Pagan Online Dev Tracker

We're introducing a singular issue hotfix. Servers will be down on 30 July from 13:45 - 15:15 UTC.
Client Pantheon
  • Fixed bug with error screen and profile wipe

If you were affected by this issue, please reach out to us on Discord so we can restore your progress!
https://discordapp.com/invite/paganonline Read more
It's all about BFP #2 with Tamara and Mirko in this week's Devlog. Find out what 0.6.0. will be made of, plus discover some things you probably didn't know yet about the Mad Heads.
A new mysterious entity joins the land of Rod... are you ready to seek it out?
https://youtu.be/eXXDsegAYt8 Read more
Servers will be down on 26 July from 05:00 - 07:00 UTC.
Another quick hotfix for ya. This time with fixes to items and crafting, the Hero Forge and the battle options, and of course those pesky drop rates.
Inventory
  • Fixed an issue where players could equip items of incompatible rank and type
  • Fixed an issue where fast pick-drop could place artifact in recipe tab 

Crafting
  • Fixed an issue where Materials tab would not show materials correctly while in crafting
  • Fixed an issue where amulet (or ring) could be duplicated, after swapping places in gear, while crafting 

Pantheon
  • Fixed issues with Hero forge and Battle options becoming unresponsive
  • Fixed an issue with friend list not saving new entry to the friend list 

Drops
  • Fixed an issue where drop multipliers sometimes didn’t apply to higher difficulties correctly.
Read more
We’re tremendously excited to announce that Pagan Online officially launches on August 27 2019, along with massive changes in both features and content – so massive that you’ll be forgiven for thinking you’re playing an entirely different game!
The best part is that this is just the beginning for Pagan Online, as the game will continue to develop and grow as an officially released game with regular updates. The game will launch with a price tag of 24.99 € EUR / $29.99 USD, and prices in other regions will also be adjusted according to regional pricing.  
After using Early Access to help us update and revamp a ton of systems and features in the game, we’re adding a lot of new content as well, which includes: 
  • A full story campaign featuring eight total acts, new zones and maps, and two new bosses
  • Click-to-move controls and full controller support – the game is and always will be designed with WASD in mind, but following overwhelmingly popular demand, we’ve extended the control scheme opti...
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The creative stuff AND the technical stuff - the next dev stream's got it all!
Watch Mateja and Mirko kick ass and take... questions. Grab some snacks because this one's going to be a big one with a big bonus news announcement.
Turn on your reminders now!
https://www.twitch.tv/events/55IJMH2yStqPqeCaB0a6ow Read more
Ahoy mateys! Have ye played Act VI yet? This week's devlog features the storytellers and masterminds behind the campaign, the narrative designers of Pagan Online. Almost spoilers free!
https://youtu.be/pJKgsXVukzY
Good evening Pagans. We just finished work on a big hotfix and QoL patch to be deployed Friday, July 19 at 14:30 UTC. Expect 1,5 hours downtime.
This patch brings regular server restarts which will significantly improve performance, and we're looking forward to hear what your experience is as a result. Drop us a comment to let us know! 
Heroes Anya's Swarm with Vortex modifier no longer causes issues in a boss fight
Anya's Bloodsucker no longer has negative life steal
Fixed a bug where Kingewitch’s Flamestrike crashed the game
Fixed a bug with Kingewitch’s Stomp Quick Recovery modifier
Pantheon Fixed issues with players unable to click “Battle Now” button, or enter the Hero Forge after “Battle Now” is unresponsive
Assassinations now count for mission block unlock
Hero models no longer linger in Pantheon after going into a battle
Pets no longer have overhead health bars in Pantheon
Arena Fixed issue with NaN items dropping in Gauntlet mission
Fixed issues with random game crash after finis... Read more
We're introducing a hotfix for the following issues with our BFP #1:
Heroes
Fixed Masha’s attack speed stacking (bug)
Fixed Valeria’s Smoke Bomb issue (bug)
Fixed Blood Ritualist's Bloodsucker audio issue (bug)
Pantheon
Fixed Mission block unlock issue (bug)
Fixed Hunt Quest items issue (bug)
Arena
Fixed Alchemy Cauldron (bug)
UI Fixed Item hover tooltip (bug)
Options
Fixed Options - Gamepad tab crash (bug)
Audio
Fixed Audio stutter issue (bug) Read more
BFP #1 is here and raring to go! Patch 0.5.0 will go live on 11/07 at 07:30 UTC. Downtime is 2.5 hours from 05:00 UTC.
Patch 0.5.0
BFP #1
“We are extremely excited to finally bring you the very first of our planned updates which we have worked so hard on over the last few weeks. Every single team member, from game design, to art and programming, all the way to QA went absolutely full-throttle in order to bring you the kinds of new features you can get really excited about. Of course, this is just the beginning of our BFP series, and we plan on making each BFP live up to its name. For now, we hope you’ll have fun picking and choosing different abilities for your heroes, complementing them with brand new items and just all-round wreaking havoc across the Land of Rod.
A lot of exciting and new features await you in this patch. From new hero abilities to new items and crafting, we truly believe that the upcoming changes will completely change the way you play Pagan Online.
However, the unin... Read more
You’ve seen the roadmap and you’ve been getting hyped, so it’s time to tell you all about Big F**king Patch #1 – which is coming next week!
Along with a new act of the campaign, wherein you’ll take a break from your land-lubbing ways to search the depths of the Land of Rod, the biggest changes to the game are to the loot and character progression systems. These are some pretty huge changes so let’s go into a bit more detail.
New loot and crafting system We want your shiny new weapons and items to be a labor of love instead of a chore, so we’re rebalancing drops and changing the way you craft. Firstly, the weapons and items you loot have been finetuned to have relevant stats and be useful immediately upon pick up if you choose to equip them. Gold and material drop chances will change and rewards for missions won’t just be materials any more, but new consumables as well. The drop chance for legendary items and recipes will also be decreased, but their stats will be improved to make up for... Read more
Spoiler alert: after our big roadmap reveal, Uros is back to announce our new devlog format, coming to you weekly.
https://www.youtube.com/watch?v=ACbAn4rI-Rs
Spoiler alert: By the end of summer
So, we spoiled you already but we couldn’t be MORE excited to share with you the fantastic news that we’re gearing up to leave Early Access! Now that the news is out there, we can take a deep breath and dive into the juicy details of what amazing things are to come and when. Gather round...
We’ve been listening to your feedback since November 2018 when we embarked on this journey together during our closed tests, the Trials. We’re now at a point where we know what the release version of Pagan Online should look like, as well as how long it will take for us to get there.
Our intention from the very beginning was to co-develop this game with you, our players. To do so, we’ve read everything you’ve written, whether it be on Steam, our community channels, social media, or from our focus groups and surveys. We have based our game design decisions on this feedback analysis.
The patches we’ve released so far have addressed some of the issues raised by you a... Read more
Greetings, Pagans!
Tracking down lots of issues can prove to be a difficult task, but with the support of all of you we are back with an update to some of the features which will improve your experience. You can expect small changes regarding the QoL in the party HUD, more balanced boss fights, and to have your rewards from slaying monsters and finishing missions in your inventory at the end of it.
The complete list of all the changes can be seen below. Gear up, as this patch has plenty of fixes that will help you become a threat that all of the Shroud will learn to fear.
Jovana Dubaić, QA team
Hero Power Balance
Fixed a bug where:
• Critical damage was not applying
• Anya’s Spinning Slash (RMB) was not reflecting projectiles
• Dameer’s Berserk during Kablar boss fight was permanent
• Vavvan was hitting too fast
• Abomination of Chernobog jumped on Kingewitch and floated above the ground or got stuck in the ground
• Morokh passive was not stacking.
Tweaked:
• Vavvan’s stat calculation.
What ... Read more
We promised you a hotfix soon, and here it is!
0.4.1. PATCH NOTES
  • Fixed game crash on item hover
  • Fixed endless message "Waiting for server to respond" when buying a potion
    Once again, thank you for your patience and cheers!
Game designer Tamaran takes us through the changes in Patch 0.4.0, including the balancing of heroes and enemies, and the brand new way to unlock heroes in whichever order you want: hero souls.
Jump in for some insights into what the team is working on right now!
https://www.youtube.com/watch?v=egfQiPzpYAw Read more
We are ecstatic to finally launch Early Access of Pagan Online on Steam and Wargaming.net for South-East Asia, Australia, and New Zealand!
This means Pagan Online Early Access is now effectively available worldwide, except for Japan, China and South Korea (which are in the pipeline, don't worry!).
“With Pagan Online, we are pushing the action RPG genre forward by blending classics with a fresh look on certain aspects,” said Jacob Beucler, Product Director at Wargaming. “We see Early Access as an opportunity to co-develop Pagan Online with players, and we are happy to have players from South-East Asia, Australia and New Zealand with us on this journey.”
We are so very excited that you get to play Pagan Online during Early Access, an extremely important time for us and for the game. Player feedback is crucial to us and we are looking forward to hearing your thoughts – the good, the bad, and the ugly. Now that you're able to play, you'll be able to get Archmage Woodward, the Early Access ex... Read more
We will be introducing Patch 0.4.0 on June 13 2019 at 06:30 UTC.
Servers will be down between 05:00 and 06:30 UTC while we deploy the patch.
Greetings Pagans,
It’s been two weeks, so it’s patch time! With this patch we’re introducing a change that we know new players especially will love – a way to unlock heroes in a way that ISN’T predefined. This patch also has plenty of fixes, balancing, and a bunch of new enemy affixes.
The pain is coming! We are still hard at work with many great features like the ability tree rework, more content and missions, items, and gameplay loops. Watch this space for more updates on our progress.
Emil aka Easymode, Lead Game Designer
HEROES As always, we monitor heroes and make changes where needed. While we are currently happy with the amount of time it takes the average player to unlock all heroes, we recognize that making them gated in such a linear fashion is pretty frustrating, so we are doing something about that. Enter... Hero Souls.
Hero Souls
• Instead o... Read more
We will be introducing Patch 0.3.1 on June 5 2019 at 06:00 UTC.
Pagan Online will be unavailable between 05:00 and 06:00 UTC while we deploy the patch.
0.3.1. PATCH NOTES
  • Critical damage fixed
  • Legendaries and reforging fixed
  • Chances for Legendary blueprint drops has been reduced from 25% to the correct 5% in level 40+ missions
Read more
Hey folks! As you've noticed, some bugs have made it into this patch. Here is why, and how we're going to fix it.
Critical Damage is not working as intended.
By making a better formula for critical damage calculation, we actually introduced a bug. Our intention was to make critical hits always better than regular hits because in theory crits could be smaller values than normal hits. We did that but screwed up the formula and now bonus damage does not apply when doing critical hits.
Some Legendaries cause game freezes.
This is because some of the equipped legendary items were not read properly by the database at moment of patching and were corrupted. That resulted in reforge freezing the game in those cases.
Mission rewards are way too good.
We had a flaw in system where all level 40+ missions had a much bigger chance to drop legendary blueprints. We're fixing that, and chances will be lower - down from 25% to 5%. More importantly, some of those legendary blueprints werent supposed to be ob... Read more
We will be introducing Patch 0.3.0 on May 30, 2019, at 06:00 UTC.
Pagan Online will be unavailable between 05:00 and 06:00 UTC while we deploy the patch.
MAKE LEGENDARIES LEGENDARY AGAIN!
I’m very glad to announce another patch, which will address a few key issues we’ve recognized as a recurring theme in the massive feedback you guys have been providing. Among other things, we’re making some changes which should increase the gameplay impact of legendary items; we’re amping up the challenge on higher difficulties; and we’re giving new players an option to change their starting hero much sooner. We’ve also been working on enhancing the co-op experience, making balance tweaks, further polishing the visuals/audio, and, of course, squashing bugs.
Right now, we’re focusing on improving the game’s stability and bringing you new content, along with new ways to play and experience the realms of Pagan Online.
Our team of audio Pagans is cooking up some fresh music and sounds, including area-spec...
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