The Machine Age is a time of unbridled progress.
As cybernetic augmentation transcends the limits of the body, synthetic ascension beckons with the promise of eternal life. Structures of immense size and power appear between the stars with shocking regularity. Scientists race to unlock the secrets of creation even as individual machines compete for resources and prestige.
It is a period of technological marvels, rapid change, and unchecked ambition... But from the ashes of a Fallen Empire, a danger unlike any before encountered is about to emerge, a looming threat that will throw the very meaning of life into question.
Welcome to The Machine Age, a new Expansion for Stellaris developed by Paradox Development Studio!
New Endgame Crisis
A tempest rages in space, a Fallen Empire goes dark, and a long-forgotten enemy emerges to shake the foundations of power.
Cetana, the Synthetic Queen, promises to deliver the galaxy from suffering. Her reach is immense, and her true aims opaque. Will you... Read more
Hello Stellaris Community!
We are now less than a week away from the May 7th release of The Machine Age[http//thehttps], the first release of content included in Stellaris: Season 08!
https://store.steampowered.com/app/2863190/Stellaris_Season_08/
For those of you who haven’t been following our weekly dev diaries, we’ve summarized all of The Machine Age and free 3.12 “Andromeda” update dev diaries into this one post! This is also patch notes day over on the forums, so feel free to go over and feast your eyes on what the Custodian team has been up to since the release of 3.11 “Eridanus”, and what the Expansion team has been working on for over a year! Read the patch notes.[http//patchnotesdd] (Patch notes are in English only, sorry)
Free 3.12 “Andromeda” Update
Containing a host of bug fixes, modding improvements, out of sync fixes, AI improvements, and more, the 3.12 “Andromeda” update is the baby of the Custodian team. As some of you already know, the Custodian team is a team of develope... Read more

by Eladrin
Hello everyone!
It is almost time to upgrade our existence. The Machine Age is coming.
Here are the preliminary release notes:
The Machine Age Expansion Features The Machine Age[pdxint.at] contains:
  • Individualistic Non-Gestalt Machine Empires[forum.paradoxplaza.com]
  • Gestalt Machine Intelligence Empires (also unlocked by the Synthetic Dawn Story Pack)
  • Three new Origins[forum.paradoxplaza.com]
    • The Technophants and Haruspex of the Cybernetic Creed will guide their flock to the perfect union of flesh and machine.
    • A doomed species races against extinction to reach the virtual world in Synthetic Fertility.
    • Originally designed to build mighty constructions in space, the Arc Welders must utilize that advantage to the fullest to overcome the deficiencies of their homeworld.
  • Six new Civics[forum.paradoxplaza.com]
    • Genesis Guides - This society is devoted to the creation of emerging species. As the stewards of evolution's potential, they allocate portions of their worlds to safeguard the d...
Read more

by Eladrin
Hello everyone!
Today the art team will show you some of the amazing stuff coming in The Machine Age[pdxint.at] on May 7th. It's available for pre-purchase now, on its own or as part of Stellaris: Season 08[pdxint.at].
I'll turn it straight over to them!
The Art of the Machine Age (Part I) Hello!
My name is Felix and I’m one of the concept artists working on The Machine Age ascension pack for Stellaris. In this dev-diary, we’re very excited to present some art from the new playable species and shipsets that are coming with the DLC. A ton of work has been put in by everyone on the art team, and we’re thrilled to finally be able to show you some!
Portraits Reactive portraits
For the Machine Age, we decided the current system needed improvement to achieve the experience we wanted for ourselves and the players. This resulted in, among other things, an improvement to our portrait system that now allows you to see your species' cyberization progress through several stages. We have also... Read more
I've talked with the game designers about this extensively. I'm told that this is how it is supposed to work. If I recall correctly, we left off at making reference to the fact that it costs edict cap and monthly unity in the tooltip. I do not know when this will be included in a release, however.
With the vanilla outliner, muted notifications will appear at the bottom of the outliner, as long as you have that turned on in the outliner options.
Outliner options are a little cog wheel towards the top right of the outliner UI. No idea where that appears with tiny outliner though.

by Eladrin
Hello again!
The Machine Age will be arriving on Tuesday, May 7th, and is available for pre-purchase on its own or as part of Stellaris: Season 08.
Stellaris: Season 08 includes all of this year’s major Stellaris releases at a 20% discount, plus includes the Rick the Cube machine portrait as an immediate unlock. I do a quick rundown of the things that are in it in this video:
Today we’re going to look at the new Become the Crisis path, Cosmogenesis.
Becoming the Crisis Back in Nemesis, we introduced the Become the Crisis[forum.paradoxplaza.com] Ascension Perk, which let an empire choose to embrace their darkest impulses, manipulating and concentrating fluctuations in the Shroud created by horrific acts in a bid to ascend to a higher existence.
That Crisis, now renamed Galactic Nemesis, accumulated a resource called Menace by committing evil deeds in order to advance through its crisis path.
Cosmogenesis has a bit of a different philosophy. Where the Galactic Nemesis operates thr... Read more
Hi everyone!
I wanted you to be the first to be introduced to the new End-Game Crisis coming in The Machine Age, but it seems that a Fallen Empire’s fleet beat us to it, let’s see how they’re doing…
The Machine Age is Nearly Here - Announcing Stellaris: Season 08
As mentioned at the end of the video, The Machine Age will be arriving on Tuesday, May 7th.
It is now available for pre-purchase for $24.99 or regional equivalents.
https://store.steampowered.com/app/2840100
But there’s more - based on the popularity of Crusader Kings’ Chapter III, we’ve decided to celebrate our eighth anniversary by offering a similar expansion pass including all of the major Stellaris releases of the year for $39.99, which comes out to over a 20% discount.
There’s a chance that we might experiment with some other ideas that might or might not come out later this year, but Stellaris: Season 08 will include all of the major releases of 2024.
Players that have a Stellaris: Expansion Subscription will have access to... Read more

by PDX-Loke
Hello!
Our latest and greatest patch, 3.11.3, is now live and ready for download.
You will recognize this changelog from that of the open beta we made available a few weeks back, just one more crash fix has been included.
Please find the patch notes below.
STELLARIS 3.11.3 "ERIDANUS" PATCH NOTES Improvement
  • The Plasmic trait can now be removed from species if you want to clean up your species tab.
Bugfixes
  • Fixed global ship designs country type restriction so awakened empires are not allowed to use ai transports
  • Fixed refugees happening every day instead of every 90-180 days
  • Fixed secondary species in random empires not having a habitability trait.
  • Fixed the Abandoned Gateway event not taking into account ruined gateways from the Galatic Doorstep and Imperial Fiefdom origins
  • Fixed the accidental nerf to Civilian difficulty
  • Fixed the Luminary Bloodline not being inherited
  • Fixing council positions not being kept for Gestalt Consciousness empires after adding civics.
  • Made removal o...
Read more

by Eladrin
Hello Stellaris Cube-munity!
Today’s dev diary looks at the civics and “kilostructures” in The Machine Age, as well as looking at a 3.12 “Andromeda” feature - Auto-Modding.
As with all of our previews, some of this is still in development, so there are still some placeholder icons and some details may still change before release. (Which is good, since it lets us incorporate some of your feedback.)
The Civics of The Machine Age
Let’s go through each of the new civics that are coming in The Machine Age in detail.
Guided Sapience civics
The Guided Sapience civics focus on coexistence with natural or created pre-sapient species and the environment around them. Their homeworld and Genesis Ark colony ships uplift some of the most promising local wildlife to pre-sapient status, creating a Genesis Preserve that increases Society Research and Unity.
The bonuses from the Genesis Preserve are doubled on Gaia worlds.

Not listed in these screenshots, but other “hostile” civics like Devouring S... Read more
ShiShiShi666 said: They are not fixed yet :( i really love game but i cannot play :(
This was actually supposed to have been fixed last week. Can you check if you've got an update for the app/Windows pending? The problem wasn't actually with our game but how the app read ownership and if it's not updated, it may not work. I'll also let our Nvidia contact person know so they can double check on their end.   Read more
I've been locked in the server room for three days after Rick caught sight of me coming out of a marketing meeting and chased me in here.
Every few minutes it tries to break down the door, I havent even slept. I'm scared. Everyone is back to work tomorrow, I hope the door holds out.
Hey OP, today is April 1st. Montu's video was a joke and we currently have no plans to introduce seasonal content, stellaris bucks or lootboxes that I am aware of (apart from reliquaries).
Hello Stellaris Cube-munity!
I know today wasn't in the dev diary cube-endar we posted earlier, but I felt like today was a special day.
In the finest of traditions of Stellaris cubeture, we are happy to introduce a new character portrait: Rick the Cube!


Cube Rick will never threaten to stab you and, in fact, cannot speak
Rick the Cube will be available Soon™ for purchasers of an unannounced future Stellaris DLC bundle (and also subscribers). We will be revealing more about this DLC bundle in the near future!
Watch the Rick the Cube Short!
I am Rick the Cube!
Features:
  • Somehow contains more than Eight vertices
  • Six faces
  • a cube to take a shining to
  • a pleasing clockwork interior that is, at times, orange
  • definitely not a Human, cubed
  • not a sphere
  • will never give you up

For those of you who find the Stellaris portraits too anthropomorphized, we hope you will enjoy this new addition to the Stellaris portraits lineup! Encased in rune-covered cube armor, a sort of fully surrounding jacket made of m... Read more

by Eladrin
Hello again!
Today we’re looking at some general gameplay changes being made to Machine Empires, Individualistic Machines, and the new Machine Ascension Paths. Some of these still include placeholder assets, and values will continue being adjusted until release.
Take it away, @Gruntsatwork[forum.paradoxplaza.com].
Machine and Synthetic Gameplay Changes History Traits
One of the first things you’ll find in The Machine Age when creating a Machine empire are the history traits we’ve added for Machine species. These 0 point traits let you choose a little more of your backstory - these define your original purpose.
Were you originally created as Research Assistants, Conversational AI chatbots, Workerbots, or perhaps a domestic servant Nannybot meant to make life easier and pass the butter? Six backgrounds with relatively minor bonuses are available for you to choose from. These are available to both gestalt and individualistic machines.
You’ll find a handful of other new traits or vari... Read more
It sounds like one of you is running a mod, or editing your game files. If you're running mods, all players in a lobby have to be running mods in order to connect to each other.
It could also be a hard drive issue (eg. your hard drive is failing), or you have a virus that's editing game files.
You can go to support.paradoxplaza.com and open a ticket if you need further support with this issue.
Hope this helps! Read more
Hello Stellaris Community!
In time for the weekend (a long one, in some cases), the dev team has prepared a 3.11.3 "Eridanus" Open Beta! This beta addresses some issues that have been left over from the 3.11 release.
The 3.11.3 "Eridanus" Open Beta is an optional beta patch. You have to manually opt-in to access it.
Go to your Steam Library, right click on Stellaris -> Properties -> Betas Tab -> select "3.11.3_open_beta" from the drop-down.
[expand type=details]
[Improvement] The Plasmic trait can now be removed from species if you want to clean up your species tab.
[Bugfix] Fixed global ship designs country type restriction so awakened empires are not allowed to use ai transports
[Bugfix] Fixed refugees happening every day instead of every 90-180 days
[Bugfix] Fixed secondary species in random empires not having a habitability trait.
[Bugfix] Fixed the Abandoned Gateway event not taking into account ruined gateways from the Galatic Doorstep and Imperial Fiefdom origins
[Bugfix] Fixed the acci... Read more

by Eladrin
Hello everybody!
Today, we’ll go through the three Origins, Ascension Situations, and advanced government Authorities in The Machine Age expansion.
The Cybernetic Creed Rejoice, for the The Machine Age beckons!
It's your digital prophet, Gatekeeper, dialing in to decode the mysteries of The Machine Age's upcoming Origins.
Embarking first on our divine odyssey of silicon and the soul, I will introduce you to Cybernetic Creed, a spiritualist fast track to Cybernetics. Your spiritualist pops and leaders will start with the Ritualist Cybernetics Trait, representing your people's long dedication to attempting the perfect fusion of flesh and steel.


Eschew the mundane traditionalist factions of more standard empires for a quartet of Creeds, each a pillar of your economy and spiritual ethos.
Though united in their quest for divine fusion, harmony is a rare commodity among the Creeds. Dissonance and debate fuel their fiery passion for transcendence, and often, you will be asked to make cho... Read more
Originally posted by zil: top quality artwork from stellaris, my respect.
hard hitting intro. fathers get some shoutout for self sacrifice for idealism.
twas this quality that built human civilization.
Hey, I'm glad you enjoyed it! I'll be sure to show this to our trailer producer, she loves feedback like this! <3
Try disabling v-sync. On some setups, disabling v-sync gives *massive* performance improvements.