Star Wars: Galaxy of Heroes Dev Tracker

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Nice work, guys! Especially short-circuiting past half my piece of the puzzle :P. (And apologies for the missing QR slice! *Totally* my fault - turns out you can't add 17 and 18 and get 37 :( )
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*waves*. Hi again! 'S been a while >:)
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Its the 11th, thanks for the heads up about the mismatch. Apologies for the confusion
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Just to confirm, any part of an abilities that specify that it stops at the "end of an encounter" only will last one wave in TB. This should be consistent with what happens in Galactic War so you can try testing it there if you aren't sure.
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Posted about it here but in short, no, it won't get you a ban.
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Hey folks, Snowtrooper is missing from the list in the newsletter. He does qualify for the feat. I've let the team know about the issue
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This crash on login issue appears to have been resolved but may take some time for some players to stop seeing the crash. We will let you know if this continues to be an issue.
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Thanks for coming folks. Got a few most answers to post but sending these people back to work.
Reminder: These Q&As are not for announcing new content or features. This is an opportunity to ask the development team question about the game.
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Monel;c-2096423

Thank you to @CG_coffee I have not seen so many purple bars in a chat for a very long time. Feel free to stop by the forums anytime!

Happy to be here!
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WulW;c-2096401

Additional question about Tier 6 GL Kylo

you have wrote now, that you will be monitoring statistics, when we can expect any changes?
Resoult of your hint/tip is win ratio arround 6% right now, compared to 100% of Rey's (doesnt matter what mods/squad will be taken).
6% < 100%
this is not equal...
It's much higher than 6% and his win rate has actually closed in a bit on Rey's. We saw it raise when we posted the hint on the forums, although not all the way to our goal. The hint in game just went live so we're still watching where it settles once it hits a larger audience that isn't checking the forums. If it's still too low we will revisit. Read more
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DMG1302;c-2096365

Just finished the Cara Dune Marquee Event. For some reason, Han Solo was not available for any tier of this event. He just disappeared from my roster. My question is, what's up with that?

Han Solo isn't actually allowed in any Marquee events because his shoot first mechanic interferes with the tutorial steps. Wat is another one that isn't allowed for similar reasons.
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Drew_Rosario4;c-2096341

When will the Facebook Link be re-established?

It's temporarily disabled while we fix an issue but will be back in a future update. In the meantime to link accounts you'll need to go through Answers HQ.
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Ultra;c-2096248

I'm sorry TopHat, but you lost your Q&A privileges when you skipped the last one

You'll have to go back in line and wait for your turn
#BringBackCoffee
Hello there
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Ultra;c-2096248

I'm sorry TopHat, but you lost your Q&A privileges when you skipped the last one

You'll have to go back in line and wait for your turn
#BringBackCoffee
Skipped!?! I was sick! I've never abdicated my ability to provide lengthy answers that everyone dislikes!
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Reserved
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TOPIC: Art/Sound
Q: Something with GL Rey's face looks off, why is it so hard to capture female faces?
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[*] A: CG_RagingSpaniard - This is a good chance to talk about process and to clear up a few misconceptions. Lets get into it
Female faces are challenging with low poly budgets. Even though we increased our poly count by double, our direct competitors literally use 3x the amount of polys our new models do. Your follow up would be "then why dont you do the same” and that comes down to a decision we made a long time ago to make sure that Galaxy of Heroes would be playable on a very wide variety of devices. The more we push into higher poly count, the more we exclude some Star Wars fans. It’s a delicate balance and we err towards letting more players play.
To give you a concrete SWGoH example, the WIP model for GL Rey that was shared in our State of the Galaxy reports is the exact same model and texture that was used in game, and the exact same model that was used in our promotional vi... Read more
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TOPIC: Quality of life
Q: Would it be possible to add some confirmation warning dialog for joining to grand arena? This is common issue that people joining accidentally but there is no rejoin button, so having such warning would be helpful.
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[*] A: CG_Tophat - It is possible. I just wrote the ticket and put it into the backlog. No promises on when it shows up, but we'll try to get it figured out soon.
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Q: Is displaying in-game stats something within reach for the development team? Example if character 1 and 2 are granting character 3 potency up could CH create an in battle screen or pop up that would show the total potency character 3 has
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[*] A: CG_Coffee - We have a lot of interest in this and think it's a great idea, it comes down to implementing it. It's not a simple task to get in so needs a good chunk of time allocated to it. Getting the UI to work how we want, displaying information well, is a difficult task and would take away from building other new things for the... Read more
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TOPIC: Bugs
Q: What is your plan to improve the ai performance of GL Rey? The way she is now makes her objectively worse than kylo in all modes despite steeper unlock requirements. Stuff like the interactions shown in videos should never happen.
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[*] A: CG_Coffee - The interaction in the video was addressed and has been fixed.
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Q: There are several errors in the german localisation (and i'm sure also in some other languages), which are known for a long time, but never corrected (example: Xanadus Blood). can we please get correct ability descriptions?
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[*] A: CG_Tophat - Put them in Answers HQ. High Command and Jedi Mind Tricks have been trying to clean those up for awhile. They just did a batch of them a few months ago. Please send them our way!!!
[/list] Read more
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TOPIC: Mechanic
Q: What does it mean to have more than 100% defense, shouldn’t they just not take damage?
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[*] A: CG_Miller - When a game allows bonuses to go higher than 100% it's usually to provide a buffer against things that lower the amount, and those debuffs to be more obvious. If a character has "120% Defense" and then something lowers it by 20% it will read as 100%, but the player knows the -20% did *something* at least. If it were just 120% behind the scenes and displayed at 100% you wouldn't see any change if you hit it with -20%, and your immediate reaction is that its a bug or broken in some way.
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Q: Why do the galactic legends characters have such a rigid attack priority instead of a more random one?
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[*] A: CG_Coffee - As the game has evolved we've gotten better tools to use when designing a character. For characters as powerful as Galactic Legends having them be a bit smarter allowed for us to focus on more streamlined abilities and avoid ending up with blo... Read more