Rainbow Six Siege Dev Tracker

Forum Streamline Icon: https://streamlinehq.com
Originally Posted by andreafonsecarj
Why do we have to see that people want to kick us out of the game? it makes us feel underestimated or incapable, we even lose reasoning. People have every right to expel, but I think it is unnecessary who is being expelled to see. The ideal is that the person does not see that they are trying to expel him. Teach the right thing Ubisoft !!!
Would you prefer not to see when someone is attempting to kick you? I feel being kicked without prior warning would really jarring for some players. Unfortunately, we've heard a lot about Vote to Kick abuse over the past month, and it's frustrating to know our players are experiencing this when they play with a stack on their team or fail to clutch a round. We've made the team aware of this and we'll try to update the community if we get something. Read more
Forum Streamline Icon: https://streamlinehq.com
Originally Posted by mahdiawam900
I think ubi should remove the "thermite trick" (when thermite put the exo-thermic charge near to a hatches, like in old oregon laundry hatche and it destroy the electrified hatch) it's an unfair game mechanic, maybe it's like bandit trick but, bandit has several counters like capitao maverick and zofia. in my opinion it's making KAID useless, perhaps you can shot the charge if it's deployed on a soft floor but in some cases you can't or maybe you are not watching the hatche.. Thatcher is already making KAID useless, you can throw 2 consecutive EMP and then KAID cannot do anything about it. Also maverick can open hatches very easily so what is the point of picking kaid,maybe wasting utility ??
I believe this is an intended mechanic/interaction. The "Thermite Trick" was discovered through player creativity, and while it can completely erase the effect Kaid can have by electrifying hatches it's ... Read more
Forum Streamline Icon: https://streamlinehq.com
Originally Posted by Kylote
It was a few weeks ago, when I finally realized how to apply a skin to all operators. So I applied the Damascus Steel skin to all guns and then noticed when I played Mozzie or Gridlock that their guns did not have the skin equipped. Then I went through the operator menu to manually apply the skin and it isn't listed in the gun skins for any of their primaries or secondaries. I went through every single operator on the operator menu to confirm their gun skins and the only 2 operators Damascus Steel doesn't appear for is Mozzie and Gridlock.
Hm. Just for a bit of clarification on my end, since you've had the skin, you haven't been able to add the skin to their weapons at any point? Also, is this the only weapons skin you have this issue with or are there others? Read more
Forum Streamline Icon: https://streamlinehq.com
I didn't know this was a thing. I haven't seen this mentioned around the forums at all, so I think you may be the first to mention having a problem. When did you first notice you weren't able to equip the skin?
Forum Streamline Icon: https://streamlinehq.com
I'll get this over to the proper teams. Thank you for this.
Forum Streamline Icon: https://streamlinehq.com
Originally Posted by DarthCynical
Word. Too dang many people obsessed with their prescious K/D count.
There's definitely nothing wrong with wanting kills in a game. Aside from trolls and griefers, I think everyone wants to play a role in getting the team a win. When you feel like you haven't done too much to help and the one kill you seemingly have is scooped up by a teammate that happened to see the DBNO enemy, that can be frustrating for sure. However, with Siege being a team-first game, the devs want to make sure it stays more about team play and coordination than individual stats. Read more
Forum Streamline Icon: https://streamlinehq.com
Originally Posted by MarcelDavis2un2
That simply doesnt solve the issue i mentioned at all, which is the kill being rewarded to the wrong guy not the points. I dont even think ingame pointd have any impact at all so they dont matter. Simply make it so the guy who injured someone is rewarded the kill. Simple. Solution. Noone is treated unfair.
I think the reason behind why the point/kill reward system is the way it is, has to do with Siege being a team-oriented game where individual accolades aren't a main focus for the overall game. Read more
Forum Streamline Icon: https://streamlinehq.com
Originally Posted by Birddog6424
It seemed to make the most sense. Hes gonna charge, swinging the knife seemed the best counter.
The timing is interesting though. I tested it out with a friend, and it definitely feels like it needs to be a precise swing on your end in order down/kill Oryx. Read more
Forum Streamline Icon: https://streamlinehq.com
Originally Posted by JustMarcoBeaulo
So I understand that the past years it has been unavailable to transfer skins stats currency etc. but it is 2020 and a lot more games have been able to do so and I was hoping that you guys have some new information about transferring. I was playing the game on Xbox for years and been around for multiple limited timed events along with collecting the skins and charms, but I recently moved to PC and was hoping that it could transfer but sadly it can't. Please respond back with information even if it is in the works and may not be available for a while
Hey Marco,
At this time I don't have any additional information on data transfers. We know it's a highly requested feature in the community, however, I don't know if it's something the team is aiming to implement in the near future. If we get anything we're allowed to share, we'll make sure the community is in the loop. ... Read more
Forum Streamline Icon: https://streamlinehq.com
Originally Posted by AJSR_RV
I dont think people want more items, alpha packs are just so expensive and rare things never happen for me.
When you say more expensive, you do mean renown, correct? Packs can't be purchased with real-world money.
Forum Streamline Icon: https://streamlinehq.com
Originally Posted by beachxbunny
There were times where i didnt kill someone out of respect for the guy who downed him...and the enemy's team mates rounded a corner...shot me and then picked up the downed guy. Never again, now i just kill them.
I think that's the biggest issue players run into when "kill stealing." Just leaving a downed enemy there isn't a good idea, especially if you know there's another one around the corner looking to re-frag and get the revive. Read more
Forum Streamline Icon: https://streamlinehq.com
Originally Posted by N3mB0t
now that is a good question...
He can.
Forum Streamline Icon: https://streamlinehq.com
Thanks for sharing your concern. R6S does not have plans to go F2P in the near future. There are other aspects the team wants to look into before considering F2P.
Forum Streamline Icon: https://streamlinehq.com
Originally Posted by Birddog6424
I thought this was something they were working on? Didnt I read in notes or on this forum recently that harsher penalties that escalate is in the works?
Along with feedback to players for any action taken against players reported?
Correct! We had temporarily removed the escalations of Abandonment Sanctions due to the huge increase in DDoS attacks. With Y5S1, we are turning those back on for Ranked and Unranked. This means that the more someone abandons a match, the longer the penalty will be. Read more
Forum Streamline Icon: https://streamlinehq.com
As we have mentioned in the articles, the team has other issues they want to focus on first before considering going F2P. Siege will not be going F2P in the near future.
Forum Streamline Icon: https://streamlinehq.com
Ela is and has been in a fairly strong place, especially after the recent buff. Most players have been talking about nerfing how her mines impact sensitivity. I am personally confused about how you could think that she isn't in a fairly strong state currently.
Forum Streamline Icon: https://streamlinehq.com
Sorry for the late reply! This FAQ explains that you need to buy the DLC on the same launcher you own the base game on or else there could be potential issue transferring content.
Forum Streamline Icon: https://streamlinehq.com
We don't have any details to share but the team is working on implementing a replay system! I do agree that it would really help with VOD reviews.
Forum Streamline Icon: https://streamlinehq.com
Originally Posted by DarthCynical
I'd love it if Ubisoft released surveys to all of these supposed players who keep demanding all these wild changes and who are suddenly claiming all the maps are played out and 'stagnant.' Ask them how long they’ve been playing the game and what their previous favorites before Siege were. I’d wager good money that the majority of these Siege 'fans' are both transplants from Fortnite/Call of Duty, have been playing less than a year or two and are less interested in 'improving' this game than they are terraforming it from the ground up to fit their demands
This is an interesting idea, I don't think I've seen this one around before. I know the forums and other forms of social media are how we get our feedback, but having some sort of survey system would be cool to help us know what percentage of players are looking for a certain type of change. Read more
Forum Streamline Icon: https://streamlinehq.com
Originally Posted by xcel30
Look i fully understand due your position you simply cannot tell me anything and at the same time that means that you cannot guarantee that any of my worries won't be true, so I hope you understand that just saying ranked is not what controls the game when big changes are made for the sake of ranked is very contradictory since you literally said that casual was changed to be closer to ranked. If the answer to that problem was not pulling unranked just a tiny bit away from ranked so less pressure was on and would ACTUALLY be used to let people get used to ranked to keep both extremes happy but instead pull casual closer closing the gap and cutting off everyone that was in there, I don't think that casual has any sort of priority and they legitimately want to get rid of people
I know the recent changes made to the mode have caught the community off-guard since none of it was on the TS before making ... Read more