RT @Rune_Drawer: WIP animation of new foe
#IndieGameDev #screenshotsaturday #aseprite #pixelart #DespotsGame http://pbs.twimg.com/tweet_video_thumb/EVWEh5eXYAAo-Dz.jpg
RT @kaimatten: A 16 bit #pixelart demake of the #FF7Remake
The 7th Heaven bar with Tifa's theme.
#FinalFantasyVIIRemake https://t.co/fEEYh…
@Revolt3r @Der_Kevin The other thing I'd like to note about comparing JSON to EasySave is that, generally, there's a bit of workload on your part to make schemas to easily read/write the JSON. With easysave, you just call their functions with the correct type specified. Something else to consider.
@Revolt3r @Der_Kevin And by game data, I mean, tuning stuff which isn't changed by the player. Stuff I import from google spreadsheets. Not game data that gets saved. Just in case there is some confusion there.
@Revolt3r @Der_Kevin Yep. JSON is great. I use it for all my game data. It's just slower if you're saving out large amounts of data. For example, my game saves out 300k - 1m world blocks. So, I need to stream data to binary.
@GreyAlien Heck yes! Nice work, Jake.
@Revolt3r @Der_Kevin Here's their documentation which should address any of your concerns:
https://docs.moodkie.com/
It has very clear code examples.
@Revolt3r @Der_Kevin My one warning is that, there are times where you have to accept that the save won't be backwards compatible. Usually, this happens if you change deep-down coding structures. In which case, you should be in early access (like I am!) if you're making big sweeping changes like that
@Revolt3r @Der_Kevin I use the faster method of streaming where you save/load in a linear order that doesn't change. This makes backwards compatibility harder but not impossible. What I do when adding/removing save/data in new versions is do a simple version check as seen in the pic. http://pbs.twimg.com/media/EVGPx28U8AEpdGJ.png
@Revolt3r @Der_Kevin Great question. Depends on the method of saving you choose. Easy Save lets you use 'tags' which, as far I understand, provides backwards compatibility. You'd have to look into that aspect as I don't use that method because it's a bit slower when saving large amounts of data.
@Der_Kevin I use this and it's really easy to setup and saves pretty fast:
https://assetstore.unity.com/packages/tools/input-management/easy-save-the-complete-save-load-asset-768
Also has a slew of features like obfuscation.
RT @JDonaldson_art: My free landscape painting mini-course is now open!! Come along and enjoy! This is a fun, Inspiring, educational and jo…
@AnderssonKev Ha! Incredible gif
RT @klemen_lozar: No keyframes! Trying to achieve a lot of character and physicality with completely procedural animation systems. Driving…
RT @UniverCurious: Valais Blacknose sheep look like magical faceless creatures from a fantasy novel
Source https://youtu.be/haEeh2kR85g https:/…
RT @munificentbob: Friends! The last chapter of Crafting Interpreters is here: http://craftinginterpreters.com/optimization.html
Four years, 281 illustrations, and…
RT @TheeMaryWilson: This is by far the best TikTok I’ve seen http://pbs.twimg.com/ext_tw_video_thumb/1246252954425974784/pu/img/YPbjz02bFH3Idacs.jpg
@clint_tasker *world imploding around us* ya, but what about that skort
@matttwood You look so concerned. Haha. But it actually turned out great. Wish I had family at my house to cut my hair!
@RaymondDoerr That arcade machine is sweeeeet.