Posts by DRUNKKZ3

UniQue1992

I think that's right, not a big fan of this change but maybe it plays better. Lets see how it plays in-game tomorrow.

The interact part is still there, the aura is just an extra thing. Happy to get some feedback on this once you get to play this though :)

Skruddy

Return of the healing aura? Unexpected, but a little bit unsurprising and somewhat necessary one to make Medic crates useful.

When players are directly looking at a visible enemy within 8m, the enemy name tag will be visible for that player only, similar to previous Battlefield titles.

This was a thing in previous games? Never noticed it myself. This thing might actually help in those cases where some motherfucker gets auto-cloak in certain dark interiors and overall help CQC visibility a lot.

Patch looks solid, but the thing that worries me is the lack of mention of the recent FPS issues. Mine automatically resolved itself somehow, but for others, it's still pretty severe.

Hope you like those improvements :)

PillzSufrie

The soldier name tag thing was a thing in BF3/BF4 no? I noticed it less in BF1 though.

Also the return of the healing aura is fantastic.

<3 I'm very interested in feedback on health and ammo crates

PillzSufrie

AoE healing effect from holding Medic crates like in BF2? Am I reading this correctly?

Yep ;)

ScrubSoba

Great news.

Could you also look into the revive icons of dead teammates? The way they render completely hide enemy players and i've died many times to enemies masked by them.

You can change the opacity of the icons (for both hip-fire and ADS), i would suggest reducing that opacity at least in hip-fire, which could help. Have you tried that ?

It's on the list of improvements for the crates for sure :)

lobaaaato

It is me or since the last patch the passive 30/40 heal is starting faster now!?

Probably because it is only stopped by damage and not suppression anymore. I don't think the delay itself has changed :)

Shmagmyer

Can someone tell them that we're happy to see new ideas so long as our crates dont start falling through the map again :)

It won't... I'm actually fixing the fact that it doesn't stick on vehicles right now. That won't be in the next patch but that will be fixed afterwards. Health and ammo mobile will be back :)

Mr_Dizzles

I just want HUD symbols (on the map or 3D hud) for ammo / medic boxes dropped by players...
also, more players need to use ammo boxes... I just wanna fill up my flares man, stop throwing pouches, gimme a box!

We're looking at adding the 3D icons and minimap icons. Not in the next update but hang in there :)

LameBoy-Ruuf

All planned updates aside, I hope the new crates will actually land bottom down. Too many crates on the side, I can't see what's in them unless I'm actually grabbing from them. Crate placement does need a fix, if it's a physics thing just make the bottom heavy AF so that it lands on the ground like it should instead of tipping to the side like 99% of the time.

That's fixed yes, it will now snap right before landing so that will guarantee the crate to be sitting upright. In a future update we're also going to update the crate animation itself a little bit and we're going to make it so that crates can also be deployed on vehicles (in the next patch it will fall through vehicles).

And there are some more changes in that update. We'll keep adjusting those crates some more moving forward (also based on feedback). Health and ammo in general is something we have in our radar and that will very likely see adjustments here and there.

death_eater1

Would be great if DICE adds an option to use motion sensor on DualShock in order to lean, like in BFH

We were looking at it, i think we don't really have those pieces anymore but maybe it could be added back. No promises though.

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Question was for your 2nd statement :)

Pk1980

We don't but dice designed it that way. I have no faith they'd change it to give us siege like leaning.

You'll be able to get manual leaning on L3 and R3 if you want to with custom mappings. This will disable melee in ADS in that case.

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Or is it ?

That'll be a 2/10 for this montage.

  • Font used was not hardcore and dramatic enough (maybe u can add some blood splatters)
  • Looped audio did not have any pitch changes to destroy my eardrums

Frags were pretty good though.

Happy that you like it!

Maybe there will be more cool improvements to soldier movements in the future ;)

There seems to be a lot of issues between your client and the server in that video (actually unrelated to the bug you're showcasing with the soldier in T-Pose though). Where are your playing from and what server locations do you usually connect to?

What i see here is that you have about 35ms latency variation, 17% Packetloss, and your client is receiving informations at 20Hz instead of 60Hz due to your client's framerate. It is unlikely that you can have a smooth experience in those conditions.

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Tweeting this right away

Sliding breaks some reload animations a little bit, we'll look into it :)