Week 23 (June 1st – 5th)
Hello everyone! Here are the progress notes of Week 23, hope you enjoy!
Design
Features
- Re-design for the Mining Backpack has been made, there is now more slots for items
- Ore mass and carry limits have been tested in the Mining Job for possible issues
- New instructions have been added to all Assembly Job workstations
- Economy and terminals have been added to the new infantry arena
- Fixes and configurations to the economy are being worked on
- Design for player to player trade functions are being worked on
- Design worked on for trade UI changes (player credits moved and standard credit field)
- Trade safety features, messaging and errors are being worked on
- In-game chat whisper logic has been updated to work better with new player names
- Shop Item description should now correctly show keybinds if item has keybind info written to the description
Stations
- Floor lights have been added to the Asteroid Mining Job workstations
- Ore storage towers have been relocated in st...

Week 22 (May 25th – 29th)
Hello everyone! Here are the progress notes of Week 22, hope you enjoy!
Design
Features
- Collection area sizes were adjusted in the Asteroid Mining Job: now the collection area covers the whole collection shaft
- Sell terminals were added to new ore storage towers
- Station windows were added to the LotBuildingManager as part of the framework which is mandatory to build first
- Asteroid Mining Job rewards were increased by 50%
- Furnace Design has been worked on, current math calculations have been finished
- Anubis has been added to the market and to the economy
- Major material price adjustments and related economy design configurations have been made
- Design for trade UI changes have been made
- Improvements for social menu player invitations (group, company and friends) have been made
Stations
- New Kingdom Outpost station has been updated:
- Kingdom’s Spaceship shop -grid slot has been placed
- Vertical bridges rotated to their correct setting
- StationAreaE...
Week 21 (May 18th – 22nd)
Hello everyone! Here are the progress notes of Week 21, hope you enjoy!
Design
Features
- New instruction terminals added to all Mining Job workstations
- Issue with the screens being destructible by players was fixed, now all screens are static and indestructible
- Ship blueprint feature for fixing ships on the go is under design
- Economy design: plans for in-depth material value overhaul is being worked on
- Economy configurations made for the newly added stations
- Resource systems conversion components have been checked on, design for simplified system for inventory integration is being investigated
- Changes made to the group and company chat notifications design: everyone in group/company now have identical group chat log
- Furnace design is being worked on
Stations
- New Kingdom outpost station is being worked on
- Proving Grounds station has been finished and added to the universe
- Medium Hall 18 added into Lot Designer
Spaceships
- Modified blueprints created fr...
Global Accessibility Awareness Day (GAAD) is on the 21st of May and we want to join others in celebrating it! What better way than by finding out how we could make our games better in terms of accessibility? And who can better tell us than you, our players?
Accessibility is sometimes harped on about as trying to make games too easy, but we don’t agree. While the point of our games is to challenge our players, they should challenge our players in ways that we intend them to. So if you love the puzzles in Trine, but just can’t see some of the important gameplay elements; you know exactly what to do in the heat of Nine Parchment’s battles, but just can’t press the buttons fast enough; or enjoy mining away in Starbase, but can’t find where to return your haul to get cash, you’re facing challenges we did not intend you to have. At it’s heart, that’s what accessibility is – lowering barriers that we do not want to be there.
Here are some of the different kinds of disabilities we try to kee...
Read moreA new Starbase video has just been released!
This video is a showcase of the beautiful soundtrack of the game, composed by Marcus Warner and Sauli Lehtinen. In the video you can also hear which of these songs play in which situations, be it at the stations, while exploring, or while in battle.
Take a few minutes to enjoy Starbase – Music above!
In addition, don’t forget that the Starbase Soundtrack Vol. 1 is now available for purchase on Steam.
Join the discussion and on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!
