Odd Realm Dev Tracker

Hmmm, that's not good. I wonder if they are getting stuck on huge amounts of resources to check out. I would be happy to take a look at your save file to try and fix that up. I'll also do some tests this weekend with big resources amounts. Might be able to reproduce it without the save.
Hmm, ya, I wasn't able to reproduce the fishing starve/thirst bug. But it does sound like something is wrong if multiple people are starving/thirsty.
By any chance, are you able to send me your save file? I'd love to take a look.
If you can, the save files are here:
Location on Windows: C:\users\you\appdata\locallow\Unknown Origin Games\OddRealm
Location on Mac: ~Library/Application Support/com.Unknown-Origin-Games.OddRealm
Location on Linux: ~/.config/unity3d/Unknown Origin Games/OddRealm
It's the folder with the same realm name. And you can send them to [email protected]
No pressure to send it over. It's a big ask. I'll continue to see if I can reproduce this on my side. Read more
Thanks for letting me know. Fishing is the one and only looping job, so maybe something broken there. I'll take a look.
Hey gang. Just wanted to let you know I've uploaded some fixes for higher UI scales for windows. Will be updating osx/linux as well over the weekend.
Also, I just noticed that their starting HP is incorrect. It is supposed to be much higher. I'll have this tuned up for the next patch.
Edit: They used to have a higher starting level which would naturally give them a higher health off the bat. After the recent change everyone starts at lvl 1, and I didn't notice their missing HP buff.
Thank you for your feedback!
I do want the Ancients to be more of a challenge than the other races when it comes to hostile threats. This is to make up for the lack of upkeep they have in comparison to Humans. That said, seems like there are quite a few issues with gameplay mechanics that I need to focus on. i.e., traps not being reliable. And, I do have plans to add some more summons to help defend.
Out of curiosity, were you able to transform an Ancient into an Archenthrall? This transformation is intended to turn them into powerful fighters. Read more
Hmm, I haven't seen this one before. Are you able to reproduce the error or did it completely go away on restart? If so, the next time it happens, could you send me the log files (Player.Log and Player-Prev.Log). This will show any errors happening under the hood.
Those files are found here:
Location on Windows: C:\users\you\appdata\locallow\Unknown Origin Games\OddRealm
Location on Mac: ~Library/Application Support/com.Unknown-Origin-Games.OddRealm
Location on Linux: ~/.config/unity3d/Unknown Origin Games/OddRealm
I'll do some tests with the window to see if I can reproduce this on my side. Read more
Also, you can try lowering the resolution while in full screen window mode. This *should* increase the size of everything. Worth trying until I can fix the higher scale up.
Sorry about this. Will put a fix in for the next patch.
Yep, that makes sense. The modder will need to update their mod for the new version. Lots of things can change in the data, so it's pretty easy for the mods to need updating. That pop-up is just there to let you know which ones didn't load correctly.
Unfortunately, no steam key with this.
You can remove blueprints by right-clicking when the build menu is open. Right-click removes, left-click places.
Well, Caelum Oscula are unique in that they have a wider tree base. You'll need to clear the entire level of the tree to fell it.
You can change the priority of the job from the utility menu (U).
You assign a job and they never start it?
There's a Dirt Wall blueprint you can build to fill in dirt.
Use the Remove/Clear job to remove props, platforms, snow.
Alrighty. I'll see if I can reproduce this and fix it up. Cheers.
Send me the save and I'll take a look.
Select a settler, hit x, right-click the rat. This will tell the setter to force attack them. Then use the butcher job on the corpse.
Ya, it's a bug in the live version. I'll try to put out a patch soon.
Alrighty, I'll take a look. Thanks!