Old School Runescape Dev Tracker

Farming & Autocast QoL Improvements

This thread was added on April 10, 2025, with posts from JagexMaylea, JagexGoblin.

Hey gang, tryna steal first comment to quickly ask that if you've got thoughts on any of the Yama progress update stuff, drop them as a reply here! Lets me gather it up easily and keeps the wider conversation a lil clearer for Mod Rach on the content of today's game update.

Hope you're all having a fab week!

Worth noting that when we show off models like this, they're always a little more 'vibrant' than they wind up looking in the main game, so they should look more muted in live!

There are full-on models in the post itself beast!

Replied to another comment with this, but when we show off models like this, they're always a little more 'vibrant' than they wind up looking in the main game, so they should look more muted in live! I'll see if I can drum up some more screenies whenever they're plugged in

For sure, just some extra steps between having something modelled and plugging it in to a test stream, will see if we can get some spun up for whenever we announce release date!

Likely not this week, beyond that I'm not entirely sure - we'll share one as soon as we're able to, just don't want anybody to book time off and risk a delay etc.

There's a section in the blog covering this, Oathplate is the name of the material, then the pieces are the Helm, Body and Legs

Just a sneak peek and a big chair with an idle animation, not a 'final' product and there's obviously more going on with Yama than just a little dude sitting in a chair

Casts with the castlewars rune pouch does not grant casting XP, only combat xp when the spell lands. There is no combat xp to be had when casting Humidify, so no xp will be granted!

Replied to a few folks on Twitter on this one, so will copy-paste: 'while I won't speak more on the clip in the post, we're not introducing any item that adjusts/alters tick manip methods in the wider game. Everything shown here is bespoke to the Oathplate armour creation process.'

The Castlewars bracelets boost healing in castlewars, and have always done. It might be what you're seeing.

You'd have to be more specific about the issue with the spears. Their behaviour is now different on Castlewars worlds (where consecutive shoves still cannot be performed) and on non-Castlewars worlds (where consecutive shoves can be performed once again).

The ask, and associated poll question, was about reverting the behaviour of the spears and hastas to pre-2016 behaviour on non-castlewars worlds, which is what we did.

Regarding bandages: The percentage hasn't changed. It used to heal you for 10% of your total health without bracelet or 15% with.
An anglerfish's max heal is 22, composed of a flat health boost which scales with your level plus 10% of your total health.
The bandages now heal you for the same flat health boost which scales with your level, plus 10% of your total health without bracelet or 15% with.