- Slowed down soil auger recipes
- Fixed rupu rocks not dealing damage inside target range
- Improve scattershot performance
- Fixed rupu rock trajectory mismatch between client and server
- Fixed soil auger not accepting water
- Fixed ancient towers POIs not spawning
- Fixed Falco ball mesh collision
- Kali Spires and Ancient City Optimization pass
- Disabled building auger on platforms, only walkers
Today Kali Spires will start spawning across the world. This will be our final static map through the conclusion of the test. As with Volcanyons, improvements and tweaks have been made to Kali Spires, but may require additional refinement as we learn what resources are too scarce, whether the designed activities are enough to keep people engaged, how walkers of all types are able to get around the map, etc.We really sincerely hope that everyone has enjoyed the test, even with all of the bumps along the way. There are a few more weeks to go still, but this marks a sort of halfway point, so we wanted to provide the community an opportunity to provide feedback.https://forms.gle/c5Kg4BzdmXobv7wj8This is a link to Google Form. This feedback is incredibly important and valuable to us. Please take the time to fill it out, we scrub it thoroughly and it is incredibly helpful in our decision making.New Features
- Kali Spires! And finally the appearance of Gogo for the first time on official server...
Mapping
Crafting
PvP Balance
- Improve POI spawning inside landscape
- Fixed small rock collisions on Volcanyons.
- Respawned all AC POIs and reduced roam rupu (200 -> 60)
- Respawned all Volcano POIs and reduced roaming rupu (400 -> 200)
- Allowed fire darts to be placed in ammo chests
- Added Brine to Volcanyons. Gathered from lakes around the map. Can turn into salt in clay pot.
- Respawned Canyon POIs and reduced roaming rupu (600 -> 200) and phemke (400 -> 300)
- Increase light/visibility on volcano
- Respawned all Cradle POIs + reduced number of roaming rupu (300 -> 100)
- Hide grappling belt charging station in tech tree
Crafting
- Reduced Triple Stitch armor XP. Increased triple stitch cost in chest (6 -> 12)
- Fix fire darts being too cheap in T3 WWS.
- Added recipe for ancient repair hammer
- Changed toboggan recipe to remove feathers
- Added potions to clay pot
- Fixed Apple Kambaro giving 40k XP.
- Set repair station input/output to 4.
PvP Balance
- Increased SS base damage (between where it was originally and last patch). Reduced ...
Greetings Nomads
Today is patch day and we’re pulling in a ton of requested changes and fixes that we’re super excited to share, namely Adding further improvements and content to the Volcanyon tile, adjustments to walker power and cap (specifically for larger clan cap tiles), changes to crew sizes, rigs, and a whole lot more.Unfortunately, there is some bad news - we have not yet received our Xbox certification. As a temporary solution, we are building a network compatible patch that should let Xbox players continue to connect and play the game, however, it is very likely that you will experience a bunch of new bugs as many of the changes we have made won’t be reflected on your client. On the bright side, we made the beatstick unlocked by default and made some changes to enable the tutorial, so progression should now be much smoother.While we received certification for the original S6 patch, there were some follow up issues which have prevented further certification until it’s all res... Read more
Today is patch day and we’re pulling in a ton of requested changes and fixes that we’re super excited to share, namely Adding further improvements and content to the Volcanyon tile, adjustments to walker power and cap (specifically for larger clan cap tiles), changes to crew sizes, rigs, and a whole lot more.Unfortunately, there is some bad news - we have not yet received our Xbox certification. As a temporary solution, we are building a network compatible patch that should let Xbox players continue to connect and play the game, however, it is very likely that you will experience a bunch of new bugs as many of the changes we have made won’t be reflected on your client. On the bright side, we made the beatstick unlocked by default and made some changes to enable the tutorial, so progression should now be much smoother.While we received certification for the original S6 patch, there were some follow up issues which have prevented further certification until it’s all res... Read more
Greetings Nomads We wanted to update you on what’s happening with the test as we’ve had some exciting content over the weekend along with a few speedbumps that we need to address. Tile Claims Proxy walkers have been seen roaming the Oasis! With the release of the Ancient City tile, we’ve started to see proxy walkers going down. Congratulations to Vanguard for being the first clan to claim a tile! This is our first foray into the new system and we’re looking forward to seeing the larger groups fight over control of their tiles. Hopefully this will add some much needed politics and governance for the smaller groups of players as well as some exciting and dynamic PVP events. Server Issues The servers are experiencing a lot of lag right now because we’re basically running them at maximum capacity. For this test we had a finite number of servers allocated to the game and despite our best guess, the population has grown larger than we planned for. This is why you might experience high ping ...
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Greetings Nomads
Another day in the wastes and we’re expecting to see another peak player count as we head into the weekend. We wanted to reiterate how excited we are to see so many of you returning to give the game another chance. With that, we have decided to release even more of what we’ve been working on with the introduction of Event Tiles! These will be a hotspot for PVP and players will only be able to spawn on them with a walker in the tile (No spawning in desert). So let's talk a little about what you should expect. Quality System With these new event tiles you’ll notice a Gold diamond marking the tile. This indicates it is a “Quality Tile” where colored variations of Green, Blue, Purple and Gold quality enemies and resources will start spawning. The tiles will last 2 hours and you’ll notice that these resources do not respawn and will show up at varying degrees of rarity. This season we wanted to make legendary difficult to find so we suggest you bring a rangefinder to scout... Read more
Another day in the wastes and we’re expecting to see another peak player count as we head into the weekend. We wanted to reiterate how excited we are to see so many of you returning to give the game another chance. With that, we have decided to release even more of what we’ve been working on with the introduction of Event Tiles! These will be a hotspot for PVP and players will only be able to spawn on them with a walker in the tile (No spawning in desert). So let's talk a little about what you should expect. Quality System With these new event tiles you’ll notice a Gold diamond marking the tile. This indicates it is a “Quality Tile” where colored variations of Green, Blue, Purple and Gold quality enemies and resources will start spawning. The tiles will last 2 hours and you’ll notice that these resources do not respawn and will show up at varying degrees of rarity. This season we wanted to make legendary difficult to find so we suggest you bring a rangefinder to scout... Read more
Greetings Nomads
It’s been 24 hours since the launch of the Season 6 test and we are so glad to see many returning and new players enjoying what we’ve done with the game. We wanted to take some time to go over everything we’ve learned so far and what we’re doing going forward to keep improving throughout this test. Canyon Tiles As many of you already know, we’ve released Canyon tiles a day earlier than we anticipated. This is largely due to the feedback we’ve been receiving from you in the community and we want you to know we’re listening. Hopefully this will show you we’re willing to make changes to the original plan when we see a better path forward for your enjoyment of the game.We want to keep the cradle tile in the game to some capacity as it’s a great starting point for players. Often in previous seasons we noticed you would just deathspawn off the tile completely and never visit it again. Further, it gives players the opportunity to fight each other and use the “stone age” tier... Read more
It’s been 24 hours since the launch of the Season 6 test and we are so glad to see many returning and new players enjoying what we’ve done with the game. We wanted to take some time to go over everything we’ve learned so far and what we’re doing going forward to keep improving throughout this test. Canyon Tiles As many of you already know, we’ve released Canyon tiles a day earlier than we anticipated. This is largely due to the feedback we’ve been receiving from you in the community and we want you to know we’re listening. Hopefully this will show you we’re willing to make changes to the original plan when we see a better path forward for your enjoyment of the game.We want to keep the cradle tile in the game to some capacity as it’s a great starting point for players. Often in previous seasons we noticed you would just deathspawn off the tile completely and never visit it again. Further, it gives players the opportunity to fight each other and use the “stone age” tier... Read more
Today we’re launching the final Test of Season 6. As some of you may already know, we’ve been working hard on the next iteration of the game with a complete overhaul of pretty much every aspect of walkers, progression, maps, crafting, content and balance, by listening to your ideas and feedback. To make the right choice and ensure the stability of the season, we will be starting with a full test immediately using the official servers, iterating across all maps and plan to finish in around 5-8 weeks in May, with the full launch of Season 6 shortly after.This test will be as close to the real content of the game as possible and we will be making sure to use this as an opportunity to take feedback from players in our Discord and Steam forums, as well as address any gamebreaking bugs or exploits we may find.This update brings lots of new content, activities and features that should hopefully incentivize more PVP and player interaction, while giving more protection to new players and smalle...
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Greetings, Nomads!
Prepare yourselves. We’re beyond happy to finally announce the plan for Last Oasis.This Wednesay March 26, 2025 at Midnight (00:00 EST) we will be taking the official servers down for maintenance. We expect this to last until Thursday March 27th, 2025 at 2pm EST when we will make the official servers live for the final Season 6 test. During this test, you should expect bugs, crashes, poor balance, and general unpleasantness. This test will also be available to all console players on Xbox.We expect the test will last for 5-8 weeks but this may vary. Season 6: Chapter 1
As many of you know, Season 6 is the product of the players. Between the three of us primarily responsible for the design and implementation of Season 6, we have well over 10,000 hours in the game, and many more thousands discussing it with and amongst you on Steam and Discord. Season 6 will be the most heavily tested season ever, with tons of changes directly influenced or suggested by you. We believe... Read more
Prepare yourselves. We’re beyond happy to finally announce the plan for Last Oasis.This Wednesay March 26, 2025 at Midnight (00:00 EST) we will be taking the official servers down for maintenance. We expect this to last until Thursday March 27th, 2025 at 2pm EST when we will make the official servers live for the final Season 6 test. During this test, you should expect bugs, crashes, poor balance, and general unpleasantness. This test will also be available to all console players on Xbox.We expect the test will last for 5-8 weeks but this may vary. Season 6: Chapter 1
As many of you know, Season 6 is the product of the players. Between the three of us primarily responsible for the design and implementation of Season 6, we have well over 10,000 hours in the game, and many more thousands discussing it with and amongst you on Steam and Discord. Season 6 will be the most heavily tested season ever, with tons of changes directly influenced or suggested by you. We believe... Read more
We wanted to have a variety of Walkers available to players that all serve specific purposes. We also wanted to make sure that there were Walkers that fit many different play styles.

FIXES- Fixed Ballista sometimes dealing damage multiple times.
- Fixed issues with stacking effects of Craftsman Module reaching 100%.
- Fixed issues with stacking effects of Craftsman Module reaching 100%.
Nomads - today we are inviting you to the studio of our dear composer Michał Korniewicz. He will tell you about his creative process and how the music of Last Oasis was created. Meet the talented musicians that contributed and learn about the incredible instruments used to create Last Oasis soundtrack. Enjoy!

BALANCE- Increased clan cap water penalty.
- Adjusted player effects of vitamins.
- Added bonus effect details to module stacks.
- Buffed health of all walker legs.
- Added spawn timer delay for respawning in desert.
- Increased max quality for all resources to 100.
- Increased walker climber HP from 100 to 1000.
- Nerfed Sinus Destroyer vitamin effects.
- Nerfed Weightless Module boost from 20 to 10, boost is now capped at 90%.
- Made Bullrush Module boost use percentage value, changed the effect from flat 2 to 3%, capped at 30%.
- Decreased Forager Module max effective stack size from 100 to 10.
- Decreased Lumberjack Module max effective stack size from 100 to 10.
- Made Torque Module generate torque 50% slower, capped at 50% increase.
- Nerfed Watery Module gain per module by 50%.
- Hearth module reduces respawn cost by 2.5% per module, capped at 25%CLANS- Added Veteran rank - officer permissions without invite/kick.FIXES- Fixed some vitamins displaying incorrect effects.
- Fixed gun and tool po... Read more
- Adjusted player effects of vitamins.
- Added bonus effect details to module stacks.
- Buffed health of all walker legs.
- Added spawn timer delay for respawning in desert.
- Increased max quality for all resources to 100.
- Increased walker climber HP from 100 to 1000.
- Nerfed Sinus Destroyer vitamin effects.
- Nerfed Weightless Module boost from 20 to 10, boost is now capped at 90%.
- Made Bullrush Module boost use percentage value, changed the effect from flat 2 to 3%, capped at 30%.
- Decreased Forager Module max effective stack size from 100 to 10.
- Decreased Lumberjack Module max effective stack size from 100 to 10.
- Made Torque Module generate torque 50% slower, capped at 50% increase.
- Nerfed Watery Module gain per module by 50%.
- Hearth module reduces respawn cost by 2.5% per module, capped at 25%CLANS- Added Veteran rank - officer permissions without invite/kick.FIXES- Fixed some vitamins displaying incorrect effects.
- Fixed gun and tool po... Read more
OASES
WALKERS & CLAIMING
PRIVATE SERVERS
FIXES
- New oases will stay for up to 10 days instead of 7.
WALKERS & CLAIMING
- Limited deployed Proxy Walkers to one per oasis per clan.
- Made claim timer not pause when oasis is contested with other Proxies.
- Made enemy Proxies get destroyed when someone wins an oasis.
- Made Proxies always shared with the clan.
- Allowed favorited walkers without legs to autotravel on burn.
PRIVATE SERVERS
- Made Ancient Crafting Site always spawn on hard maps.
- Added ability to manage server bans.
FIXES
- Fixed claim timer getting stuck at 59:59.
We are happy to announce that private servers through our partner Nitrado are now available to everyone.Offers are available to be picked at the following link: https://server.nitrado.net/eng/offers/last-oasis More on the story Initially planned to be made available shortly after the release, Nitrado private servers distribution had been on hold as they would have been impacted by the same issues faced by the public servers during the Last Oasis launch. After having solved the issues afflicting the public servers, we have first entered a testing phase to ensure private servers stability, followed by a limited daily distribution of accesses to those who pre-ordered them. The latter phase has now been concluded, and therefore we can safely allow our partner Nitrado to open sales to everyone. On self-hosting Many players expressed interest into hosting private servers on their own machines. While at the moment we have nothing new to announce on that regard, we'd like to reassure you that ...
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BUILDING
BALANCE
INTERFACE
FIXES
- Disallowed building close to enemy walkers like with bases.
- Improved checks for walker collisions when building.
BALANCE
- Balanced weight of all equipment and buildables properly.
- Lowered number of times a single iron rock can be quarried to 7.
- Capped quality at 100 for the moment.
- Significantly buffed water bags; 100, 800 and 2000 slots.
- Lowered building costs of water bags.
- Disallowed placing items in Campfire output.
- Slightly nerfed Gas Bombs.
- Significantly nerfed Sulfur Bombs.
INTERFACE
- Added unique icons for all backpacks.
FIXES
- Fixed claimed event maps using a wrong formula for proxy bonus.
- Fixed incorrect pickaxe interaction with obsidian.
- Fixed sometimes not being able to interact with containers.
- Fixed clan cap display for non-activated maps.
FIXES
- Fixed small ancient fabricator sometimes not opening after crafting.
- Fixed harvesting too high quality with sawblades.
- Wiped all existing iron from the game (in cases of significant quantities - together with walkers it was in)
- Added water evaporating over time from non-water containers.
CLANS
MAPS
CHARACTER
STRUCTURES
CREATURES
SOUNDS
INTERFACE
VISUALS
FIXES & OPTIMIZATION
- Added clan joining cooldown after leaving one.
- Added clan limits to some oases.
MAPS
- Added asteroid craters with iron rocks.
- Enabled oasis burning feature.
- Added new variations of oases.
CHARACTER
- Added nets throwable by hand.
- Added camera offset setting.
- Improved stability of grappling hook.
STRUCTURES
- Adjusted Repeater's rate of fire.
- Added smooth camera transition when manning.
CREATURES
- Improved various Nurr animations.
- Balanced Nurr behaviors
- giving up quicker, etc.
- Improved mob collisions against walker legs.
- Made creatures not spawn close to player spawn areas.
SOUNDS
- Added new sounds to lootsite interactions.
- Adjusted sounds of walker climber.
- Various additional sound tweaks.
INTERFACE
- Tweaked character creation screen interactions.
- Made walker armor improvement value clearer.
- Made walker upgrades naming consistent.
- Added a bunch of new icons.
VISUALS
- Adjusted and unified walker wing cloth visuals.
- Improved various harvesting and other particles.
FIXES & OPTIMIZATION
- Optimized v...
FIXES- Fixed packing bug resulting in item duplication.
- Fixed walker legs being difficult to build.
- Fixed a crash related to large structures on maps.
- Fixed walker legs being difficult to build.
- Fixed a crash related to large structures on maps.
Nomads,We have released the Last Oasis soundtrack! You can already buy it on Steam at the following link: https://store.steampowered.com/app/1278610/Last_Oasis_Soundtrack/To celebrate, we have also put the game on sale starting NOW! The promotion will continue for the next 72 hours. Share the word with your friends!There's more! In honor of the Last Oasis Soundtrack release, we wanted to share a devlog that details how the sounds of the Oases came to be. Michal Korniewicz, composer and lead sound designer, explains:https://www.youtube.com/watch?v=t6xgOXILYrMNote: Last Oasis Soundtrack is also available on the following platforms: Spotify, Amazon Music, Apple iTunes, Boomplay, Deezer, Pandora, Qobuz, Slacker Radio, Tidal
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