Posts by DRUNKKZ3

dabooryy

About the smoke behavior, i think you meant Marita not mercury ? Right ?

Marita indeed.

IggyWon

u/PartWelsh quick question man:

So I noticed "Fixed the spotting Scope specialization on the T38" - has spotting also been fixed with the Staghound, the handheld Spotting Scope, and with aircraft cameras?

Most of it is fixed although there are more bug fixes related to spotting that are coming with 4.6 - Please let us know if you see some issues.

6StringAddict

For the AP Mine, we are just bringing back the part where they do not unspawn on player death

Any reason as to why you guys go back to how it was before?

For consistency with other deployable gadgets that do not unspawn on death (AT Mines being the closest example) and data on gadget balance, unspawning AP Mines on death did not look necessary.

sirdiealot53

Holy shit MASSIVE 150% MMG nerf (with more to come in 4.6? I’m sure this is because Metro is coming)

Big buffs to SMGs

Buffs to bolt action body shots

“Changes” to tanker and pilot class uniform. Ugh what does this mean? Can we get rid of screeching women please?

Thank god the Sturmtiger bugs are fixed

AP/AT landmine buffs. Ugh

Looking forward to the road to Rank 500, hopefully there’s a nice unannounced unlock at the end DICE, pretty please?

THE AP/AT mines aren't really getting buffed. The AT mines were broken for a little bit of time as they were activating way too early before hitting a vehicle and we are fixing that in this update. For the AP Mine, we are just bringing back the part where they do not unspawn on player death.

killerisko

Fixed an issue where players could die when colliding with a health or ammo crate due to high velocity

Fixed an issue where players could die when colliding with another player while initiating a revive or a vault

those were a thing? lmao

Yes, soldier physics tend to sometimes get some pretty high velocity spikes for multiple reasons, especially when entering certain animations to warp to a certain point, this can cause collision in a bunch of scenarios :)

<3

Seems like you had a severe latency spike for a brief moment (it even looks like you got disconnected). If your client can't be synced with the server for that duration, it won't know the position of the player and will just extrapolate then try to catch-up as soon as it's synced again which will look exactly like what is happening in your video.

Stevestating

Thanks for sharing, do you have a higher quality of this video? Also, if this happens often for you, please enable the network performance graph when you capture those videos, this could be very helpful :)

Smooth landing roll 😎

This is the quality posts I expect when I come to this subreddit

KillerCh33z

I see. I think Niklas said it will be fixed in the 4.4 patch. Hopefully

That would be great yes but the issue seems to be more complicated than what we would like it to be so it takes a lot of investigation, finding consistent reproduction cases and debugging. I'm sure we will be sharing details once we know more.

fermentedbolivian

Pretty sure there's also a hit registration issue. Hit 5 bullets, no damage, no kill, no damage log. Also low ping, stable 60 fps.

Maybe you're right and I got fooled by the bugged log system... Let's see what the update will bring.

Edit: Please watch this developer, I've had this problem too several times.

https://www.reddit.com/r/BattlefieldV/comments/ch5337/bug_report_1_late_join_major_hitreg_issue/

There are definitely hit registration issues but what is discussed in this thread is not that :)

inVenit0r

Since you mentioned hit registration: are you guys planning to improve the netcode and the hit registration in the near future?

We are actively discussing netcode within the team and looking at the issues that are seen by players, a good portion of the work to fix issues is to find good reproduction cases that we can "debug", wish takes a lot of time. Besides this we aso have some other things in the pipeline that I cannot discuss.

Sadly this issue has not been solved and our engineers are still actively investigating the cause. The tentative fix released a while ago obviously hasn't resolved the issue.

FILLIP_KIRKOROV

In fact, these are only excuses. It's a hit registration problem. It's been proven somewhere in the forum

It's not a hit registration issue, it's a scoring issue (damage log UI) where certain damage events are aggregated more than once or sometimes not counting at all.

ishaansaral

Yup just confirmed by Drunkkz in a post above. Needs to be fixed ASAP since many games are joined in progress since people keep leaving. u/DRUNKKZ3 if you needed more captures.

Thanks - Happy to get more footage of those, i shared this issue with our engineers!

NoscopeDePope

I can’t remember the exact match but judging by the amount of score the squad had, yes I must have just joined the game no longer than 1-2 minutes before.

It does look like it indeed, I have seen some cases that might be related to what we call "late-join" bugs. Will discuss this with the team :)

Curious to get some details on how this happened. Did you recently join that match when it happened? (joined the round in progress)

powidltascherl

does the 4.2 update adress the inconsistent damage of the AT (anti tank) mines?

Fixing this required some major changes of some gameplay systems so we decided to give the fix more time to be tested to ensure that we are not introducing new issues by fixing it. As a result, it will not be part of the 4.2 update but will very likely be part of the next major patch (4.4).

joduddies

I apologize if this is redundant but is the delay to ADS after healing/using gadget bug on the radar for the next update u/partwelsh. I’m surprised I haven’t seen any posts about this. It happens every time. Causes you to die a lot when you normally would t.

I have fixed it not so long ago so it's a matter of time now before it makes it into a patch. Sadly not for 4.2 as /u/PartWelsh pointed out :)