Thanks! Looks like I’ll need to make a proper replacement for EVE Academy resources.
Edit: New post is up and pinned EVE Academy - Resources for New Players
Thanks! Looks like I’ll need to make a proper replacement for EVE Academy resources.
Edit: New post is up and pinned EVE Academy - Resources for New Players
Restart your client and it should show up correctly.
TQ is now back online!
By the time you sent this message it was already back online
Hello Capsuleers,
Tranquility downtime is being slightly extended today as we fix some errors in the cluster. This isn’t expected to take too long and we’ll provide updates as the situation progresses.
Thank you for your patience, we’ll get you back in space shortly.
Update 11:18: Tranquility is now online and accepting connections. Fly safe ( or don’t, I’m not your boss )
To be quite honest, I considered including it but was afraid the format of the beat wasn’t the appropriate place to discuss peoples concerns, due to how brief each section is.
It would have been extra odd if this edition went, “and a bunch of people showed up to protest in Jita! Look at these pretty pictures!” without something of substance to address people’s passionate concerns over why they were there in the first place.
There was more substantial feedback we were compiling that was posted last night, but it wasn’t in time for the pulse/beat and so I made the decision to leave it out.
Read moreGlad you enjoyed! It’s pretty sweet.
Personally I’m rather fond of my not-very-subtle pun in the battle report title
Greetings Capsuleers!
The fourth installment of Community Beat is here!
This week we talk about the end of the Alliance Tournament, the new Lore site, a crushing battle report and more.
The Beat is one of our favorite new projects from the EVE Online Community Team to shine a spotlight on things that are going on in the EVE Online Community - both in-game and out. Our aim is to help you discover new parts of the community that you may not have been aware of before.
It was awesome to hear your feedback from the previous , and we look forward to more of that going forward. If you have an upcoming event, or thoughts on what you want to see - let us know!
Until next time,
Fly safe o7
Read moreYes, you can do this - but when updates are made your program may simply stop working until you update it and then you’d have to go fix it anyway, so that’s not really the way we recommend doing it.
Haha, no worries! We’re just happy to hear people are noticing and updating.
To all of our third party developers,
Please note that version 4 of the character/{character_id} route on ESI was removed last Monday (25 October). Any applications which were written using v4 of the character route need to be updated to v5.
The ESI changelog can be found at esi-issues/changelog.md at master · esi/esi-issues · GitHub where you can find the official documentation of changes made to ESI.
Related to this, we are currently seeing an increase in traffic to eve.character.skill endpoints since v4 character route was removed, possibly indicating applications which have started behaving poorly since this change.
If you maintain any applications which use the v4 character endpoint please ensure that they are updated to v5 as soon as possible, and help us make sure that your alliance IT teams and fellow third party developers are aware of this update.
Please also take this chance to inspect your usage of the various eve.character.skill endpoints both related and unrelated to this...
Read moreHi there - we are aware that developer registration is still down at the moment.
The problem is being looked into, we’ll post updates as we know more.
The deadline for flagship submissions for ATXVII was October 15th and this year we managed to get every team to get their submissions in on time! (with a few last minute reminders) That’s probably some sort of record.
Below is the table of flagships submitted for each team which they may field during the tournament in November.
Team | Ship |
---|---|
A Band Apart. | Scorpion Navy Issue |
Arrival. | Barghest |
Boundary Experts | Barghest |
Bright Side of Death | Barghest |
DarkSide. | Scorpion Navy Issue |
Deepwater Hooligans | Scorpion Navy Issue |
Entropic Thunder | Barghest |
Esports Petopia | Barghest |
Exodus. | Barghest |
Fancypants Alliance | Barghest |
Forsaken Empire. | Vargur |
Fraternity. | Barghest |
Goonswarm Federation | Golem |
Hard Knocks Citizens | Barghest |
HIDDEN LEAF VILLAGE NINJA AssAssIn SQUAD eSports | Barghest |
HYDRA RELOADED | Barghest |
L A Z E R H A W K S | Barghest |
Literally Triggered | Barghest |
Local Is Primary | Nightmare |
Northern Coalition. | Barghest |
Odin’s Call | Barghest |
Of Sound Mind | G... |
That’s an awesome first wormhole adventure, congrats on making it out alive!
That spooky wormhole feeling is pretty addicting.
This fix requires downtime - so no worries there!
I’ll close the door behind them
Still trying to determine where the failing is.
Client Issues
Players who had their launchers open prior to 11:28 may experience visual issues and issues with some windows and ui features failing to operate properly.
Closing out the launcher and all clients, then re-opening and allowing them to fully update should fix this issue.
Faction Warfare Issues
We have become aware of an issue after today’s patch where faction warfare complexes appear to not be updating correctly after being captured.
It appears this may be related to the UI not updating properly - for any who experience this please try closing out of the game and launcher then log back in, see if the issue goes away.
Edit: It appears the visual issues were likely non-related and this is still being investigated. If you do experience UI issues please close out all clients and launcher then reopen and allow them to fully update.
This issue is being looked into and we will update as more information becomes available.
Update 13:25: The issue impacting faction warfare has been ...
Read moreHi everyone, developers.eveonline.com should now be working properly again.
Apologies it took so long and with little word on it - there was a lot of new tech being setup to go out with today’s release and it was put to the side while the team worked to get that all in place.
I’ll be trying to clean up communications on this in the future so it doesn’t go so long without word to you - I know how big a wrench this is for devs.
New (and Formerly New) Capsuleers,
The new AIR NPE is now live on Singularity for testing. Please make new characters, try out the new experience and help us to create the best new player experience EVE Online has ever seen.
We are all very excited to finally be able to share this with you! This new version of the NPE is due to launch soon, in September.
Please use this thread to discuss and provide feedback.
Read more