As part of the Delirium league, we introduced a strange voice who doesn't interact with players directly but instead manifests right in their heads. Nick, one of our narrative designers, has written an article about creation of the Strange Voice and the process behind it. We hope you enjoy it! __________________________________________________________When a new league is in the works, there typically comes a point when we have to give the collection of planned mechanics a theme. Delirium was first described to me as an ever-expanding ring that would affect all monsters in an area, granting them powerful effects and making them harder to kill and more dangerous. It would be something that passes through the area quickly, encouraging players to move rapidly between monster packs, but would drop off if the player couldn't keep up with it. Whatever theme we gave this league had to allow for extremely broad but temporary effects.The idea of something playing tricks on the player character's...
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- Made various visual adjustments to Delirium mist to improve visibility of effects below the mist.
- Added a variety of coloured lights to monsters and packs with Delirium on-death modifiers to more clearly represent the type of damage their skills will deal.
- The Vengeful Blast modifier now creates a Fire-damage Flameblast (rather than Cold-damage). We have improved the telegraphing of the Flameblast as well.
- Updated the effects of the Vengeful Skyfire meteors.
- Updated the effects and audio of the Crushing Terror telegraph and impact.
- Added a ground target marker for Vengeful Soul's Soul Mortar skill.
- Added a red tint to the homing Delirium volatile monsters and the ground objects which create ...