The Division 2 Dev Tracker

skibro2002

Yes. The progression only counts in NY. Although the league missions are all in NY there nothing that says the activities only count there. But it’s working now. Thank you!

No, thank you! I'll be sure to pass this oddity along in case of future instances.

Talents like Creeping Death or Trauma while using the Flame Turret or Stinger Hive can make it pretty straight forward.

I've used a build collectively focused around the Carnage LMG and ended up dropping 1-3 Crossbow ammo in nearly every room on some missions.

aDog_Named_Honey

So then doesnt that make participating in the whole manhunt completely pointless? Because you can still get the end prize elsewhere?

Not exactly... we still don't know exactly how we want to implement the post-Manhunt acquisition method, and it may not be immediately accessible.

The faster, easier, and more direct way of getting the mod is through the Manhunt... it just won't be the only way to get it.

Hey Free-Striker - just a couple clarifying questions. What platform are you on, which Exotic(s) did this occur with, and did it still consume the components?

skibro2002

Haven’t tried that yet. But I will now. Thanks

Let me know how this turns out, please. Seems like we've got our source of the issue.

It would be interesting to see such multi-color cores where Red/Yellow would increase Weapon Damage by a bit and Skill Damage (by the amount of 1 Skill Tier) without all the other bonuses that come from a ST... Or Blue/Yellow cores that increase the health/duration as well as Agent armor, etc.

Check out our weekly coverage of everything going on in The Division 2. Seasonal events, future updates, changes to the apparel cache pools, and more. Details: >>http://ubi.li/wMkj6 http://pbs.twimg.com/media/EW8obWoWoAMOnyR.jpg
just_Qrious

There probably still will be an alternate way to get the sticky on alts though. Otherwise people buying the game later would be out of luck.

Just want to pop in here to say that once the Season Manhunt is over there will still be a way to get the Sticky EMP skill mod through regular gameplay. We're not entirely sure of how we want to do it just yet, but it will not be locked behind participation in the by-then ended Manhunts.

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Updated May 1st:
The team is still working on these issues, as mentioned before the underlying cause is hard to determine.
Thank you for your continued understanding as we investigate further.
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Thanks for sharing your agents! let me share mine too!

Dakaramor

If you had not gotten them already its probably the three apparel caches and the soda cat backpack keychain

Yup what Dakaramor said :)

Hey Agent,

There are currently issues with matchmaking for the Dark Zone and some players are recieving delta's when trying to join.

We are currently investigating on our side of things to work on a fix.

This could potentially why they are not as busy as they normally are.

Hey this is a known issue on our side and we are currently investigating what could be going wrong here.

Title Update 9 is coming to The Division 2, adding the ability to reroll exotics and more. Get a more detailed overview of what’s coming to the game in this week’s State of the Game livestream recap.
In between hunting Saturn and participating in the League - head on over to our recent Agent Highlights to check out some of our favorite fan art, creations and cosplay that our community has shared throughout April! Details: >>http://ubi.li/lCYp9 http://pbs.twimg.com/media/EW3e9xKWoAcNOvz.jpg
This week in The Division 2, a new in-game League begins, and we have the first details on our next Title Update. Get a full breakdown in this week’s State of the Game livestream recap.
emorisch

Pestilence behavior in general is kinda janky. I've noticed many different instances where I will have an enemy marked with a large stack and they aren't actively taking any damage. I've also noticed that if enemies die from any source OTHER than my pestilence or a teammates weapons (i.e. My skills, friendly skills, other player's pestilence damage, grenades, environmental dmg, etc) the stack on that enemy simply disappears and doesn't make a jump to a nearby enemy.

Janky is an understatement - though I wasn't aware of that last quirk. Thanks for letting me know about its stubbornness when enemies die of non-DOT causes. Based on the wording of the Talent it might be intended.. but it might not. I'll see if I can find out what's up.

Sometimes the items will appear straight in your inventory or apparel.

Have you looked to see if they are already on your person?

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Updated April 30th:
The team is still working to find the underlying cause of these issues, it is difficult to pin point and we apologize for the inconvenience.
In the meantime we appreciate your patience and will continue to update you as the investigation continues.
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Shots of agents looking upon the carnage in the world has so much intense emotion in them, I particularly love the fire ones, thanks for sharing those with us!
Be careful with the choppers and Black Hawks, as they have a tendency to provide a bumpy ride and abrupt landing