The Division 2 Dev Tracker

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That's okay, we love to see them
Thanks for sharing, did you enjoy the Zoo mission?
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I'd like to remind you all to be civil please.
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The fix below was not deployed during the maintenance as originally intended. As soon as we have more information or a timeline, we will let you know.
  • Re-introduced the leaderboard for number of raid completions. In order to update your leaderboard from displaying 0 completions, an addition completion of Washington National Airport is required. Note the number of completions does not apply to Discovery mode.
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Greetings Agents,
The servers will shut down for maintenance on Tuesday, July 30th at 09:30 AM CEST / 03:30 AM EDT / 12:30 AM PDT.
Estimated downtime is approximately 3 hours.
  • Camp White Oak, Manning National Zoo missions and the Kenly College Expedition will become available to all players.
  • Fixed an issue causing the crafting bench not being upgradeable to Gear Score 500 for some players.
  • Fixed an exploit that would allow players to receive a large amount of items by shooting a Supply Drop.
Episode 1 Known Issues can be found here.
Please follow this thread for any updates as the maintenance progresses.
Thank you,
The Division 2 Team Read more
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Originally Posted by Merphee
I swear I'm the only one who uses the flame turret lol.
You're not alone, brother!
A question for the skill build users, what do you identify as the biggest weaknesses of your given build? What task/action/objective does it fall short with? Read more
Hey ix-emir7-HND. Are there are actions/moments/points where the lag is consistently cropping up or is it more or less everywhere and relatively consistent?
You'll also want to submit a ticket to Ubisoft Support and they'll do their best to help provide additional assistance.
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As with many discussions on Difficulty, sometimes the most effective approaches don't come from directly raising numbers. It is interesting that the "buff enemies" statement got responses that assumed you meant exclusively giving them more health, instead of more variety, more damage, more aggressive tactics, etc.
Interesting conversation to be had, as always. Just be sure to give others the benefit of the doubt when discussing.
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I'm glad to hear all this action ended in an improved build loadout. I guess the quilt jokes live on for another day.
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So this maintenance was pretty important... unlocking access to pieces of content for players. You can read the maintenance notes here.
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As I've mentioned on other similar threads, posting such links publicly really only increases overall traffic to this kind of site that admittedly looks... off. Talking about this sort of stuff going on is one thing, but actively providing the link crosses a line into behavior not allowed on our forums.
In the future, please send links like this to myself or another Community Staff member directly via PM. I will be closing this thread now since the conversation was mostly about the linked site itself. Thank you.
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I appreciate the various feedback from this thread so far. Keep the discussion going, i'll be keeping my eye on this one.
@OP:
I dont care about rewards if the gameplay is fun, but now that its tedious, id like something worth playing for.
What, to you, is something worth playing for? (Same goes to everyone else.)
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Originally Posted by moesuvious
IF its part of a loadout it already has a distinguishing mark on it though so no need to mark it as your favorite. Im not against your suggestion but the pieces are marked if within a loadout.
Thank you for the info, moe!
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The new missions seem to be pretty well received - I've seen very few who don't like at least one of them. What do you feel they do better (or at least differently) than the other missions available?
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I'm sorry to hear about this less than enjoyable experience, Hard..Knocks. Having to suffer through miserable company like that is never a fun time. I would strongly encourage you to report those players so that fewer people ever have to deal with them in the future.
I sincerely hope that your future experiences with other clans are better. As YodaMan mentioned, not all clans are like this, for sure.
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You know, when I saw some of the apparel from this event, I immediately thought of you, SlipAngle. I was hoping this would be exactly what you wanted but alas...
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Apparel Event 2: Dark Hours and the Black Tusk portions of Apparel Event 1: Invasion were both a more serious/military aesthetic. Granted it was still stylized within the context of The Division 2. When you say military themed apparel, what exactly comes to mind?
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Does this issue persist after changing weapons/swapping characters/fast travel or agent death/restarting the game?
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Does anything happen if you travel there on foot and attempt to start the mission?
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Originally Posted by ParkourNATHAN7
It would be great too be able too use any piece of armor but change the look of it too any piece you've already owned
Out of curiosity, what is the gear you'd (to borrow the term tcarlisle used) transmog your gear to look like? I personally seldom notice the difference between the way the gear looks (besides maybe the masks.) Read more
Don't get me wrong, I understand the appeal of being able to focus your activities to accordingly focus your loot, but as Uhnomuhlee alludes to, it's a mixed bag.
What do you feel the response would be to some sets, possible the most popular sets in a current meta, never getting that weekly invaded rotation? Or specifically sets that hold no interest for you being back to back to back to back, etc?