- Genpaku408;c-2053582
@CG_SBCrumb will this be the case or is it a 'coming soon', than 'from today'? So I can get excited or not.
- CrispyFett;c-2053575
wonder if this will be in effect for the upcoming Places of Power event this week. Hope so!
Scheduled to start with the update this week. It should cover Places of Power later this week.
I'd suggest taking a look at the forums tomorrow afternoon :smile:
- Vos_Landeck;c-2053530
That was from the January Q&A so hopefully we're getting the specific requirements announced this week as we're at the end of the month.
Critical hit immunity has priority over Vunerable. The attacking unit won't critical if the target has Crit Immunity even if the target has Vunerable as well
- AvatarofCynicism;c-2049603
hey @CG_SBCrumb could you clarify the wording on vulnerable? Right now it states "Vulnerable will not allow a unit to critically hit an enemy if a unit has Critical Hit Immunity" but that reads as if the attacking unit can't crit if the attacking unit has critical hit immunity. Is this correct, or does it just mean that if an enemy has vulnerable and critical hit immunity, critical hit immunity has priority?
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- newershadow;c-2049604
- CG_SBCrumb;d-223003
Unique 1: Spark of Resistance[/b]FINAL TEXT: (ZETA) If all of Resistance Hero Poe's allies are Light Side, enemies lose 5% Protection whenever they lose a debuff. When Inspired allies deal damage to an enemy, they also deal bonus damage equal to 10% of the target's Max Health, which can't be evaded. If an enemy critically hits an Inspired ally, all buffs are dispe...
Fleet Management is high up in our QoL backlog and we are exploring the UI designs and engineering implications of it (taking care of reinforcements, capital ships, etc.)We're actively exploring priorities and opportunities for the mod experience to be improved too. Read more
- hugojuan_kenoubi;c-2044472
QoL: ship squads preloads, please!!! someday near?
and Mod management, can there be additional improvements that wont break the game? filtering and instant upgrade/sell ?
Hey CubsFan! As the lead feature designer for the game, we're working on systems to build new game modes that I couldn't be more excited about. We're doing it right, so I can't go into any details, but we want to have fun, fresh things for players to do in-game.
- CubsFan2016;c-2044443
2019 saw a relatively low amount of new, unique content. Do you have plans for 2020 to have more fresh concepts to introduce to the game instead of rehashing existing game modes?
Thanks for asking! I got to fly home and make more than 300 Swedish meatballs, lounge with my dog by a fire, and enjoy time with family. Hope you had a nice holiday season! Oh, I also caught a shiny Magikarp that evolved into a shiny red Gyarados. That was fun.
- Ipacolypz;c-2044361
How was your holiday break? Do anything cool that is worth sharing? I hope you had a nice holiday season! Thanks for all you do to bring us this game.
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[*] A: Tophat - Tricky to answer... I think the answer is "cannot confirm". When we look at building/designing characters we often look for specific snapshots of characters (breakers of this rule are C-3PO and R2 for example) to design around. The versions of the Kylo and Rey that we have planned are not the versions from the end of the movie.
[/list] Q: Can we please have some additional information about Galactic Legends events?
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[*] A: Tophat - We have alot of planned information forthcoming. Our hope is to start the information rolling near the end of the month (finger's crossed).
[/list] Q: How will the galactic legends characters compare to other teams in the game?
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[*] A: Vyeking - Galactic Legends will feature a new mechanic as well as a couple ... Read more