Posts by Mike_GSG

Rock and Stone for helping out Greenbeards!

Yeah... Were trying to figure out what caused the spike in network related crashes. It seems to have died down but we don't know why which is worrying. We have top dwarvelopers working on it.

hamburglersghost

Great update, and excellent communication!

Is it safe to assume the console update is already in Microsoft's hands?

Yep.

Choleric-Leo

Dear u/Mike_GSG,

I have an update for you. I gave Dash another honest try tonight and whatever changes you guys made as part of Hotfix 4 made a serious impact for me and I did not fail to activate it once.

Actually you guys fixed a ton of performance issues. WAY less rubber banding tonight as well.

Glad to hear it. Rock and Stone!

AfroFlower

Nah just saying I found it weird how its "not" synced between all players, I understand it being spammed could be a problem tho? I just like the immersion when all players hear the same things ya know?

But real question....Can you make it so the drop pod dwarf chatter(when loading into mission for first time) is synchronized? Cus that's the only time squad and I notice we dont say the same things.

I'll poke our sound guy about it.

This is really cool. Thanks!

Choleric-Leo

Has Dash gotten any easier to activate? Even after it moved to [sprint] I found the timing janky.

We're trying to improve it. Do you play mostly as client or host?

AfroFlower

Found it weird they added new audio for when your out of flares but for some reason it doesn't sync the audio like the rest of what the dwarves say.

Wait, are you hearing other dwarves complain about being out of flares? I thought that was a voiceline only for the individual player... Will check.

Machlol

Yes, perks are reset.

P.S. if you have completed a lot of milestones, don't just focus on clicking on one at a time and wait for the animation to finish. Click them all across as fast as you can. By the time you click the last milestone in the row, the first one is ready to be clicked. Speeds up the process quite a bit. :)

If you only knew how many times I had to do that while testing and retesting that thing...I never want to claim another milestone in my life.

Suikanen

I was having mad fun as an Engineer with the Jump Boots and a Fat Boi launcher, ribbing at my frequent duo-mining buddy the Scout that he's just been made redundant because I can now reach very high ground relatively quickly (platform, boots, a little rest, platform, boots, etc) and I can light the ceiling with a nuke in a pinch, not to mention annihilate swarms like it was my main job. I guess there was some truth to that.

I'm actually glad the boots got removed. Sure, they were fun as hell to use, but that was one active slot locked down into the comfort zone, preventing me from experimentation and optimizing builds: builds that might seem unfun on paper, but would help me to overcome the kinds of challenges that have been giving me and my buddy a hard time returning to hazard4 after a break from our main classes.

Jump Boots was a major self-reliance perk. That's good for the individual, but bad for the team, encouraging the kind of lone wolf behaviour that grabbing enemies and cave leeches have been put into place to dissuade from.

We have now been given the stick, and some of us have learned our lesson.
Devs, if you're reading this: when are we getting more carrots?
I feel we need more meaningful perks that help us buff and save our friends, like Field Medic, to encourage team play and mini-roles within a team. I wish there was enough different "buddy-buff perks" for the whole team, so that instead of everyone running "that one good buff perk" we'd have teams asking questions like "Hey is anyone running Karl's Bastion?" (you know, that active perk that turns Molly into a Thumper that repels bugs) or "Hey next one's an Elimination. Should we try to take two Keep Firing! perks (that active that allows you to increase everyone's reload speed for a while) instead of a Field Medic on this run?"

PS. Please don't massacre my Boi. It's the reason Engineers get up in the morning to solve practical problems.

No plans for more perks right now. Once the new perk system gets ironed out we have a backlog of weapon and OC balancing that needs to get done. But I could definatelly see us adding a few more perks down the line.

GreedyRadish

Maybe a beer? The beers already offer abilities that would be too good if we had permanent access to them.

Something like that, yeah. We have not decided on a design yet but a jump beer could certainly work.

CptCap

I really liked it too but I think the game as a whole is better without that perk.

I agree, but as someone who plays solo from time to time, I am really sad to see it go.

When playing alone JB cut the amount of busywork by a ton. Even if all classes are able to traverse terrain just fine, not having to stop every 15 seconds to climb over something made the game much more fun.

Is there any plan to add more solo specific things (like perk effects) beside bosco?

No concrete plans right now but I could imagine doing a Bosco Overclock-ish thing as a way to add some more tools to solo missions.

a8bmiles

Born Ready now also reloads the Flaregun and the Platform Gun

What about the Zipline Gun?

It should work but I'm not sure... Maybe we only did it for tools with more than one charge in the magazine... I'll check tomorrow. I'm not a programmer but itshould not be a big deal to make it work with the zipline.

Zexis

I guess the takeaway here is we don't want any dwarf outside of Scout to be too mobile. I get it, but I will miss JB nonetheless. Made me feel like I was playing Metroid or somethin

I really liked it too but I think the game as a whole is better without that perk. That said, it was super fun so we will definitely look into doing something like this in the future, just not as a perk or a mod.

TheCatCubed

Developers: "Ah shit here we go again"

Ha! Literally what I though as I saw OP's post.

NetLibrarian

Thanks!

It would have been awkward to research that on my own. And if it did stack, I imagine it would have been way too strong.

Yeah.

Will look into it.

NetLibrarian

I want to know if the passive for shield link stacks if multiple dwarves have it.

It does not.

Psychogent30

I know this isn’t the best place to put it, but some of the perks are stated to have “{minutes} minutes long cooldowns”, with the brackets things and all

Which ones?

horizon_games

The in-game description doesn't say anything about boosting normal melee attack power though?

Will double-check tomorrow.