Posts by ZenRowe

BadDadBot

Hi fine with delays. getting a job done right means more than getting it done on time to me., I'm dad.

good bot

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We have already implemented as much of S+ as we are going to. There is a short pickup timer when placing structures to allow for correction of accidental placement, but a persistent option to pick up any structure at any time is not something we plan to implement in the official game. It's far too easily exploitable and under normal playing conditions packing up a huge base and moving it to the other side of the map or another server should not be easy in my opinion.
If you are on single player or a private server I believe there is an override setting you can use to make that option stay,

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oh, it's no secret. It's the HLN-A skin that comes as bonus of the genesis season pass. Why that is restricted, I'm sure is easy to guess.
This is all a bit off topic now though, I just wanted to clarify something to prevent any misunderstanding about content restrictions.

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They can use assets from the maps, they just have to make their own map itself.
The "command spawnable" test was aimed primarily at items, creatures, structures, etc. (There is one item that is restricted, but it's also not spawnable). It's not a strict rule, just a good test to see if it's something the studio might take issue with. If something is explicitly made non-spawnable where it normally would be, it's probably under restriction.

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The cost to buy the mods from authors and convert them to official is not even remotely close to the perpetual cost of supporting an open platform for mods on consoles.
perpetual expanding storage costs, development costs and time for infrastructure (Remember the consoles provide nothing for mod distribution), labor costs for curation in perpetuity, etc.
It means permanently devoting resources to managing it as well which means fewer hands working on our actual content.
All of these things add up to staggering costs.
That is assuming all logistics hurdles were overcome and nothing prev

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I think you missed the point of the information.
But sure, if you want to be reductive, yeah we choose not to put mods on console that way... currently. Who knows what the future may hold.
For now we do it via purchasing the mods directly from the authors, polishing them up a little further and making them official content.
But we definitely don't have the kind of resources or the staff size Bethesda can afford to throw around. Comparing us to Bethesda is flattering (I guess?) but unrealistic.

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When only 3 companies have done it across the entire history of home game consoles, that's a pretty glaring indicator that it is in fact not "with ease".
If you are about to reference something said by Todd Howard about it, you should know better by now. ?
Bethesda generally has the resources to brute force their way through just about any roadblock that they want without having to worry much about the consequences if it flops (and they have made many catastrophic missteps when it comes to their modding community).

Not only that but on PC modding communities have historical

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It's a good question. In practice I've never gone far enough down this particular part of the rabbit hole to be able to find out if they have specific rules for such a thing. I know it's possible, but to my knowledge the console manufacturers provide no support for this, and setting up a distribution system like that even on PC isn't a trivial thing to do. I imagine consoles will also have extra rules regarding security and transfer methods as well.

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Consoles are not forgotten, but there is a lot more to it than just flipping a switch.
I understand the desire to want mods on console platforms, I really do. I'm going to talk about some of the hurdles. This is just general information for you to think about, not just for when vying for console mods for ARK, but any game. These are hurdles that every developer that wants to put mods on consoles will have to come up with an answer for and for some studios they just aren't worth the perpetual cost.
platform requirements: Publishing anything on a console comes with following strict rules a

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There is a misconception that was spread at some point. Official conversion is not a part of the sponsorship program.
There is no strict criteria for when we decide we want to integrate a mod into official. We have a quality expectation and we have to assess the time and work necessary to integrate it, do any necessary polish, fix issues, balance if needed. Official integration isn't limited to the sponsored mods. Any mod on the workshop could be offered to become official, but not every mod is suitable for integration into the base game... where it will be forced upon every single player.
Sponsorship allows us to support mods that we think are doing really cool things, even if those mods would never be suitable for official integration.

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Greetings Survivors! Zen Rowe here; for anyone that doesn’t know, I am the Mod Community Manager here at Studio Wildcard.

We’re starting a new segment where we will look at the mod authors and the projects that can add so much extra life to a game.

Today we’re going to be talking to Garuga123!

Why don't you introduce yourself and tell us a bit about the project you are sponsored for.

That's amazing, We don't have too many creators in the community that create new creature assets.

If you don't mind me asking, could you tell us a bit about your background? What do you do outside of modding?

Wow, so your background ties pretty heavily into what you do for your mods. It's always interesting to see how our history can impact our creations. Monster Hunter is a great game to take inspiration from as well.

For anyone that wants to find you, do you have any social media channels that you are active in?

That is fantastic, being able to see someone...

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Greetings Survivors! Zen Rowe here; for anyone that doesn’t know, I am the Mod Community Manager here at Studio Wildcard.

We’re starting a new segment where we will look at the mod authors and the projects that can add so much extra life to a game.

Today we’re going to be talking to Garuga123!

Why don't you introduce yourself and tell us a bit about the project you are sponsored for.

That's amazing, We don't have too many creators in the community that create new creature assets.

If you don't mind me asking, could you tell us a bit about your background? What do you do outside of modding?

Wow, so your background ties pretty heavily into what you do for your mods. It's always interesting to see how our history can impact our creations. Monster Hunter is a great game to take inspiration from as well.

For anyone that wants to find you, do you have any social media channels that you are active in?

That is fantastic, being able to see someone...

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Zapph

Ditch them all, bring back the Halloween theme 24/7 please.

I see you are a human of culture.

SinfulFrisky

/u/wildcardced Any chance we could get it back?

Because this isn't something gameplay critical the main menu quirkiness is probably going to take a back seat for the time being as more critical issues are being addressed. If I spot someone working on the main menu though, I'll try to Pavlov them into looking at it.

working as intended

There may be more going on with this. It might be worth cruising through the STA forums. :)

That's not flying.
That's falling... with style.

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I don't have any recollection of this claim, but all of that was before I joined the team.
If it was said, I would have to imagine it was in relation to Xbox/Win10 versions, there might be some aids to facilitate crossplay in that regard.

All of them

EDIT: ah load times, the stable decor is one of my favorites. Primordial Decor has some great variety and cool structures.

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Not really just in our court, but...Hello!

Disclaimer: I am speaking as a mod author myself to talk about this, and not in representation of the opinion of Studio Wildcard.

Regarding Crossplay:

Saying they support crossplay is cool, it may not necessarily be that easy though. Different consoles may have minor code and integration differences that can be large issues for consistency. The consoles might also have different rules that could make it difficult to appease all parties. There could be potentially any number of technical reasons preventing it as well, for any game. It's basically never just "A flip of the switch", and for some games, it may not even be possible at all.

Regarding mods:

They both allow mods in some capacity, this is true, but not the same capacity. For instance, Sony may have rules against running third-party scripts/code, which would completely prevent ARK mods from being on console due to the way modding works for ARK. HYPOTHETICALLY, if mod integrati...

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