Posts by Kenturrac

DRUNKKZ3

1st case scenario:

I was very intrigued by what was happening in the first case in this clip and there is technically no way a player can spawn on a dead soldier this late, he would be sent back to the deploy screen since the deploy transition takes roughly 1.7s from deploy screen and we abort the spawn IF the player selected to spawn on dies during the transition.

When having a frame-by-frame look at the video, i noticed that there is a spawn beacon in the clip near the player that got killed, you can see it in this image: https://i.imgur.com/H1ASiGh.png

If this is the last spawn available on the spawn beacon, we would "remove" the spawn beacon the moment the player pressed the "deploy" button on the spawn beacon.

2nd case scenario:

Seems to be that those players spawned on the C flag right before it got neutralized. Admittedly those spawn points don't look ideal (/u/Kenturrac would know better)

3rd case scenario:

The enemy player was spawned on a bit before being set "in combat" from supression or damage. The first few bullets you shot actually were hitting the wall which did not the player in combat state. A bit later, the player is finally set in combat but his squad member pressed the "DEPLOY" button before and was spawned 1.7s later (we do not cancel the spawn unless the player is killed). The duration of the deploy transition is what very often creates scenarios like this and this is something we are aware and want to solve.

Gonna have a look at #2. :)

NjGTSilver

Can we still blow up the objective with explosives like in BF3/4?

That only worked in Bad Company.

TrickiestCOL

Agree Rush is good, but why have they changed it again.!!!

Last time rush available you got to attack then defend on the same map, now you either attack/defend once then next map loads.

Plus there were more tickets per set of Mcoms last time should be at least 100 tickets.

Also hate having a timer on each set, sometimes if teams are well dug in, its does take a while to break them down.

Game should end when all tickets gone, not on the clock.

I remember the good old days on BF3, that if you armed an Mcom that the game would not end even with 0 tickets left until the other team disarmed it.

Ahhhh the good old days ;>)

Some answers: - Not playing every map twice (attacker/defender) was an oversight. We might change that early next week.

  • Ticket count hasn't changed since last time.

  • Underground has more tickets than time. This is a bug. Sorry for that.

  • You are correct, a match should only end on tickets. The timer is there to end games in case most of the players have left the server. In most cases (besides Underground) it ends on tickets.

  • If the tickets are 0 and the remaining objective(s) is/are armed, the round doesn't end but continues until it either explodes or is disarmed. So it's exactly like in BF3.

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cattygaming1

They ignored my last bug comments for a week now so I doubt it. The best bet is to hope if they put it on the magical trello board

We read a lot but don't reply to everything. If we would reply more, we have less time to work.

Either way, the resupply station is fixed in the next big patch. Saw the original post on patch day. Thanks for reporting it.

And again: we read a loy of the stuff that's get posted here, but we rarely respond. There is just no time. :)

6StringAddict

It's weird that you guys don't see these little annoyances yourself. You guys play the game too, right?

That's never the issue. Of course we play the game ourselves. Some of our folks are so dedicated that they are in the top 5% of playtime, but none of that really informs priorities on the work we do.

A work day has 8h. Those are spent on fixing up existing stuff, working on new stuff, playtesting, meeting, etc. When you have something like this, it might end up low on the list of priorities. I mean as annoying as it might be for one, it's not really a game changing issue. You can probably imagine that finishing up the next big releases take a lot of attention and time.

We are taking all those issues you guys highlight very seriously. We have a channel where we literally collect all slightly upvoted post from this reddit and other social media sites (forum, twitter, youtube, etc), evaluate the issue and enter it into our database. Depending on time available and priority we take them piece at a time and fix them.

I hope this gives a little bit of insight into our processes. :)

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Mushroomcar

Please look at adding in some transport from firestorm, the ones that fit. In some maps atm we got like 3 kubelwagens. Why not switch out 1-2 for an opel blitz truck or the grey officer car (or the schwimwagen on water maps?)?

They are done in a very different way. It's not just a drag and drop job sadly.

plaspop

I've had the same experience. No problems finding transports anymore.

This changed indeed with this update. You see the exact transport vehicles location on the deploy screen. They also clean up quicker (if no one is close, they explode) and respawn immediately at their origin for the next one to take it.

I think Al Sundan has at least two vehicles per point.

TheDangerousDodo

I was just thinking that .. you’d think dice would anticipate this if it was a problem before.

This kind of behavior was a problem on Aerodrome due to multiple factors. Map layout and hangar location being some of it. I am not sure it will be a problem here considering the layout and hangar location. :)

Honestly, we don't want to block this stuff, I think it's cool, but if people keep abusing just to get some cheesy kills and upset their fellow players, then we have to act in the interest of the many over the few (Devastation and Rotterdam roofs, I am looking at you.).

realparkingbrake

It's complicated. :/

Either way, we are sorry for this issue and hope to fix it swiftly.

As swiftly as your "top priority" of fixing team balancing? Oh, wait, that was your top priority ten months ago, it must have expired by now.

I can understand that you are upset, but I can only comment on topics I am directly involved with.

TitanicZero

Bugs aside, TBH I don’t understand why you have to kill yourself to get in a reinforcement. It would be cool if we could call reinforcement vehicles from the respawn menu

/u/Kenturrac

We are not really happy with the current flow either and while we have ideas on how it could be different, we have nothing to announce yet. But we hear you and feel like it could be improved.

Liquidoodle

The only thing I want to know is, what is the correct collective noun for a group of Sturmtigers?

It's still Sturmtiger in German. :)
We use Tiger for singular and plural. Der Tiger (singular), die Tiger (plural).

Jaro_SLO

So you didn't test the map to see it at then? I'm sorry, but bugs like these all over again...I just don't know anymore.

It's complicated. :/

Either way, we are sorry for this issue and hope to fix it swiftly.

Donkihod98

But jokes aside, could someone help me, I don't understand how to let developers know about this bug, and where should I report it and how?

We have seen it thanks to your post and are looking into it. :)
Thanks a lot!

I would like to understand it as well. 😅

Twitch_Tsunami_X

Turning up the player glow would be an easy one. It appears to have been toned down since it was introduced.

I am pretty sure we didn't changed it since we release it. The "glow" also doesn't help much with backgrounds that are bright. Fjell, Narvik as well as here I believe.

ParsaFearless

Just show the name tag when you’re Adsing them like bf4.

That's already happening when you look at people within a certain distance. Got implemented a few patches ago. I believe it's the exact same system as BF4.

OverkillBuck

Map based uniforms?? Lol

You mean only allowing uniforms that don't camoflage well on a certain map? Like woodland in this case?

Woah, that's a crazy one.

Out of curiosity, has anyone an idea how to fix a situation like this? The ground is grey and noisy from the destruction of the city and his uniform is grey.

I have a hard time coming up with a solution for this case unless we give everyone a red outline or drastically reduce the visual fidelity of the game.

Kinetekerz

Why isn't this put across to the community as some kind of 'Making Battlefield' broadcast? I would personally find it really interesting to see the comparison of real world places/areas and the ingame captures that inspire/inspired you guys to make the maps/objectives.

To be honest though, at this current moment i would hope you guys a squirreling away at creating more maps, as apposed to more broadcasts haha. Maybe an idea for the future!

Very much indeed. :) I really wouldn't be able to find time for this. Roughly a year ago, we posted a lot about the development and behind the scenes things on the DICE twitter account, but haven't had time since to do that again.

cleverawkwardstairs

Possibly, which is a very cool thought

It was. :)