Starbase Dev Tracker

Week 23 (June 1st – 5th)

Hello everyone! Here are the progress notes of Week 23, hope you enjoy!


Design

Features

  • Re-design for the Mining Backpack has been made, there is now more slots for items
  • Ore mass and carry limits have been tested in the Mining Job for possible issues
  • New instructions have been added to all Assembly Job workstations
  • Economy and terminals have been added to the new infantry arena
  • Fixes and configurations to the economy are being worked on
  • Design for player to player trade functions are being worked on
  • Design worked on for trade UI changes (player credits moved and standard credit field)
  • Trade safety features, messaging and errors are being worked on
  • In-game chat whisper logic has been updated to work better with new player names
  • Shop Item description should now correctly show keybinds if item has keybind info written to the description

 Stations

  • Floor lights have been added to the Asteroid Mining Job workstations
  • Ore storage towers have been relocated in st...
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Week 22 (May 25th – 29th)

Hello everyone! Here are the progress notes of Week 22, hope you enjoy!


Design

Features

  • Collection area sizes were adjusted in the Asteroid Mining Job: now the collection area covers the whole collection shaft
  • Sell terminals were added to new ore storage towers
  • Station windows were added to the LotBuildingManager as part of the framework which is mandatory to build first
  • Asteroid Mining Job rewards were increased by 50%
  • Furnace Design has been worked on, current math calculations have been finished
  • Anubis has been added to the market and to the economy
  • Major material price adjustments and related economy design configurations have been made
  • Design for trade UI changes have been made
  • Improvements for social menu player invitations (group, company and friends) have been made

 Stations

  • New Kingdom Outpost station has been updated:
    • Kingdom’s Spaceship shop -grid slot has been placed
    • Vertical bridges rotated to their correct setting
    • StationAreaE...
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Week 21 (May 18th – 22nd)

Hello everyone! Here are the progress notes of Week 21, hope you enjoy!


Design

Features

  • New instruction terminals added to all Mining Job workstations
    • Issue with the screens being destructible by players was fixed, now all screens are static and indestructible
  • Ship blueprint feature for fixing ships on the go is under design
  • Economy design: plans for in-depth material value overhaul is being worked on
  • Economy configurations made for the newly added stations
  • Resource systems conversion components have been checked on, design for simplified system for inventory integration is being investigated
  • Changes made to the group and company chat notifications design: everyone in group/company now have identical group chat log
  • Furnace design is being worked on

 Stations

  • New Kingdom outpost station is being worked on
  • Proving Grounds station has been finished and added to the universe
  • Medium Hall 18 added into Lot Designer

Spaceships

  • Modified blueprints created fr...
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Global Accessibility Awareness Day (GAAD) is on the 21st of May and we want to join others in celebrating it! What better way than by finding out how we could make our games better in terms of accessibility? And who can better tell us than you, our players?


Accessibility is sometimes harped on about as trying to make games too easy, but we don’t agree. While the point of our games is to challenge our players, they should challenge our players in ways that we intend them to. So if you love the puzzles in Trine, but just can’t see some of the important gameplay elements; you know exactly what to do in the heat of Nine Parchment’s battles, but just can’t press the buttons fast enough; or enjoy mining away in Starbase, but can’t find where to return your haul to get cash, you’re facing challenges we did not intend you to have. At it’s heart, that’s what accessibility is – lowering barriers that we do not want to be there.

Here are some of the different kinds of disabilities we try to kee...

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A new Starbase video has just been released!

This video is a showcase of the beautiful soundtrack of the game, composed by Marcus Warner and Sauli Lehtinen. In the video you can also hear which of these songs play in which situations, be it at the stations, while exploring, or while in battle.

Take a few minutes to enjoy Starbase – Music above!

In addition, don’t forget that the Starbase Soundtrack Vol. 1 is now available for purchase on Steam.

Join the discussion and on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!

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Week 20 (May 11th – 15th)

Hello everyone! Here are the progress notes of Week 20, hope you enjoy!


Design

Features

  • Mining job rewards have been increased by 50%, also outer materials will get higher rewards from the Collecting Area and inner materials will get higher rewards from the small Collector
  • The mining job collectors effective area has been increased: ore nuggets are now collected more efficiently from the workstation area
  • Spawn area markings added to Asteroid Mining Job workshops where asteroids spawns; this helps in multiplayer to identify area where players should not stand when spawning new asteroids
  • Modular Ore Cargo Crate inventory slot size was changed from 1×1 to 2×2, it can now be placed only to large slots
  • New instructions screen were added to Mining Job and the lua files have been configured
  • Economy configurations made for stations turning ore into refined materials
  • Empire Outpost trade value was adjusted: some ores are now less valuable
  • Two new armor sets were add...
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Week 19 (May 4th – 8th)

Hello everyone! Here are the progress notes of Week 19:


Design

Features

  • Assembly Job and Mining Job rewards adjusted back up to 5000-6000 credits per minute, so getting a proper mining ship will not be too tedious
  • New mining ships tested in the asteroid belt, The Hauler seems to be the best choice for the first mining ship
  • Asteroid Mining Job reward issue, where players standing close to the instancing area would also receive credits, was fixed
  • Collision issues were fixed in ship market map
  • Stations now turn their ore stocks into refined ore correctly
  • Potential improvements to YOLOL parsing logic are being investigated
  • Customization UI design continues, edits to the inventory of equipment tab were made
  • YOLOL updates were made to the buses, they now slow down earlier and landing-mode activates faster
  • Socket Tool tooltip description now has binds which update automatically if changed

 Stations

  • Lot Designer modules have been updated: New hall modules have been...
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Week 18 (April 27th – 30th)

Hello everyone! Here are the progress notes of Week 18:


Design

Features

  • Tooltip popup times adjusted, new item collection tooltips and weapon tooltips tested
  • New mining tech tested with a mining ship with 16 crates: filling the crates, transferring ore to station storage and selling them worked as they should
  • New resource bridge version created: this one does not need power at all and will be used in mega stations with the sell terminals
  • The material sell terminal and resource bridge connection were configured to work with the new station tower design
  • Asteroid Mining Job tested: Rewards configured so players will now get to around 2000-3000 credits per minute, “Material separation bonus” increased from 20% to 50%, with 20% there was no point to spend time on separation
  • Electricity conversion values adjusted to 1:1 with ship weapons, old consumption values adjusted to meet new 1:1 ratio
  • Three new ships added to marketplace and to economy
  • Economy configurat...
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Week 17 (April 20th – 24th)

Hello everyone! Here are the progress notes of Week 17:


Design

Features

  • Material purity features and UI design are underway
  • Balance adjustment: Weapon body electricity conversion increased from 500 to 1500 electricity per second
  • Balance adjustment: Reduced Rechargeable Battery electricity storage capacity from 20,000 to 10,000 units
  • Balance adjustments tested and configurations made to ships to support that
  • Furnace math reworked and debugged into a “final” form, it can now survive from possible design alterations
  • Inventory icons fixed for turret pieces
  • Design for resource net integration with inventory systems continues
  • Prototype options for Lictor fire control system updates worked on
  • Design for Company functions continues, Shared property and blueprints design, Member and Rank access pages and Job access design worked on
  • Design for armor color customization continues

 Stations

  • Marketplace alley terminal placement has been fixed, it was hidden inside l...
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A new Starbase video has just been released!

Over the course of six years of Starbase development we’ve encountered many bugs in the game. This video is a collection of some of the most amusing ones for your entertainment. We hope you enjoy it!

Decide for yourself whether you would label these as bugs or as features by watching Starbase – Bug Reel below.

Join the discussion and on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!

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Ever wondered how well custom ships and modified spacecraft will fare in battle in Starbase? Wonder no longer, we did some tests!

In this special episode of Boltcrackers, Dr. Bolt and Bob try out various custom-designed and modified spaceships in battle vs the infamous Rob and Red Brigand!

Watch the full episode below:


What type of ship would you build and what would you like to see next? Join the discussions on the Starbase Discord and don’t forget to add it to your Steam wishlist 🙂

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Week 16 (April 14th – 17th)

Hello everyone! Here are the progress notes of Week 16:


Design

Features

  • Assembly Job tested, some issues found in bolt profile auto aim bolting in objects with more challenging geometry
  • Fracture debris destruction effect tested
  • Asteroid Mining Job rewards tested, some configurations made to the bonus rewards and balancing needs to be done to the rewards
  • Economy settings tested and future features planned
  • Economy design: ship weapon prices adjusted and missing items added to the turret shop
  • Design for missing highlights for multiple choice buttons in settings menu worked on
  • Upcoming chat channels design is underway
  • UI for armor customization tool worked on
  • Ship recovery feature: Initial design for potential future updates worked on, Design tests on initial system completed
  • Device resource networks: Investigating possible ways to improve system compatibility with possible future goals, Ongoing design for resource net integration with inventory system
  • Ongoin...
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We’ve just revealed a new Starbase video! In the video you can see what the day cycle looks like in the Starbase universe. In addition, if you look closely you can see the public transportation at the station tirelessly at work day in and day out. 

Take some time for yourself to relax and watch Starbase – Eos 222 Timelapse below.

Join the discussion and on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!

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Week 15 (April 6th – 9th)

Hello everyone! It’s time for another week of Starbase progress notes!


Design

Features
  • Color palette updated for in-game chat, old colors replaced with new colors that are easier to read.
  • Chat colors for leaders in Group and Team chats set to follow same logic as in Company officer chat.
  • Faction functions and chat needs design worked on for separate faction and faction officer channels.
  • Option to show channel names (long or short) and timestamps (long or short) added.
  • Buzzsaw tested, issues detected in the 3rd-person view passed on to be fixed.
  • Jobs in Work Hub tested and a configure issue fixed in Assembly Job: now spawned components are despawned when carried outside the hall.

 Spaceships

  • New mining ship being build.
  • The positions of plates changed in Spatha variants to fix an issue where the ship was not flying straight.

Code

Gameplay

  • An initial implementation for recovering ships that were not properly despawned has been added.
  • Small fixes in player...
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A new Starbase video has been released!

This video showcases what the beginning of the game looks like, starting from earning your first credits to being ready to leave the starting station.

Eager to know what your brand new endoskeleton can do to start out in the Starbase universe? Find out by watching Starbase – Getting Started below.

Join the discussion and on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!

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Week 14 (March 30th –  April 3rd)

Hello everyone! It’s time for another week of Starbase progress notes!


Design

Features
  • Shoulder piece art for insignia configured.
  • Assembly Job added to Work Hub and is now accessible in game again, after build error fixes.
  • New fracture destruction effect tested, needs polishing and new fracture models.
  • Early game player progression looked into, earning credits with new mining system tested.
  • Ship and ship pricing economy tweaked, making cheap mining ships for new mining system tested.
  • Chat UI worked on, color scheme improved with new color palettes and brighter colors.
  • Chat UI visibility improved on, option to hide or show channel names added.

 Stations

  • Faction stations’ Ship Design Workshops’ instance areas had faulty LoadMode settings, which have now been fixed.
  • The following grid slots have been updated for the upcoming Prospectors shop: Mining hall (Small), Mining hall (Large) and Trading hub hardware (small).

Spaceship Designer

  • Mockups and ...
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Frozenbyte proudly presents:

Starbae, a dating app for all the endos in Starbase.

In Starbae you can:

  • Swipe profiles in space

  • Like profiles in space

  • Date endos in space

  • Find your arch nemesis in space

  • Get [The Item] in space

Coming soon to your Universal Tool ❤

(Happy April Fool’s!)

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Week 13 (March 23rd –  27th)

Hello everyone! It’s time for another week of Starbase progress notes!


Design

Features
  • Assembly Job tested, Bolt Profile snapping feature made the bolting really easy.
  • Assembly Job tested, item blocker entities added on each doorway so objects cannot be thrown through the doorways.
  • Buzzsaw power usage configured to 10/sec, which equals to 100 seconds of continuous sawing with one power pack.
  • Bolt Tool and the bolt profile override feature tested, works without issues.
  • Chat features worked on, default settings adjusted.
  • Insurance terminals’ location and parenting fixed in origin map.
  • Mining Job tested in the new Work Hub, working without issues.

 Stations

  • Empire VIS HQ -grid slot has been updated: structures inside the slot. have been relocated and rotated to enable a better view of the Capital.
  • Mining Job grid slot has been replaced with the Work Hub grid slot.

Spaceship Designer

  • Locales fixed and updated.
  • Economy design worked on.

Other

  • Socket pos...
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Week 12 (March 16th –  20th)

Hello everyone! It’s time for another week of Starbase progress notes!


Design

Features
  • Instancing area configured and added to ship showroom.
  • Mining Job instancing issues with parent hierarchy fixed.
  • Buzzsaw damage configured and tested, tool is now more balanced.
  • Pickaxe testing and adjusting, it’s no longer a good weapon against materials with high armor value.
  • Mining Hall rotation fixed in Work Hub grid slot.
  • Ore zone weight configurations that were producing unwanted outcomes in ore distribution were fixed.
  • New items added to the economy, old economy configurations fixed and adjusted and locales worked on for economy.
  • New updated design worked on for Universal tool: incorporating device network operator systems and evaluating potential commonalities with transponder visuals.
  • Hinge bolt profiles updated.

 Stations

  • All Spaceship Design Workshops have been updated, Workspaces rotated, relocated and their amounts raised from 6 to 8, LOD update still pe...
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Week 11 (March 9th –  13th)

Hello everyone! Another week and another post of Starbase progress notes.

A special note: we at Frozenbyte have switched to remote work. It is not unusual for us, but switching to remote work completely does bring some extra arrangements and work. Overall, our work will carry on as normal, so please continue to enjoy the Starbase Progress Notes!


Design

Features
  • Components and locales configured for the Assembly Job.
  • Instancing areas added to the Assembly Job workstations.
  • Spawners and component arrangements configured, so more products can be spawned.
  • Decals added to the Assembly Job workstation floor, to indicate where to drop the assembled products.
  • New special ore zones added to the asteroid belt, there are now 13 special ore zones.
  • Icons added for rails and other objects, missing inventory icons added for missile parts and two plates.
  • Chat bug and feature fixes: incorrect opening and closing of the context menu, highlights and missing or incorrect ele...
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