In Conquerors of the Atlas, we dramatically and somewhat inadvertently increased the map drop rate, through the following mechanisms:
- Conqueror influence adding a large amount of monsters and content to Maps when spawned.
- Additional maps from Awakening Levels (including Shaper and Elder Guardian maps).
- Synthesis Unique Maps dropped by bosses.
- Unique Watchstones.
- Additional monsters spawned by higher-tier Sextants.
- Conqueror maps being opened for "free" by Zana.
- The map mod effect from Awakening Levels applying to Quantity and Pack Size modifiers.
- Blight going core.
- etc.
- Improved Temple of Atzoatl
- Improved Vaal Side Areas (and they can now drop maps!)
- Metamorph going core
- Delirium being a high-reward league if you take risks
- Being able to tell when Conqueror Influence is about to occur so that you can roll your maps for it to maximise drops
This is a big topic that we're still discussing internally. Philosophically, we don't like that Cartographer's Seals go against the natural progression of your Atlas. Ideally we'd prefer that things were designed in a way where un-completing maps was not necessary. We want players to earn map completion and bonuses objectives and to feel good about having them. Cartographer's Seals worked directly against this.We have some ideas that we're discussing that should help on this front, and we'll let you know as they progress through internal testing. To be clear, our solution will not involve Cartographer's Seals coming back in the same form they were before.Map Mod Effect
A separate goal in 3.10.0 was to make Awakening Objectives more desirable. As we just discussed, map drops were at an all-time high so we didn't want to add more map drops to Awakening Objectives. Our plan was to move the popular Map Mod Effect increases to the Awakening Objectives in order to give them more of an incentive.You're completely right that Map Mod Effect isn't always positive for every build. For example it can ruin Ignite builds by making it impossible for monsters to be ignited. While map mods are designed to hinder your character, the Map Mod Effect can sometimes push it over a reasonable limit. We will make adjustments to those cases.If there are any other problematic mods other than ailments, please let us know and we'll look at those too.