Starbase Dev Tracker

@Kruzil You can do them either with friends or solo, both are possible! 🙂
@MihalyDucz @Haladmer At least 16 - adding a few extra minutes for the journey to the asteroid ring.

A new Starbase video has been released!

This video showcases what the beginning of the game looks like, starting from earning your first credits to being ready to leave the starting station.

Eager to know what your brand new endoskeleton can do to start out in the Starbase universe? Find out by watching Starbase – Getting Started below.

Join the discussion and on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!

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Week 14 (March 30th –  April 3rd)

Hello everyone! It’s time for another week of Starbase progress notes!


Design

Features
  • Shoulder piece art for insignia configured.
  • Assembly Job added to Work Hub and is now accessible in game again, after build error fixes.
  • New fracture destruction effect tested, needs polishing and new fracture models.
  • Early game player progression looked into, earning credits with new mining system tested.
  • Ship and ship pricing economy tweaked, making cheap mining ships for new mining system tested.
  • Chat UI worked on, color scheme improved with new color palettes and brighter colors.
  • Chat UI visibility improved on, option to hide or show channel names added.

 Stations

  • Faction stations’ Ship Design Workshops’ instance areas had faulty LoadMode settings, which have now been fixed.
  • The following grid slots have been updated for the upcoming Prospectors shop: Mining hall (Small), Mining hall (Large) and Trading hub hardware (small).

Spaceship Designer

  • Mockups and ...
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Frozenbyte proudly presents:

Starbae, a dating app for all the endos in Starbase.

In Starbae you can:

  • Swipe profiles in space

  • Like profiles in space

  • Date endos in space

  • Find your arch nemesis in space

  • Get [The Item] in space

Coming soon to your Universal Tool ❤

(Happy April Fool’s!)

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Week 13 (March 23rd –  27th)

Hello everyone! It’s time for another week of Starbase progress notes!


Design

Features
  • Assembly Job tested, Bolt Profile snapping feature made the bolting really easy.
  • Assembly Job tested, item blocker entities added on each doorway so objects cannot be thrown through the doorways.
  • Buzzsaw power usage configured to 10/sec, which equals to 100 seconds of continuous sawing with one power pack.
  • Bolt Tool and the bolt profile override feature tested, works without issues.
  • Chat features worked on, default settings adjusted.
  • Insurance terminals’ location and parenting fixed in origin map.
  • Mining Job tested in the new Work Hub, working without issues.

 Stations

  • Empire VIS HQ -grid slot has been updated: structures inside the slot. have been relocated and rotated to enable a better view of the Capital.
  • Mining Job grid slot has been replaced with the Work Hub grid slot.

Spaceship Designer

  • Locales fixed and updated.
  • Economy design worked on.

Other

  • Socket pos...
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Week 12 (March 16th –  20th)

Hello everyone! It’s time for another week of Starbase progress notes!


Design

Features
  • Instancing area configured and added to ship showroom.
  • Mining Job instancing issues with parent hierarchy fixed.
  • Buzzsaw damage configured and tested, tool is now more balanced.
  • Pickaxe testing and adjusting, it’s no longer a good weapon against materials with high armor value.
  • Mining Hall rotation fixed in Work Hub grid slot.
  • Ore zone weight configurations that were producing unwanted outcomes in ore distribution were fixed.
  • New items added to the economy, old economy configurations fixed and adjusted and locales worked on for economy.
  • New updated design worked on for Universal tool: incorporating device network operator systems and evaluating potential commonalities with transponder visuals.
  • Hinge bolt profiles updated.

 Stations

  • All Spaceship Design Workshops have been updated, Workspaces rotated, relocated and their amounts raised from 6 to 8, LOD update still pe...
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Week 11 (March 9th –  13th)

Hello everyone! Another week and another post of Starbase progress notes.

A special note: we at Frozenbyte have switched to remote work. It is not unusual for us, but switching to remote work completely does bring some extra arrangements and work. Overall, our work will carry on as normal, so please continue to enjoy the Starbase Progress Notes!


Design

Features
  • Components and locales configured for the Assembly Job.
  • Instancing areas added to the Assembly Job workstations.
  • Spawners and component arrangements configured, so more products can be spawned.
  • Decals added to the Assembly Job workstation floor, to indicate where to drop the assembled products.
  • New special ore zones added to the asteroid belt, there are now 13 special ore zones.
  • Icons added for rails and other objects, missing inventory icons added for missile parts and two plates.
  • Chat bug and feature fixes: incorrect opening and closing of the context menu, highlights and missing or incorrect ele...
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Week 10 (March 2nd –  6th)

Hi everyone! Here are the progress notes of Week 10:


Design

Features
  • Three new special ore distribution zones configured: there are now five special zones where ores are distributed with different weights compared to the rest of the universe.
  • Marketplace terminals fixed.
  • Economy configurations fixed for torpedoes.
  • Design for a Spaceship Designer Coloring Tool worked on.
  • Spaceship Designer multiplayer issue: removing cable with Cable Tool breaks if client and host is removing cable simultaneously fixed and verified.

 Stations

  • Kingdom Headquarter station and Kingdom Outpost Ruins added to the universe.
  • Ship and shop terminal issues fixed for Kingdom stations.
  • Vertical hallways’ offsetting priority snap points have been fixed.
  • Three hall modules’ base structures have been modified to disable any possible collisions with each other (Large hall 2; Ship weapon shop 2 A; Armor shop 1 A).
  • Temporary “very-farlods” have been removed from grid slot scenes, and will...
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