Posts by CCP_Aurora

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Hello everyone!

With the latest Road to Fanfest pt2 blog that went out today, we announced some tweaks to the Proteus. We’re trying out separate discussion topics for various announced changes to make it easier for our teams to find topical feedback, so this thread is for this particular balance change.

The Proteus has been under-performing compared to its other T3C brethren. In particular, it suffers largely from very tight fitting stats as well as well as slow speed, as it’s often trying to fly around with heavy armor plates. These changes should help to give it a little boost and hopefully bring it up to a similar level as the other ships in its class.

Changes

  • Hybrid Encoding Platform Subsystem: 430 PG from 330 PG
  • Augmented Plating Subsystem: 25% reduction in Armor Plate Mass Penalty

New Additions based on feedback:

  • Drone Synthesis Projector Subsystem CPU 60 from 40
  • Drone Synthesis Projector Subsystem Bandwidth to 125 from 100
  • Drone Synthesis Dronebay Capacity to 300 from 250

Ta...

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Conduit jumps are a flat fee by design at the moment, which is already quite low. Originally this was to make the conduit jump for blackops particularly attractive over the portal to encourage the ships to get on field - and we just decided to stick with that paradigm here as well, rather than adding in new complexities to it.

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Thanks for the feedback, I’ll have another look at the Strontium consumption this coming week.

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I’m not sure what the plans are for them, but I wouldn’t rely on Singularity as a total guide for features such as that.

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This was considered but left out because we didn’t want to include the Orca (just due to concerns about this being too strong a tool for material transport). I know that may sound like an odd reason, but they’re related ships in a sense. I’ll think on it.

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These things have all been considerations.

Competing with PANIC as a defensive action

The conduit jump cannot be used while the the Indycore is active - this limits the chance that they just instantly blink a fleet out to safety and should allow for tackle / dictors to get into place in most cases. If players take to sitting non-indycore rorqs in belts as an extra means of escape, that too would be a risky move as there’s a potential to zone out and be too slow (and the risk of being caught by a blue scout is high). I think in this case we’re still happy to have the rorqs out in space and capable of being caught.

Battle Rorqual Drops

Given that rorquals are more vulnerable outside of asteroid belts and FAX aren’t able to follow them through it may simply be okay to open room up for this to be a possibility (they could have done it already with recons, this is just a cheaper cyno option). A group that becomes know for doing this frequently opens themselves up quite wide for a counter dr...

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It can take up to 30 ships - only Exhumers, Barges, and the mining frigates (Venture, Prospect, and Endurance)

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Hello Fellow Capsuleers,

Some time ago you saw a glimpse of plans for the Rorqual to get the ability to conduit jump with other mining ships, to help it get mining fleets into position with ease. These changes are now on singularity and we’d love for your assistance in testing them.

Along with these changes we’ve done some large scale refactoring of how the jump harmonics code works with the goal of allowing us to add and change jump functionality with ease in the future (what can portal/conduit, what ships can use which beacons, what ships can take the conduits and all such things relating to jump mechanics). Everything should continue to work as it did before, with the exception of the new Rorqual changes in this build.

As of today those changes are now on Singularity to test! You can find the new Rorqual module under the name of “Industrial Jump Portal Generator”. This module functions similarly to the Black Ops module in that it allows for the Rorqual to both create a ‘bridge’ for ...

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I’m not on the community team anymore but you can still feel free to include me :smile:

We completely agree that T’amber’s work is awesome - it gets shared around internally at CCP too!

A community skin project with profit sharing would be amazing, but there’s quite a bit of technical and logistical work involved in making that a reality. Doesn’t mean it won’t happen one day, because it would be amazing, but it’s not a simple lift for us to make happen in the near future at least. That said, such ideas are totally on our radar as things to work towards.

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Wrong topic for this I think, but so you’re aware - you need to activate the nullifier before initiating warp, otherwise it won’t stop bubbles from catching you.

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That make sense - the problem is a few of our proxies which decided to be anti-social today, so if you roll the dice it can fix it. But we can’t just take those offline individually without crashing everyone connected to them.

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If you’re having trouble logging in please put in a ticket, but in the mean time - I’ve just sent you a link to your video :slight_smile:

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That would be super cool! I don’t know how difficult that would be but happy to bring up the suggestion!

If the character actually has 400,000,000 SP then it may have been falsely excluded as a dev character. I think characters at that limit were not counted.

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Or just use this link here! https://yearineve.fuzzwork.co.uk/

Not that I’m against buying things :stuck_out_tongue:

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Yeah the isk value of output field is a bit… questionably beefy for some people :sweat_smile:

(Heard a theory it’s counting blueprint copies, which sounds plausible)

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For those of you who weren’t subscribed to the email, we’ve put together a quick app that will let you look up your videos (and Steve Ronuken was kind enough to host it for us over the weekend before I can look into getting it onto a proper EVE Online webpage next week).

End of Year Video Lookup: https://yearineve.fuzzwork.co.uk/

Just log in with your main character (for these videos, that’s your character with the most SP) and it will redirect you to your video!

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The Academy website is localized into all of our supported languages :slight_smile:

The video vocals are in English but I believe they have subtitles available for other languages.

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We don’t have any eagle fits at this moment, but we’re slowly expanding. However it’s a higher SP ship and so not quite the target audience for the Academy.

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I unpinned a few other topics there that were a bit old such as the discussion of the 2017 tutorial and another list of guides which also contained a fair bit of outdated information.

EVE Academy contains lists of up-to-date player guides, so we may not need to replace that second one but we can always curate a new one if needed.

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EVE Academy is the official collection of intro guides and resources for new players. EVE is complex and there are a ton of detailed resources out there - our goal is to provide easy to digest information on various EVE topics to give people the information they need to get started immediately in gameplay that fits their interests.

On the EVE Academy website you can select one of 4 paths: Explorer, Industrialist, Enforcer (pve), Soldier of Fortune (pvp) to find guides, information and starter ship fittings curated to those types of play.

EVE Academy also contains short tutorial videos on various topics to help explain various parts of the game quickly.

You can find all of our videos in the EVE Academy Playlist on youtube and here are a few to get you started!

Fitting Your Ship

Using the Market

Finding a Corporation

Scanning Basics

Hacking

Understanding Security Status

Wormhole Basics

All ...

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