Posts by dmg04

Indeed

Thanks for the feedback. I'll let the team know!

Morning!

Saw this thread over the weekend, wanted to hit it for sure this morning.

  1. How frequently do you have this happen?
  2. Is it only Torch Hammers?
  3. Were you experiencing any connection issues at the time?
  4. Was this in Gambit, or Gambit Prime?

I've been playing Prime over the last two weeks getting my seasonal weapon, shader, and emblem. I haven't been having the same issues occur, but we can check to see if there's a bug. I can say that there were no difficulty changes in Season of Dawn, nor any hotfixes or updates to Gambit/Prime difficulty since.

As for the current examples provided in the OP:

  • In example 1, it seems you were being hit from multiple angles by torch hammers and other combatants. While it seems off you lost all of your health so quickly, it seems likely that you were somewhat overwhelmed by firepower from multiple sources.

  • In example 2, numerous torch hammer shots were present on the ground and detonated at a single time, which led to your demise. I'll follow u...

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Thanks for the post! To reiterate the two QOL requests from the weekend that were seen here:

  • Remove Schematic requirements for weekly weapon frames
  • Make Refurbished Black Armory weapons more accessible

Don't know if or when the team would be able to prioritize any of this, but will indeed pass along!

Very good question. I'll shoot this off to the team and see if this could be a future QOL change. Can't make a promise as they're juggling a few things in flight, but your feedback will be heard.

Sleeper was an interesting subject, as it could be powerful for invading, counter invading, and Boss DPS at the time. It was an all in one utility, where Truth currently keeps focus to invasions.

Aside from ammo capacity, do you have any other feedback on Truth?

Crusader3456

Yeah and /u/cozmo23 just said "Thanks for the feedback" not passing along the feedback. He new. I bet he was laughing to himself.

We all were.

Cozmo23

Because he would knock you out.

Respect your elders.

Looking into this.

Glad you're enjoying it. Have a top 3?

Rekt.

(Known issue that's under investigation)

Thanks for the report. I'll pass this along to the Player Support team for investigation.

There were numerous times in the Community/PlayerSupport pods that we all gathered around one PC to watch the cutscene as it came together.

Glad you're all enjoying it. The team kicked ass on this.

Good.... good........

Happy Dawning. Time to get cracking on that Season Pass...

We've got a bug filed and the team is investigating for potential causes.

Very odd bug indeed.

When we have more info, we'll let you know. Until resolved, you'll have to wait for the detonation to occur before firing your next shot.

LordDeathkeeper

As a warlock main, I don’t think Bungie hates me, but I do think that we have as good of a chance of getting our melee speed fixed as Hard Light has a chance of ever getting its screen shake removed.

What if I were to tell you that the team is looking to address both in future season? It’s still far too early to give specifics on the proposed changes as we have the gauntlet of testing to run through. Gotta make sure we don't introduce any new bugs or balance issues.

Once we have more info, we’ll let you know.

Alright, show’s over. Close it up.

This is an example of player feedback that we collect over time, to ensure the feelings on the matter are sustained.

  • Players are having nightmares filled with Arbelast charge up sounds, as so many have equipped the weapon for the quest
  • Aim assist was increased at close to mid ranges, which is leading to feelings of the weapon being "overpowered"
  • Players can use unflinching mods, accuracy mods, and more to increase the uptime and accuracy of this weapon

Combining player perception and actual usage/efficiency, the team can look at next steps for balancing if needed. We'll be collecting feedback through the season and passing it along as necessary.

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ghoststa1ker

So... no offense but which is it u/cozmo23 u/dmg04? When we ask about Xur selling collection rolls, you say it's a bug and unintentional... but then this season you said it IS intentional... can we get a solid answer?

Preferably one that involves it being bugged but not getting patched at the moment... Xur would be a complete waste to everyone INCLUDING new light players if he never sold anything aside from collection stat rolls... ESPECIALLY with elemental affinity being an unchangeable thing.

Hey Ghost,

Let's get down to business. The Xur not offering random rolls is represented by two bugs filed on the backend:

  1. Xur Doesn't currently have random rolls
  2. We're unable to set random stat rolls due to an issue with code

Cozmo had been in conversations over the bug of us not being able to grant random rolls at all via Xur. This is a code side bug that will take some dev/test time to address. The earliest we could expect a fix will be next season.

When I personally spoke with a few folks internally about Xur not having random rolls, I came to the understanding that this was expected functionality, but was unaware of the actual bug preventing us from taking action. We discussed the value of Xur, where it was noted that vendor continued to offer value for new players hunting for specific exotics, or value for returning players purchasing the engram for random rolls. As such, this was the information that I relayed to the community without the added context of the underlying ...

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Hey all,

Team is aware of the issue, which is unintentional. A bug shipped with Update 2.7.0 bringing more damage to the bow, which will more than likely be fixed in a future patch.

That said, the amount of celebration over the current damage numbers is a talking point internally. It's something for the team to chew on for future balance passes, if Wish Ender were to receive some changes.

I know "Keep the feedback coming" is a weird thing to say here, but your enjoyment of the bug is indeed feedback, and it's being passed along accordingly.