Pagan Online Dev Tracker

With Christmas creeping nearer and Santa stealing all the glory, we decided to give out some gifts of our own to spread some cheer.
In this patch, we introduce some highly requested balance changes, fix a large number of bugs, and introduce new tools for challenge: Steam achievements and post-battle stats. We’ve also decorated the Pantheon and introduced holiday-friendly login and loading screens. Last but most certainly not least, in the spirit of giving, we added a new pet to the game: Sasha of the Far East!
The seventh in a line of reincarnated hero companions, the proud Sasha will only accept the greatest of champions as her ally. She does accept snacks as payment, though.
Pet bonus: Drop chance increased by 10%. To acquire our latest pet, log in between December 19th and January 9th.
Steam achievements Steam Achievements are now live!
Roll up your sleeves and get to earning 123 new achievements in Pagan Online to show off to your friends.
Hero level achievements will be retroactive.... Read more
We've been looking forward to this one since the first days of our Trials - and now it's here! After some work on stability and backend, we're raising the party size to a maximum of 4 players with Patch 1.1.1. and adding some Quality of life improvements to support this extended feature. Grab a handful of friends and take on bigger, badder challenges starting tomorrow.
COOP
  1. COOP parties are now from 2 to 4 players.
  2. A Revive option has been added to COOP.
  3. Spectator mode has been added to COOP.
BUG FIXES We also took the opportunity to add bug fixes and improvements.
  1. Survival and defense wave timers are shortened if the wave is cleared with a lot of time remaining.
  2. Fixed an issue with geo blockers in expeditions.
Read more
We are very excited for this patch, where we will be bringing you a highly anticipated feature - campaign co-op! While we didn't set out to have the campaign available for multiplayer, and we built it as its own solo experience, we saw your overwhelming feedback requesting it and decided that it was worth the time and effort to bring it to the game. This was no small endeavor as we had to overhaul some major aspects of the experience, but we are happy to say that you will finally be able to partner up with a friend and live through Pagan Online’s adventure together.
As Halloween is almost here, we are also bringing some of that spooky spirit to the Pantheon as well as a new companion, available exclusively this week.
Alongside more fixes and implementations, we continue our work on stabilization and optimization of your online experience - and we also hope to be able to bring you even more ways to play together soon!
The Pagan Online Team
CAMPAIGN CO-OP We worked hard to deliver this f... Read more
Let your School of Magic colors shine in the Hero forge! While the team finishes and polishes Campaign COOP, we're bringing you one more hotfix- packed with localization improvements, a COOP bug fix, gamepad v2.0, and more. 
Read the full notes below!
Controller
Controller support improvements v2.0
Easier loot pickup  
Target decal
  • Moving Target decal now follows the camera position - not a position on the map
  • Activating abilities with target decal now rotates the hero toward the decal instead of toward the cursor
Targeting closest enemy
  • Implemented logic of targeting the opponent closest to the player by placing the targeting decal on the closest opponent the player is facing (or the closest in general if there is none in line of sight)
Targeting with Hector's abilities
  • 2-Rats Ability - target decal added
  • Oil Spill - target decal added
Confirmation Dialog for gamepad support
  • Battlefield Hero confirmation (a dialog appears at the end of Battlefield to confirm the choice of hero)
  • Survival / ...
Read more
Emil and Mirko take you through the philosophy and our approach to game design for Pagan Online. Want to know how the Mad Heads go about level design, or making new heroes? Don't miss this look inside the development process.
HEROES Elden
• Fixed Elden’s stats
• Added damage to Sleet Slide
• Polished emotes.
Hector
• Added option to cancel Flamethrower channeling
• Fixed an issue where Scrap-o-Tron availability was not accurate
• Added oil spill burn buff
• Polished emotes.
Valeria
• Fixed the issue where Valeria’s Chakram would not deal damage to environment interactables.
Anya
• Fixed an issue where Altar of Gore was not shown while being used on enemies with stun immunity.
Masha
• Polished Masha’s Usud death scene
• Can now move while casting Tarot of Destiny
• Fixed the stacking for Deadly Dance.
MISSIONS • Added recipe chest spawns for lower tiers
• Burning and poisoned statuses now deal damage
• Implemented small changes to Crypt Forest map
• Fixed campaign mission "Morana's Sanctum".
ENEMIES • Fixed issues with Specter.
CRAFTING • Fixed Legacy rank and level requirement for certain Legendaries.
• The Shroudborne legendary now does only Sunfire damage
• Fixed an issue where Morana's Sacrifice legendary ward has Strength ... Read more
HEROES Dameer
  • Fixed an issue with Vavvan dying quicker than he should.

Lukian
  • Fixed an issue with click to move, where it could prevent dialogue in mission ‘One for the Road’
  • Fixed an issue where Lukian’s primary attack dealt double damage to targets instead of single damage.

ENEMIES
  • Implemented a cap on monsters’ critical damage bonus stat.

STATS
  • Removed Strength as an implicit stat from legendary ward Shroudborne
  • Added Critical Damage reduction as an implicit stat on all tomes
  • Increased Legendary item drop chance in Gauntlets
  • Increased Legendary blueprint drops from Tier 3 and 4 Elites.

SOUND
  • Fixed various voiceover bugs
  • Implemented new music for final boss battle
  • Improved player character ability sounds
  • Added various missing sound effects.

CAMPAIGN
  • Added visual polish to final boss fight
    ]
  • Made balance tweaks to final boss fight.

INVENTORY
  • Fixed an issue with duplicating items in Dukat’s store
  • Removed the ability to open the inventory in the tutorial.

CRAFTING
  • Removed poss...
Read more
It was a long journey that happened in a flash! In this Devlog, we reminisce about our road to release and what we have achieved since the game went into Early Access.
With our official launch, a new journey begins.
https://youtu.be/JtahM0PSpEw
During August 21 - 25, members of the Might & Glory Club had the chance to play the release version of Pagan Online before official launch, and they created a ton of {LINK REMOVED}great content in a number of languages with it! We loved going through everyone's videos and streams, and we hope you did too.
Without further ado, the Legendary Heroes of the Might & Glory Club are...
{LINK REMOVED}VASERATI - a super creator and Pagan Online community legend who enjoys doing crazy challenges and regular giveaways on stream.
{LINK REMOVED}ONGLOR - a dedicated Guardian over on the Discord channel and a long-time content creator. His streams are full of build guides and helpful tips and info.
VULKAN - a pretty talented streamer we think is on his way to great things. Always expect to see quality coverage of games in his videos and streams.
Congratulations, folks! We will be in touch with you this week, and as for the mighty heroes featured in as Heroes of the Day, each of you will gain a plac... Read more
We're introducing Hotfix 1.0.1. on September 3, 2019 at 06:30 UTC. Expect 1,5 hours of downtime.
Bug fixes
Client
Stash wipe issue — Fixed
The client now waits for save games before replicating the stash
A loading screen will not be removed until stash is replicated fully
Controller issues — Fixed
The cursor hides automatically once we enter the arena or when the encounter starts
The cursor will be shown after opening the inventory or in-game menu in the arena
COOP issues — Fixed
You can now suggest party again even if the previous suggestion is canceled
Crafting issue — Fixed
Recipes will be removed immediately after crafting Read more
We are incredibly pleased and excited to announce that Pagan Online is officially out as of today! This is just the beginning, so hold onto your seats.
So why should you buy Pagan Online?
Here’s a quick rundown of some of our favorite features:
  • A full 60 hour story Slavic myth-inspired campaign featuring eight acts, a ton of zones and maps, and God-like bosses (literally!)
  • WASD, click-to-move, and full controller support
  • Co-op game modes
  • Three levels of difficulty
  • Two brand new playable heroes, bringing the total to 10 - Elden, a quick and nimble dual-wielding ice construct; and Hector, a gunslinging scrapper who uses dirty tricks on the battlefield
  • Skill trees for every hero - play around with builds by improving, modifying, and unlocking entirely new abilities
  • A deep crafting and drop system - use recipes to craft the almightiest of weapons and gather item sets to boost your kit and aesthetic
  • Speaking of almighty weapons - work your way up to Legendary and Fabled weapons by completi...
Read more
We will be introducing Patch 1.0 on August 27 at 06:30 UTC. Servers will be down from 05:00 to 06:30 UTC.
Pagan is Online – Patch 1.0
Greetings Pagans,
Today is the day! The culmination of a three year long journey - the release of Pagan Online!
Our pure passion and your feedback drove us to improvise, adapt, overcome. It helped us bridge the gap between the demo and this new hardcore beast of a game that is Pagan Online.
It’s been a hell of an experience for every single one of us. Every texture, every animation, every piece of user interface, every line of code has a developer behind it that is grateful to have the opportunity to share it with you all. Those of you who joined us in closed tests and then in Early Access, you have made us better developers.
We will continue to listen and improve with every iteration. We have a lot of plans for the future of Pagan Online and a lot of cool ideas that we’re excited to share with you in upcoming updates.
With great pride we present to you... Read more
Meet our programmer triad! Voja, Vlada and Damir have much to say about some top subjects of interest from the Community: optimization, CO-OP performance, campaign CO-OP, and more.
Watch it in full here!
https://youtu.be/95G8zLKsIn0
Get your hands on exclusive game content and great prizes at our booth.
WHERE? Hall 8.1, Booth A031
WHAT? ↓↓↓↓
BUILD Be one of the very first people to play the release version of the game before it’s out!
CONTESTS Win some fantastic merch with the two contests we’ll be running from the booth daily! Take a selfie with a Pagan Online celebrity – the little critter who likes to tease you with THOON – and the best or funniest one will take home goodies. You can also win big by testing your mettle in one of the hardest game modes the Pantheon has to offer, if you dare.
Please note: if you are a winner, you will be required to come to the booth to pick up your prize.
PETS If you try the game at the booth, you will get a gamescom exclusive in-game pet – Decimator, The Death of Worlds. Of course, not everyone can be there in person, so it’s only fair that if you log in to the game during the week, you too can grab a time-limited pet, the Mighty Mut!
CO-OPERATION WITH SABATON The Swedish Pag... Read more
Servers will be unavailable from 05:00 - 06:30 UTC.
Bug fixes
  • Unintended items from upcoming content have been removed. Sorry for the spoilers! 
  • We fixed an issue where the introduction movie caused crashes. 
  • The Knowledge shrine now gives potency points as intended. 
  • The mission "Vulture and Scavengers" has been fixed. Now spawning angry hordes as intended! 
  • Gauntlet chests now give loot, as they should.  
  • Seriously, sorry for the spoilers. We removed some exclusive Gamescom items from the game. 
  • Wolves have been undomesticated. Dameer’s "Feral Souls" ability now works as intended. 
  • We gave some visuals a coat of debugging paint. Act V: The Last of their Kind now displays as intended. 

Balance
  • Knowledge Shrine and Shroud Cage spawn chances have been increased! 
  • Rewards for endgame missions have been rebalanced. This adds a higher chance of getting better quality items. 
Read more
Hey folks! I'm doing an AMA on Reddit tonight to answer all your questions about the Might and Glory club and more. AMA?
https://www.reddit.com/r/paganonline/comments/cpedw7/im_sasha_jp_and_tonight_im_here_to_tell_you_about
With heaps of new content out and still to come, it's a great time to talk about QA. Find out what the team is working on and how they deal with those pesky bugs in this week's Devlog.
https://youtu.be/Q7vnsRWeUv8
Pagan Online wouldn't be what it is without you, and we want to do more than just say thanks. Find out more about the Might and Glory club here: https://www.reddit.com/r/paganonline/comments/co401y/pagan_online_might_glory_club_ama_with_sasha_jp/ Read more
We will be introducing Patch 0.6.0 on August 8 at 06:30 UTC. Servers will be down from 05:00 to 06:30 UTC.
07/08 @17:30 UTC: we were so excited to share these today that we forgot a couple of additions, so we are adding a quick update to these notes! Legendary items drop rates have been boosted, and a new party chat has been implemented.
"Greetings Pagans,
Big… friendly patch 2 is upon us. With this patch we are bringing some more love to the endgame. Our main goal was always to have a polished first time user experience and while we continue to work on that, we really want to give players something to chase when they reach endgame.
The first iteration of the system includes meta loops to chase recipes, potency points, item origins, and ways to roll fabled powers on your legendary items. With this in mind we have reorganized missions after level 40; some regular missions are now assassination missions and we’ve added more of the regular missions to fill in the blanks.
We continue to build u... Read more
We have a full house for this patch day! Damir, Petra, Mateja, Sasha and Mladen will be looking at the freshly deployed 0.6.0. patch on live servers and answering your questions about art, gameplay, lore and more!
Hit ❤️ for a reminder on Twitch!
https://www.twitch.tv/events/0xGtNRYcRjmpg4xQ6A0E1g Read more
Slavic history has known no shortage of hardship. From the blood and tears, out of pain and suffering, emerged a colorful and majestic art tradition where humor and sadness intertwine.
Today, art directors Ivan and Nikola share how their roots inspired the vision behind Pagan Online.
Check out the full Devlog! 
https://youtu.be/TYBPKB5GuQY Read more