I have a couple questions to the devs:
- If I understood that correctly, you deliberately want the game to be slow?
- How does Thorns contribute to "interdependent co-op" for instance?
- I get it, you roll things out and balance them later, do you think most of the classes kits are balanced or we're in for more nerfbatting because some guns are still good or even OK?
- In particular: will Driller's secondaries ever be buffed to be usable?
- Are perks that don't change almost anything going to be buffed?
One more but very important question: which hazard you guys regularly play when testing your game? I've seen you guys get decimated on EDD and I want to know, was this intentional and for teh lulz or do you really have no idea how the game feels on h5?
1) I don't think that's the goal. 2) It doesn't go against it. 3) Balancing is an ongoing process. Eg. Breach Cutter is getting a little love soon. 4) There will most likely be changes here, but in the end that's up to the designers. Can't see why not. 5) Wat 6) Have you seen us win on both EDD and Haz 5 too? Because we have, and that should answer that question.