Smite Dev Tracker

I know full notes are not out yet, but the intent for that was

Ancile - 50 Health off
Runeforged Hammer - 50 Health off
Mystical Mail - 100 Health off

Each of these also had other nerfs (like HPS off Runeforged as well as it losing strength and costing more).

The numbers there look a little off to me. The health lost should be closer to 200, the Physical Prots lost should be ~35, not 30. Cost of the build has also gone up.

Unsure if SmiteBase had all the number changes, but would be good to double check on the flash test.

VOD


Hey y'all!

We're trying out having a megathread for each of the Titan Talks to encourage more discussion about them and to bring more visibility, as they answer some pretty good questions on there.

Let us know what you think of the posts and how it can be improved!

Honestly - I understand how you feel but the reality is that it's just not worth for them to spend the time on it.

Smite 2 is what they are betting their entire company on, and while it sucks I get where they are coming from.

And honestly, I'd recommend giving S2 another shot - once you get past the fact your mains aren't there yet it's really much better than S1 in a lot of perspectives - the combat is smoother, the item system got a LOT of updates in the last few patches, and the community is much more alive than in S1.

We'll ban you anyways for threatening to be hostile over what is essentially a harmless question, dw.

Different comment for nim

This is a reply

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You're technically right - but you're describing something that's kinda like the opposite of scope creep.

I can 1000% buy that the system was designed with only texture swapping in mind as that's typically how game dev would go - the idea to expand it to cover other systems currently in the game probably never got thrown out there during the planning phase resulting in a system that is limited to textures only.

Now, the system can ofc be expanded to model swapping 1000%, but the issue now is that you have to refactor a system that works well and does its job JUST to do a feature that doesn't actually bring you any kind of direct benefit.

Essentially it's tech debt - to be fixed later.

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It was basically - "The systems aren't built to handle this" and "there's significant differences between prisms and other examples"

However, when the question was raised, I think they were answering in the context of Ascension Pass skins, which I can kinda see making more sense (even tho I still agree they should be together lmao)

Also I don't even think it's an excuse tbh, I just really don't see that as a priority right now, although it would be nice to get the confirmation it will be done at some point in the far future.

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No problem!

This type of post is not allowed. If you're interested, go read the answers from the tens of similar posts posted before

Removed - check pinned, server issues.

Removed - check pinned.

Removed - check pinned.

Removed - check pinned.

I think the current version of Blink is the one they are happy with - it's something in between S1 Blink and S2 Blink with a lower CD (210 sec)

Next wandering market is in a week's time, 7th of April.

Cerberus is on the same date, 7th of April.

Literally server issues happening, as it's PINNED on the main screen. Chill out

This is such a weird take - you're just listing stuff you like and saying that's what apparently EVERYONE wants and is stopping them from coming over.

Also, they have talked about Classic skins extensively at this point. They need a balance.