RAM Pressure Dev Tracker

Hotfix 11/06/20
  1. Fixed a bug when subclass selection wasn't available for PRO operatives
  2. Fixed a bug when after unlocking a subclass, the main skill remained unlearned
  3. Fixed a bug when the message "Waiting another players" appeared in PvE mode
  4. Fixed a bug related to capturing the artifact
  5. Increased reward for rating PvP to $1000 (previously $500)
  6. Replaced global map icons with colored ones
  7. Minor ratings changes
  8. Minor bug fixes on maps

Хотфикс от 11.06.20
  1. Исправлена ошибка, когда у ПРО бойцов не доступен выбор подкласса
  2. Исправлена ошибка, когда после изучения подкласса, основной навык оставался не изучен
  3. Исправлена ошибка, когда появлялась надпись "Waiting another players" в режиме PvE
  4. Исправлена ошибка, связанная с захватом артефакта
  5. Увеличена награда за рейтинговое PvP до $1000 (было $500)
  6. Заменены иконки на глобальной карте на цветной вариант
  7. Небольшие правки по рейтингам
  8. Небольшие правки ошибок на картах
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Hi, Redditors! New patch was installed. Please, restart the game launcher.

Hotfix 11/06/20

  1. Fixed a bug when subclass selection wasn't available for PRO operatives
  2. Fixed a bug when after unlocking a subclass, the main skill remained unlearned
  3. Fixed a bug when the message "Waiting another players" appeared in PvE mode
  4. Fixed a bug related to capturing the artifact
  5. Increased reward for rating PvP to $1000 (previously $500)
  6. Replaced global map icons with colored ones
  7. Minor ratings changes
  8. Minor bug fixes on maps
Read more
Originally posted by bros1sj4: Здравствуйте, а что за микропатч сегодня выпущен?
Хотфикс планируем выпустить сегодня. А вчера, видимо, у Вас подкачалась карта, которой не было.
Originally posted by mehoyal: I thought I would contribute to this thread rather than start a new one, I am also from a military background and I can see so much potential in the game so far! keep up the good work.
One of the things I would like to see would be more information on the mission pre deployment screen to help with the selection of your fire team and equipment that is going to be used on the mission. for example estimated number of enemy expected what weapon systems are they likely to have, what is there position, built up or open ground etc. As a few times I have sent a sniper along or a gunner who has had no real value. Ive not got round to using the various grenades (also a hacker class which I havent discovered yet) but this additional mission information might be key to choosing the correct fire team and equipment for the job.
I bet there are more pressing matters than this lol but a thought for the finer tweaks later!
Thanks
Thank you for such a detailed review! ... Read more
  1. Added ratings and rating battles
  2. Changed the system of subclasses. Now there is a choice of a subclass from 2 random ones, instead of forcing the assignment of a random subclass
  3. Changes in skills
  4. Increased the camera inertia, smoothing the start and end of the camera moving when scrolling the map
  5. Changed the reward for hard PvE, now there is Elite thermo-grenade instead of a repair kit
  6. Reduced armor penetration of fragmentation grenades from 5 to 3
  7. Implemented a new transparency of houses
  8. Increased the chance of dropping rare operatives in special offers. Also increased the cost of operatives
  9. Now consumables (grenades, first-aid kits) do not finish the turn, but spend 1 AP
  10. Minor GUI edits
  11. Minor bug fixes on maps
Read more
Originally posted by Nesquik:
  • Changes in skills

Gunslinger:
- The skill "Offhand shot" now has a range of 8 cells (previously 5 cells). Now ends the turn (previously used 2 AP)
- The skill "Pistol double damage" now increases the damage and critical damage of the pistol on targets that have less than 3 armor (previously increased damage only)
- The skill "Certain death" now adds crit chance to the gun at a distance of 10 cells (previously 3 cells)
- The skill "Shot of mercy" now increases the damage and critical damage of the pistol on targets with negative effects (previously increased damage only)
- The skill "Poison bullet" now with a 100% chance poisons the target (previously the chance was 20%)
Heavy:
- The skill "Heavy fire" no longer deals critical damage
- The skill "Short Burst Shooting" no longer deals critical damage
Commando:
- The skill "Lightning fast reaction" now works from a distance of 6 cells (previously from 3 cells), but increases dodge by 30% only (previously by ... Read more
Patch Notes 09/06/2020
  1. Added ratings and rating battles
  2. Changed the system of subclasses. Now there is a choice of a subclass from 2 random ones, instead of forcing the assignment of a random subclass
  3. Changes in skills
  4. Increased the camera inertia, smoothing the start and end of the camera moving when scrolling the map
  5. Changed the reward for hard PvE, now there is Elite thermo-grenade instead of a repair kit
  6. Reduced armor penetration of fragmentation grenades from 5 to 3
  7. Implemented a new transparency of houses
  8. Increased the chance of dropping rare operatives in special offers. Also increased the cost of
  9. Now consumables (grenades, first-aid kits) do not finish the turn, but spend 1 AP
  10. Minor GUI edits
  11. Minor bug fixes on maps

Список изменений от 09.06.2020
  1. Добавлены рейтинги и рейтинговые бои
  2. Изменена выдача подклассов. Теперь есть выбор подкласса из 2-х случайных, вместо принудительного присвоения случайного
  3. Изменения в умениях
  4. Увеличена...
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Steam version would be later. Currently you could download the game client from our website https://rampressure.game/en#5
Could you please send us screenshot of such item? Or even better please send such bugs and oddities directly from the game to us using the CTRL + ALT + B button combination. Thank you!
Originally posted by Surveyor: Can this be played in the SP fashion, i. e. one player against bots?
Sorry, I don't really get what PvP+ means and how exactly the bots are utilized in that case. Not really interested in MP, but if there is a possibility to play against bots, I'm in.
PvP+ means that 2 squads fight against bots and each other. There is also PvE missions in game.
Thanks for keeping in WL:) You see, the point is that the project is still in development. And as for interaction it would be much better soon! Stay tuned:)
Originally posted by Commissar Vodka: Damn no co-op? I was about to download this from their website too. Nevermind then.
Co-op PvP 2x2 would be for alliance vs alliance battles, but they would be later in game.
Good news, everyone!
The Early Access continues, and over the past month we've made great strides towards the release. Among the most important, in our opinion, recent updates, in addition to optimization, bug fixes, improvements to maps and visual aspects, which we are constantly working on, we would like to highlight the following features:
  • Completely new formula for the weapon damage and armor performance. The armor has become noticeably stronger, the calculation of damage has become clearer. It also gave us the opportunity to greatly increase the accuracy of weapons. The gameplay has become much more interesting, there is a place for more diverse tactics.
  • New weapons degradation and repair system. Weapons no longer lose accuracy in the course of the degradation, and the use of a repair kit during repair gives an additional +10% accuracy to weapon and a chance to dodge to armor. Instead of losing accuracy, items now have a finite resource, i.e. after a certain number of repairs, the...
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Good news, Redditors!

The Early Access continues, and over the past month we've made great strides towards the release. Among the most important, in our opinion, recent updates, in addition to optimization, bug fixes, improvements to maps and visual aspects, which we are constantly working on, we would like to highlight the following features:

  • Completely new formula for the weapon damage and armor performance. The armor has become noticeably stronger, the calculation of damage has become clearer. It also gave us the opportunity to greatly increase the accuracy of weapons. The gameplay has become much more interesting, there is a place for more diverse tactics.
  • New weapons degradation and repair system. Weapons no longer lose accuracy in the course of the degradation, and the use of a repair kit during repair gives an additional +10% accuracy to weapon and a chance to dodge to armor. Instead of losing accuracy, items now have a finite resource, i.e. after a certain number ...
Read more
thegamerzedge

Love the game. Do you have a window for a possible final release?

Sound great! Thank ya! Currently exact release date of the game is unknown.

Hi, Redditors! New patch was installed. Please, restart the game launcher.

Patch Notes 20/05/2020

  • Increased drop chance for weapons and armor in PvE missions and in special offers
  • Added PRO scanner to the market, as well as PRO and ELITE scanners in loot
devilhateyou

pvp mission need online chat massage :)

You see, you could use Discord channel for this https://discord.gg/3H3wkdx , it would be integrated into the game.

Originally posted by AlininYerii: heyyyy tutorial no working https://www.youtube.com/watch?v=8lvMsBgaF78&t=3s
Hi! If you send us bugreport with CTRL+ALT+B, then it's in work now.
devilhateyou

another bug in pvp mission - i did throw elite granade and my opponent didnt lose energy :(

Did you send us bugreport?

Originally posted by Shad: Немного ошибся в формулировке. Бесконечное "Ожидание других игроков". По крайней мере минут 20 оно шло, после чего я закрыл игру.
Это действительно баг:( Присылайте багрепорт по Ctrl + Alt + B, пожалуйста, будем править.