Want some extra hustle and bustle in the world?
Marnii has you covered with this wildlife mod. It doesn't put dragons everywhere, it doesn't fill the world with hulking beasts that could murder you with a glance.
This mod adds the touches of normal wildlife in an otherwise very abnormal world.
Hope has been around for quite some time, and has seen a lot of quality and polish updates since it's original release.
An almost familiar setup with solid creative direction.
If you aren't looking for some of the more abnormal and surreal maps, give Hope a try!
Primal Fear is a community favorite among overhaul mods. It won the popular vote in a mod competition and is still regularly updated and expanded.
Distributed across several mods in the collection, so that players can pick and choose content to a degree, Primal Fear adds a plethora of creature variants and items, as well as plenty of quality of life adjustments.
CKFR is back with a remastered version of the original. the ExileAcid has taken what they've learned and taken the effort to go back and rebuild this fantastic mod with improved designs and new features!
Tired of dinosaurs? Of course you aren’t, but sometimes we do want a little change in our diet. Dead Survival does just that, you can swap out the wildlife of the game with some … not… quite life? Zombies… I’m trying to say you can have zombies. Lots and lots of zombies. Hordes of them even.
RP communities have been a long time aspect of ARK, but sometimes our core structures can feel a bit insubstantial when you are trying to build a set for acting in. Roleplay Additional Items can add a lot more flourish to your locations from lighting structures and gear, to new taxidermy stations!
I’m pretty sure we have all dreamed of having our own backyard water slides and roller coasters. (Zen may have actually tried at one point, and failed… obviously) But now you can do just that in your base. Build that mine-cart roller-coaster that plows through your living room or a water-slide to the lava pools out back!
Sponsored Mod Program Applications
Congratulations to our newest arrivals in the ARK Sponsored mod program. The modding community continues to impress and engage players looking for new ways to play!
Recently the modding community got their hands on an updated DevKit that includes the genesis content so it will be interesting to see what they come up with in the coming months. If you have an interest in making mods for ARK you can find the ARK DevKit on the Epic Games Launcher.
Additionally, Sponsored Mod Program applications are once again OPEN! If you are interested in sponsorship for your projects, please fill out the application here: https://survivetheark.com/index.php?/modding/apply-for-sponsorship/
Applications for the next selection of sponsored projects will be open until June 5th, 2020.
New Sponsored Mods
MarniiMods: Wildlife
Want some extra hustle and bustle in the world?
Marnii has you covered with this wildlife mod. It doesn't put dragons ev...
Sponsored Mod Program Applications
Congratulations to our newest arrivals in the ARK Sponsored mod program. The modding community continues to impress and engage players looking for new ways to play!
Recently the modding community got their hands on an updated DevKit that includes the genesis content so it will be interesting to see what they come up with in the coming months. If you have an interest in making mods for ARK you can find the ARK DevKit on the Epic Games Launcher.
Additionally, Sponsored Mod Program applications are once again OPEN! If you are interested in sponsorship for your projects, please fill out the application here: https://survivetheark.com/index.php?/modding/apply-for-sponsorship/
Applications for the next selection of sponsored projects will be open until June 5th, 2020.
New Sponsored Mods
MarniiMods: Wildlife
Want some extra hustle and bustle in the world?
Marnii has you covered with this wildlife mod. It doesn't put dragons ev...
Yeah I think it stacks with your settings, my server has 50x hatch & 30x mature, I got impregnated by a reaper earlier and the pregnancy should've been 14 mins but only took 4 which is 150x hatch so it's stacking with the 3x, tested some things in SP yesterday and they were fine but I think I have events disabled in launch options
Seems to have been a thing since the Christmas event, can't remember having to adjust my settings for any events before then
The Valentine's event was one of the first ones to use the active event system. When that one was set up the multipliers were hardcoded (I believe it predated the newer dynamic config) so it was pretty much the only event that did rates this way (and it never will again)
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Also sometimes the particle effects just kind of stop working on them for some reason it seems. if they are reddish coels there is a decently good chance that they are vday coels
The dynamicConfig ini looks off because vday was one of the first first events where we implemented the active event system. There were some quirks with how vday was set up that didn't come to light until the last minute basically.
End result, yes the 1/3 baby food consumption rate is in effect. as is the 2x mate boost range and all the other 3x breeding/mating settings.
the timing for the autostart might be a bit off. It looks like it should activate but might not happen until tomorrow.
Ah I see now.
That outputs the actual color values though and not just an index so I am not sure why the names would be needed in this case.
As for the ancestry thing, possibly... That's pretty low priority right now but I'll put a request task for that
I think they get serialized out with those files now as well. Didn't specifically test for that, but I expect they would. Any tools the community uses for that though would have to update to actually read in those values.
A couple of months ago there was a change that went out that had some unexpected consequences for PC unofficial servers and singleplayer. We made an optimization that cut down on color definitions being duplicated over and over by mods, and a lot of people that had done a lot of breeding for color mutations lost those colors. We understand that a lot of time and effort and planning went in to get these so we wanted to provide a way to prevent this problem from occurring in the future.
Today we have added the ReassertColorization command to address this. There will now be some protections in
It took longer than I would have liked, BUT
I was promised a nutshell...
Sorry to sorta hijack the post (OK maybe not, it's a good question). For those of us that lost xp on the first days after chibis were introduced, is there any hope of getting the xp restored to the minimum required for our level if we didnt mind wipe?
I had 3 135 characters. Equipped chibis to two. Didn't realize that my xp was nerfed from 53M to 13M on both characters. Mind wiped one of them and only got 129 points to spend instead of the 134 I earned. Then my char xp bar actually showed 13M xp instead of the 53M it had before mind wipe.
The second character that equipped a chibi that nerfed xp did NOT mind wipe. So it is a 135 with 13M xp instead of the 53M it had.
Can a one time check on next login be created that checks current xp versus player level and if that xp isn't the minimum required for the level, can this one time check adjust the players xp back to the minimum required xp to be the level it is? This would fix 80% of our inadvertently xp-nerfed characters.
If you made it this far I really appreciate your time.
I am not sure if this can be done safely without potentially introducing other issues. The whole reason the exp bug, the one this thread is about, came to be was because of what looked to be a safe change made to prevent the bug that affected you from ever occurring again but had a cascading effect elsewhere in the code.
That occurrence of exp loss some people experienced is something we have been discussing so I'll bring up the idea you suggested and see if it has already been considered, but I can't make any promises as I don't know if we can do it safely without risking another xp problem. that system is pretty delicate as you have seen.
Read moreIt should be a relatively small update; however, I can't really promise that. Thanks to the way console updates get chunked for their delta updates (we don't really have any control over that) updates for consoles can end up much larger than we expect. We might only add or change about 200 MB worth of data, but the deltas might register 5 GB. It's really unpredictable.