RAM Pressure Dev Tracker

Good news, everyone!
The Early Access continues, and over the past month we've made great strides towards the release. Among the most important, in our opinion, recent updates, in addition to optimization, bug fixes, improvements to maps and visual aspects, which we are constantly working on, we would like to highlight the following features:
  • Completely new formula for the weapon damage and armor performance. The armor has become noticeably stronger, the calculation of damage has become clearer. It also gave us the opportunity to greatly increase the accuracy of weapons. The gameplay has become much more interesting, there is a place for more diverse tactics.
  • New weapons degradation and repair system. Weapons no longer lose accuracy in the course of the degradation, and the use of a repair kit during repair gives an additional +10% accuracy to weapon and a chance to dodge to armor. Instead of losing accuracy, items now have a finite resource, i.e. after a certain number of repairs, the...
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Good news, Everyone!
We invite you to have a look how the game has changed in recent weeks. In late February and early March we released several serious cumulative updates (and we plan to continue in March). It makes no sense to list the entire list of changes, you could read it on our {LINK REMOVED}Discord channel or on Reddit. In short, we've done the following:
1. Optimized graphics (not completely, of course, but you could already play comfortably), added new lighting and shadows
2. Opened several new missions which continue the story campaign, as well as several new PvP maps
3. Game balance and economy are almost completely reworked. Experience is earned much faster, rewards for missions have increased, dull misses at point blank shooting have decreased, special offers in the game store have become more interesting
4. Fixed difficulty level of the first missions - they became easier to pass
5. Most bugs fixed
6. Seriously improved character animations
7. ... and much more. Everything that... Read more
Dear friends!
We promised to keep you updated on the game development, but the last time we published the news more than a month ago. Let us fix it! A list of what has already hit the game server production, you could see in the patch notes for updates in {LINK REMOVED}our Discord channel. Today, therefore, we've decided once again to share what is now directly in the work and run internal tests, our plans and further steps.
The main news: over the past couple of months, we've accumulated quite a lot of unpublished changes, before publishing which we had to conduct a lot of tests, preparatory work, bug fixes and the like. This for the most part occupied the bulk of published updates. That's why in February we plan to make cumulatively accumulated changes and open access to the game without invitations and Early Access Packs.
We understand that the game is still raw, and this is not a release. It's rather an early Open Beta. This decision is mainly due to the fact that we haven't yet been ... Read more
Dear friends! Over the last month the game has seen many changes. Weapons and skills were completely rebalanced, new maps were introduced and previously disabled classes were opened, a huge number of technical flaws and bugs were fixed, and graphics optimization began. Detailed PatchNotes for each version could be found in our {LINK REMOVED}Discord channel.
But the most interesting we have reserved for the New Year!😉
In the latest update this year we've included a new PvP+ mode, where besides two players, bots also attack both opponents. It's an experimental mode, we just started testing it. Therefore, we'll be very grateful if, when you see a bug, you send us a report from the game by pressing Ctrl + Alt + B. Screenshot will be attached to the message automatically. So far, ordinary mercenaries act as bots, but in the future we plan to replace enemies in this mode with aliens and robots. Soon😊
We also included the free recruitment of "elite" operatives and gave all the previously issued... Read more
First of all, we would like to thank everyone who is already participating in the Early Access of the game and sends us bug reports, ideas for developing the project, wishes for the balance and just your opinions. Thank you, this is very valuable! And although we don't have time to respond to all feedback, we read every post, every letter and take them into account.
We tell you what we plan to do next:
1. The first technical patches are already behind, the game has become more stable. However, we are aware that this is still an early beta and there are still a lot of imperfections and bugs in it. Therefore, their fixes, as well as optimization for us is a priority for the entire period of the Early Access. We plan to update the game about once every 1-2 weeks for the completion of any little things, bug fixes and gradual optimization of graphics. Until the Early Access to STEAM is launched, we publish patchnotes on Discord game channel https://discord.gg/QTtWWfH
2. Of course, we plan to ... Read more
Good news!
RAM Pressure Early Access has been launched! Early Access client at the moment can only be downloaded from the official website of the game. At STEAM the Early Access would be launched a little later. This is due to the fact that the game client needs to be adapted for STEAM, and we didn't want to postpone the launch.
For us the Early Access is a period when the game development is not finished yet, and you could influence how the project will develop. We tried to launch the game for you as soon as possible. Please remember, that the game is still an early Beta, it has a lot of defects and bugs, and the optimization is still far from ideal. However, we hope you will not be disappointed. We'll continue to polish the game and add content during the Early Access and keep you posted.
Thank you for your support and patience!
With respect,
yours RAM Pressure development team Read more
Good news!
Private Beta period is coming to an end and we are preparing to open the game servers for the Early Access. At the moment, we are testing a large patch with changes and bug fixes which was made during Private Beta. Within the next few days, Private Beta accounts would be disconnected. And after a short time a new server will be launched, on which we'll send you an invitation to participate in the Early Access. Also, if you preordered one of the Early Access Packs on our website, we'll send you additional invitations for your friends and codes for receiving resources and operatives included in your packs.
N.B. Please note, that the game will need to be completely reinstalled by downloading from a new link from email with an invitation to Early Access.
Thank you for your support and participation!
With respect,
yours RAM Pressure development team. Read more
First of all, we would like to thank everyone who took part in the first wave of the Private Beta. We received a huge amount of useful feedback, new ideas, bug reports and game statistics. Despite the fact that we were not able to answer all your emails with suggestions, our game designers read them, studied, thought over and accepted a tangible part of the proposed. Thanks for your feedback!
One of the biggest changes: we made a decision about a large rebalance of classes, which we'll carry out gradually during the Private Beta and the Early Access, making changes to classes' skills, starting with three basic ones. We'll also try to release a video in the coming weeks, telling about the class system, leveling up and features of the combat system.
Now we are already conducting internal testing of a large update. And after we are ready to release it for users, we'll send out invitations to the second wave of Private Beta and publish the news. Invitations would be received by anyone who h... Read more
Good news, Everyone!
We did it, finally! Private Beta has been launched. Not all players are invited at the moment, the first wave of emails has been sent. We'll send out e-mail with invitations gradually, in several iterations. While we are sending out invitations to the email among those who purchased one of the Early Access packs. Next we will look at the load on the servers.
Private Beta will take from one to several weeks. Then we'll either start the second wave of Beta, or immediately launch the Early Access.
The game is not in the condition as we would like. Content is being added, additional animations are added and configured, side quests are added, work is underway on character appearance tuning, fixing bugs, optimizing, etc.
For the time of Beta we disabled some classes of operatives and opened only a small part of the storyline missions. But we decided that the sooner we get the first feedback from our real users, the more time and opportunities we'll have to make the changes ... Read more
We are pleased to announce that the preparation of the game for Private Beta at the finish line. Debugging is in full swing and the last internal tests are conducted. However, we again made a lot of improvements on the results of the latest tests, so we couldn't launch Private Beta and Early Access in the 2nd quarter, as promised. The launch of Early Access is postponed to the 3rd quarter, details below.
We ask you to understand and forgive, and we hope that you wouldn't be disappointed with the result.
We took into account your feedback on the last gameplay video and in the near future we plan to record a certain amount of materials dedicated to leveling up characters, class systems, weapons and class synergy. In the meantime, our artists have prepared for you the next calendar in the form of desktop wallpaper with weapons from the game.
Wallpapers are available in 3 resolutions:
{LINK REMOVED}1680x1050
{LINK REMOVED}1920x1080
{LINK REMOVED}3840x2160
At the moment we are continuing to work o... Read more
Good news, Everyone!
We did it, finally. We present to your attention the demo gameplay video from the Alpha build.
https://youtu.be/vjVqp5MLZUU
It turned out a little later than planned, but better late than never :) We wanted to wait for the new motion capture animations to be implemented into the game, but in the end we still decided to record the video as it is, because we had promised gameplay video long ago.
At the moment, the game has successfully passed all iterations of Alpha Tests and now we are preparing for Private Beta Test and the Early Access. We are planning to launch Private Beta in June, but for now, we cannot promise this 100%, because there is still a lot of work to be done in the game. At the moment we are working on polishing the gameplay, basic graphics optimization, implementing motion capture animations, recording voice replicas and locations of the story campaign.
Thanks for your support!
Yours RAM Pressure Development Team. Read more

Good news, Everyone!
We are pleased to announce that at the moment we are completing the second (and the last) iteration of Alpha Tests. The changes made to the game based on the first iteration gave their results, our Team is satisfied with how the core gameplay looks like. And we start preparing the game for Private Beta, where, as promised earlier, we'll invite players who have acquired the Early Access till the end of I quarter of 2019.
We understand that most of all (except for release of the game of course) you expect the official game video from us from the first tests. We plan to publish it in the beginning or at the middle of May. At the moment, we are still polishing all the technical details of the gameplay that make it difficult to show the game in all its glory.
Please treat with understanding and as a bonus for the long wait here is the next calendar wallpaper with weapons from the game from our artists :)
Desktop wallpapers are available for download in 3 resolutions:
3840x... Read more

We are completing the preparation of the game for the next wave of private tests. As a result of the work on the bugs according to the results of the January tests, the game has undergone a lot of positive changes. Here are the most important ones:
  • Operatives would have faces and hairstyles (it was previously planned that the faces of all characters will cover helmets, masks, bandanas, gas masks, etc.).
  • We finally decided that it's necessary to make it possible to pass the story campaign with and without PvP missions. In this regard, the number of story missions in the release version of the game will be significantly increased, and the passage of PvP missions and side quests would only provide additional experience for leveling up and speed up the accumulation of intelligence data needed to open the key story missions.
  • Previous tests have shown that the start of PvP combat looked a bit boring for a player who is waiting for an opponent’s move before detecting enemy units. Therefore, w...
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We are pleased to announce that in January we've finished the first iteration of Closed Alpha Tests. Of course, as a result, we decided to improve a lot of things and we plunged into fixes. At the same time, we continue to fill the locations with content, working on animations, sound and storyline missions.
Yes, we deliberately do not post videos from early tests, because we have prepared a lot of visual improvements and we really want to show you the game in the most polished condition. Please, forgive us for this. Soon we will show you everything!
And our artists have prepared new wallpapers for you. Desktop wallpapers are available for download in 3 resolutions:
1680x1050[rampressure.game]
1920x1080[rampressure.game]
3840x2160[rampressure.game]
Thank you for your support!
Cheers,
Yours Development Team :) Read more
Happy New Year and thank you for supporting our project! We appreciate your attention and would try not to disappoint you. Accept our best wishes for the New Year and a small gift from our team - wallpaper with weapons from the game with calendar for January 2019 :)
Desktop wallpapers are available for download in 3 resolutions:
1680x1050[rampressure.game]
1920x1080[rampressure.game]
3840x2160[rampressure.game]
Summing up 2018
The development of the game got to the finish line. Functionality of the core mechanics and the interface of the lobby are ready. We are working on filling the world of the game with content, animations, voice acting, also we are testing the basic functionality and game design.
In the course of testing, we made a lot of changes in game design, tried out many new ideas and now we are almost satisfied with the gameplay. Despite the fact that before we are ready to invite the first players to RAM Pressure, we still have a lot of work to finalize the content and polishing... Read more
We noticed that we hadn't shown the girls yet. Fixing this fact.
Here is one of the early sketches of the appearance of female character.
Check out this RAM Pressure video from the tests of the environment destruction system. Here you could see the demonstration of game physics system. We check how grenades spread houses to pieces. It seems, it turned out just what we need!
RAM Pressure Video - Demolishing Tests
It's been a few weeks since we announced RAM Pressure and published the trailer. We've got some good feedback from you! Thank you so much!
Here we have some fresh art for you.
We can now announce our tactical story-driven multiplayer game RAM Pressure combining the turn-based combat of XCOM with a deep, well-grounded sci-fi setting. RAM Pressure is going to the Early Access at 2019 Q1. Pre-order now to get awesome Early Adopter's Pack! http://rampressure.game