Stardew Valley Dev Tracker

faeofthecosmos

You can tag him at u/ConcernedApe , he's pretty active on this subreddit and always open to hearing suggestions.

Yes, there will be way to remove cribs in the next update.

whorin_bajoran

Wow thanks! Wouldn’t even know how to get his attention ha ha, maybe he Reddits? Who knows?

they look really cool, and it's a unique take. Good work!

evergreenqveen

Prints here 😁

Thanks, gonna order one myself

Margotbean is very dedicated and works extremely hard on the wiki and deserves a lot of praise. We all appreciate it!

robisodd

We need answers from /u/ConcernedApe for this important question!

I have my own pronunciation for "poke" but I prefer that players interpret the game in their own way

Wow that's really awesome, great work! It's really accurate and tons of attention to detail. I'm really impressed. I would love to see people do a Stardew Valley roleplaying server with this! I used to play on a Harvest Moon roleplaying server and it was the best gaming experience of my life (I was Basil)

Hey. I've never heard of this issue happening before, so my first guess is somehow the mods you used might have inadvertently done this. Regardless, I can edit an incubator into your save file if you want. Find your save in %appdata%/StardewValley/Saves (zip the folder that has your character's name on it) and send it to me via upload to a file sharing site like dropbox and then send me a private message here with the link (preferred) or as an email attachment. If you send it as an email please let me know in a private message here anyway

Hi, sorry you are experiencing issues. Are you certain it only started after the 1.4.5 update?

If you are both playing on Steam, I have something I will ask you to try.

Everyone who is playing multiplayer together must do the following:

  1. In Steam library, right click on Stardew Valley, and select "Properties"

  2. Select the "Betas" tab

  3. In the Field labeled "Enter beta access code to unlock private beta", type "testSDKupdate" (no quotes)

  4. press "Check Code"

  5. Select the "stats" beta from the drop down menu.

  6. Press Close. Stardew Valley should now update, and the title in the library should have a [stats] label next to it

Then try playing as normal. Please let me know if the disconnects still happen or if there was any change to them.

Thank you

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evilkumquat

That's immensely funny to me because my main was also an undead mage AND I used her name for my Stardew Valley character.

Mages are best if you focus on getting achievements what with their sweet, sweet teleport ability.

Cool! yeah, mages are great. I always played as a frost mage, through thick and thin

I was actually a WOW player for many years (undead mage), and while I don't play it anymore, I do think the game had an influence on my game development style. Many people describe Stardew Valley as "addictive" and I think some of that might come from the WOW influence.

The_Raven81

no no no lol. F12 through Steam will only take a screenshot of what's on the screen at the moment you press it. It won't generate a picture of the whole farm. If you just want what's on screen, then sure, F12 is fine. But if you want the whole farm in your shot, you have to go through the menu for it, there is no hot key. As for F4, it's meant as a tool for screenshots with F12 by getting rid of the GUI overlay(the toolbar, and the date/time/money panel up in the top right corner).

Perhaps u/ConcernedApe could add a hotkey for taking a shot of the whole farm when/if there is another update?

Hi, there is a quicker way to do it. Press the '/' key and then type "mapscreenshot" and press enter. You can also add optional parameters to the command to set the name and the zoom level (e.g. "/mapscreenshot myfarm_1 50" would create a screenshot of the current map called "myfarm_1.png" at a 50% zoom level (Default zoom level is 25%)

moarwineprs

I've been curious: do you have a background in any musical instruments or training? It's really amazing to me that you developed the entire game from the programming, the world building and lore, the story, and all the assets including soundtrack all on your own. That's so awesome.

My 18 month old loovvveessss the overture! She could be playing with something else but as soon as she hears the opening bars she'll stop whatever she's doing to stand in front of the TV and clap, dance, "hum" (it's just a flat "ahhhhhh" but it's obvious she's trying to hum), and/or sway to the song. She's recently started bopping her head to other tracks while giving us a big smile.

I have no musical training (besides playing percussion for a year in middle school), but I did play guitar and make electronic music starting in high school, and before that I played around a lot on a little electric keyboard I had. I never learned to read music or any music theory or anything like that. Glad to hear that your daughter loves the music haha

mizkyu is right, I used Propellerhead Reason to make all the music. Mostly I just used whatever instruments were in the default libraries. Sometimes I'd make some synths myself too. I made a lot of the sound effects in Reason too.

You have my permission to put a Junimo on your sail. Thanks for asking & happy sailing!

SadnessAndNaps

Congrats Concernedape! Your game has given a lot of people hours and hours of relaxation and fun. And the Reddit and modding communities are some of the most pleasant and helpful I've seen. Thank you for going through with your dream and creating this wonderful thing. We appreciate it!!

It's been my greatest pleasure. I'm extremely grateful to everyone who has supported this game and made all of this possible. And yes, I agree that the Stardew Valley community is truly wonderful, and a big part of this whole story! Thank you!

wilhelminarose

I am playing with keyboard and mouse. I had attempted to use a loaner controller and then changed the settings but learned they weren’t compatible. That must have been when that started. Thank you, that fixed the issue. Really appreciate the promptness of your help 😁

no problem, glad it's fixed. Have fun!

wilhelminarose

No, it did not fix the issue

Are you playing with gamepad or with keyboard and mouse? If keyboard and mouse, then how about setting gamepad mode to "force off"?

wilhelminarose

Platform: PC

Issue: When putting a single item kind (even if there are multiple of them) into a chest, the cursor automatically moves back to the top left square of the chest inventory after the item has been placed. So while you clicked on the item in your backpack, your cursor moves to the top left afterwards. The one way to get around this is to move an item from the chest into your backpack first, and then things behave normally, and your cursor does not move automatically.

Version: 1.4.2

In-game language: English

Single-player or multi-player: Single

If you go into options and set "gamepad mode" to "force on", does it solve the problem?

Telekronian

I'm running 1.4.2 vanilla Stardew on my switch and encountering a recurring crash. It seems to occur while attacking multiple monsters at the same time with one swing. I've reproduced this scenario 4 times now, twice with purple slimes in the Skull Caverns and twice with bugs in the Sewer Caves.

This should be fixed in the upcoming 1.4.3 patch. I think it might only happen if you're wearing the napalm ring

wilhelminarose

Platform: PC

Issue: This started happening about 40 hours into my new game and now happens consistently. Small colorful triangles appear on the edges of my screen and go downwards or upwards and out of screen inversely proportionate to the direction I am walking. They will appear, a few will collect, and then they will disappear after I walk around. Distracting and annoying.

Version: 1.4.2

In-game language: English

Single-player or multi-player: Single

It's probably the "Tracker" professions, which shows you the location of forageable items as well as diggable spots. There is a way to change professions if you'd like to