Posts by DRUNKKZ3

Lilzycho

Something about the plane flares visibility at high altitude is fishy, isn't it? We aren't all just insane and paranoid. Not such a big deal on EU maps because the Fighter builds that have them aren't that popular. But if pilots abuse this on Pacific breakthrough maps it's extremely annoying.

Yes that is being looked into

Dante2005

I don't see mention of any spotting changes, is this correct that there are none?

Hi, u/braddock512 and u/partwelsh just wondering if you could clarify please.

Thanks.

There has been quite a few changes with 5.2.2 and 6.0 that aimed to revert most of the changes made to spotting back to 5.0. What are the changes that you are expecting?

That being said, we are looking at some more changes and bug fixing for future updates (plane flares, adjustments to "you're spotted" widget, bug fixing of the widget...) but nothing for 6.2 apart from the adjustments to spotted players seen from planes and consistency of smokes blocking spotted player icons.

Totally worth making sure that gadget could be used in passenger seats :D

blackmesatech

Yeah but back then it was only 5m.

No, it was 10m but also twice the angle

UniQue1992

and it will be very likely changed in a future update.

I hope this ends up being true Florian, knowing what way the enemy is facing is just way to OP.

I've made the change this morning so it will change in whatever patch that changes ends up into (most likely somewhere in January).

FUCKINGYuanShao

Is there anything else you have lined up to substitute the soon to be removed close range passive spotting? I would say that im a pretty decent player and despite that i often times struggle with seeing people well enough. The passive spotting helped seeing people who prone in certain spots but it also helped me to stay on target during fire fights. It made my performance more consistent with my skill and i died less "unfair" deaths due to the game not communicating information (my enemies position) well enough. I am sad to see it gone as i really liked the idea despite the suboptimal execution in 5.2.

Also thanks for your work i appreciate the rebalance and the game a lot (even without the hotfix)!

Edit: Another thing i would really like you guys to look into is further nerfs to the active spotting. I feel like the 10s duration from the traits is still too high and flare spam still feels very prevalent. Even with the increased consistentcy of shooting them down + the increased cooldown of supply stations im spotted for big chunk of my ingame playtime.

A substitute to active spotting would be a lot more time if we do not want to add any UI as it would mean going back to character visibility and working with lighting / art on something that would universally work for all situations ever. While this would be the ideal thing to chase, it would involve a pretty high amount of changes potentially.

On spotting duration, this is something we can tweak further if needed :)

stickler_Meseeks

It's exactly the same thing we had previously with less distance and narrower FOV. It's only if you ADS at a visible player which was available in 5.0

Old values:

25m

New values:

20m

The feature was actually introduced months before 5.0, not sure which patch exactly.

pj530i

The arrow is ridiculous.

Why should I know what direction a spotted enemy is facing?

Make it a circle again please

Thanks for the feedback. I've also replied to other comments and we are going to discuss this but chances are that we will probably get this back to circles.

-Bullet_Magnet-

Yes, just having the dots, showing up under flares is "OP" enough :)

Arrows are a bit too much..

Thanks for the feedback :)

Col_Little_J275

u/PartWelsh u/DRUNKKZ3

Any adjustments to the Gewehr 43? Perhaps a return to the Gewehr 43's 5.0 rate of fire? :]

Not for this update but all the weapons are getting reviewed in general and we are looking at tackling weapons that still perform poorly and increase damage consistency over distances.

ForcePlays

Hey guys, good job on tweaking these weapons. But still haven't had the chance to test them all.

My questions are as follows:

To u/DRUNKKZ3 Will these tweaks allow cqb guns like the suomi to take on 3+ enemies as effectively as before? I feel like the flanking and 1vsX meta has changed so will this allow for more John Wick moments?

To u/partwelsh When can we expect tweaks to the assignments so that they reflect the weapons intended use? And eliminate anti-ptfo ridiculous ones, ahem SLRs?

To David Sirland You son of a b***h, I'm in. No, really this is a step in the right direction. Especially the early preview of 5.2, took balls.

All in all it looks pretty balanced to me, as all things should be.

I think it's fair to say that SMGs will be back to their 5.0 performance within close range.

WolfhoundCid

If you know where the enemy is AND what direction they're facing, it's a bit too easy.

There should be a risk involved in clearing rooms, etc. If you're a recon and you pop a flare and see where the enemy is, but not what direction they're facing, there's a chance you could walk right into their line of sight and get wasted, but if you're just waiting for them to turn their back, it's a bit cheesy.

That's very fair feedback. Thank you.

Maelarion

Plain red dot not showing direction.

Also, maybe have enemy dots update more slowly, not showing real time locations (unless a player on your team has spotted them visually - i.e. either by looking withing 3 degrees of them or pressing the spot button or spottinf scope etc).

Enemy minimap markera showing both location and direction in real time is far too 'arcadey'.

Edit: to be clear, what I actually want is a complete reversion of TTK/spotting to what it was in 5.0, and buff guns as needed from there if they were underperforming.

Thanks for the feedback.

We were interested in trying slow updates of enemy dots but this would have taken a bit too much work sadly. To clarify, the 3° angle within 20m is not intended to show the enemy on the minimap or for your team.

[deleted]

Honestly, I didn't mind it when I first started using it, but the directional arrows are way OP. Especially if they are shown in real-time.

I think it would be a much better system and reception if you went back to the dots, but keep the spotted notification above the mini map.

Thanks, the arrow vs dot on the minimap is something we are going to discuss within the team and it will be very likely changed in a future update.

fisk47

/u/DRUNKKZ3 and /u/tiggr, I distinctly remembered that before BFV was released, one of the feature presented for the game would be that more configurations like damage models would be moved to server side, so that changes in weapon balance etc could be made server side with a ninja update, without the need of a client side patch. Did this feature never made it to the game or why don't you use it in situations like this?

I believe we have some features that can be tweaked on the server but not everything yet so we can't always tweak all of the necessary settings, specifically for the weapons as those have a lot of parameters we would like to individually tweak. This is something we are still pushing for but it takes a lot of engineers time that we have to balance out against other needs of the game :)

AmirPasha94

Nice! I hope that'll perform as intended.

BTW I'd like to be able to disable this feature. I don't need this kind of visual clutter in my screen. Can it be implemented in gameplay options/HUD settings?

I've replied to a similar comment earlier and I can't really promise anything at this point but while it is a bit of work, this could be something that we could add in the future.

[deleted]

[deleted]

That's not what I'm saying. The Battlefield franchise as a whole has a very wide spectrum of players and even Battlefield V has a lot of different types of players. Just reading this sub-reddit is enough to get an understanding of that.

kH4us

One more question... Is "you are spotted" sign also removed?

It isn't, we are fairly happy with this feature at this point.

MartianGeneral

An enemy's direction shouldn't be known IMO unless ofcourse you can physically see them. A red dot like before is more than enough information for the spotter. If you do want to keep the direction feedback, then rework the icons to have intervals between them instead of one constant tracker. So if the enemy is spotted, their location would ping once every 2 seconds on the minimap for a total of 10s (5 pings).

We were considering supporting intervals between updates of spotting but it was a little too much work for this feature. Agree that it would have been nice.

coolshopp

Get rid of vector icons and go back to plain dots and perhaps don't constantly update positions, maybe ping at a certain interval unless actively spotted by recon spotting scope. The minimap is a crutch, and BFV had come a long way in moving our eyes away from it before giving us realtime vector information on flared enemies.

BFV always had real-time updating positions with spotting. Directional icons is new for sure and it will very likely change back to regular dots again. As I've replied to another comment, we were actually considering supporting intervals between updates of spotting but it was a little too much work for this feature.