Greetings Nomads
Today is patch day and we’re pulling in a ton of requested changes and fixes that we’re super excited to share, namely Adding further improvements and content to the Volcanyon tile, adjustments to walker power and cap (specifically for larger clan cap tiles), changes to crew sizes, rigs, and a whole lot more.
Unfortunately, there is some bad news - we have not yet received our Xbox certification. As a temporary solution, we are building a network compatible patch that should let Xbox players continue to connect and play the game, however, it is very likely that you will experience a bunch of new bugs as many of the changes we have made won’t be reflected on your client. On the bright side, we made the beatstick unlocked by default and made some changes to enable the tutorial, so progression should now be much smoother.
While we received certification for the original S6 patch, there were some follow up issues which have prevented further certification until it’s all resolved. This is obviously not ideal, but the amount of critical bugs and balance fixes were piling up and we can’t wait any longer.
We will restore full Xbox functionality as soon as we are able.
Now, for the patch notes.
Gameplay
  • Made totem of power easier to understand on how to claim and loot it
  • Fixed canyon burnable chest rupu camp not taking damage from fire arrows
  • Made totem of power grapple-able to make pvp on top possible, as intended
  • Changed Beatstick to automatically unlock at level one
  • Changed desert mule weight multiplier from x15 to x3
  • Fixed some instances of scattershot meshing
  • Increased visual cull distance of Totem of Power
  • Made Scattershots lose up to 75% damage with distance
  • Reduced damage of slow boulders and damage dealt to very close targets
  • Made ancient fabricator make noise and smoke on use
  • Added horizontal scrollbar to trader screen to display more items
  • Improved networking with wingsuit for better optimization
  • Set throwstone to be craftable by default without unlocking from techtree
  • Removed worm egg from tincture recipe since it has worm oil already
  • Fixed Worm Tincture item description
  • Reduced scattershot damage vs players by 50%
  • Set projectile info widget to show effective damage instead of percentage vs each material
  • Hopefully fixing animation bug when unmanning turrets and freezing character in a pose
  • Restored cooked apple and corn recipes to use in Clay Pot
  • Made aloe edible again for emergency situations just like cactus flesh
  • Added new Magma seeds icon
  • Set items to show thirst increase by percentage rather than a flat number
  • Fixed magma seeds not being harvestable
  • Added sand as allowable resource in the Vault
  • Changed fiber bandages to craft 4 at a time per 1 ash
  • Added much longer grace decay period and increased the time between each decay
  • Changed woodworking stations to 3x4 instead of 2x6 input slots
  • Fixed Shaman’s Pit loot not being deleted upon looting action
  • Added visual and audio effects to Shaman Pit
  • Set Shaman’s Pit to spawn loot when tower is completed rather than when player spawns in
  • Fixed decals
  • Added missing asteroid events to Volcanyon tile
  • Reduced armor durability damage from Water Hose
  • Increased drop rate of module components
  • Replaced Tallow in short saw recipe to allow for use in canyon’s map
  • Fixed output size stack for Tier 2 and 3 Woodworking stations
  • Fixed inconsistent recipes for water between campfire and cooking pot
  • Added burning wood slabs in campfire/cooking pot to last for 10 minutes each
  • Disabled eclipse when trying to claim Totem of Power
  • Set driver cage weight to 2000kg (from 3000)
  • Reduced quality scaling with weapon damage
  • Nerfed quality weapon dmg and buffed quality armor and tool durability
  • Hid tier 2 and tier 3 stinger from tech tree
  • Fixed bug with Ballista rotation
  • Fixed throwable aloe bomb to use correct mesh and no longer explode
  • Fixed player thrown chalk bomb being gas
  • Improved draggable loot crates in Canyons
  • Improved server restart time
Walkers
  • Improve dinghy, stiletto, and toboggan cargo/packing interactable location and distance
  • Adjusted walker power and number of crew slots to coincide more with rigs
  • Fixed collisions on Anti Personnel Turret
  • Building on a walker will now auto-destroy structures on the walker not registering to a valid rig spot
  • Improve balang low speed power
  • Changed Camelop walker to require Magma seeds to lock crafting to Volcanyon tiles.
  • Added Chitin to Falco, Buffalo, Tusker and Hornet construction
  • Made domus and mollusk doors unlock at 50% HP, same as cargo inventory
  • Changed Proxy walker to only use clan power when it is not deployed
  • Lowered Proxy walker center of mass
  • Fixed lazaward glitching in landscape
  • Set walkers modules back to 100 slots by default
  • Teleport walkers packed in trade in lobby only if the tile is decaying, and not when the server is safely shutting down for maintenance
  • Optimized culling distance of walker structures
  • Optimized culling distance of walker legs and wings
  • Optimized LODs and drawing distance of all walkers
  • Reduced pebble hp to make walkers travel over them easier
  • Fixed collisions on bottom of mollusk to get hung up less often
  • Changed Heavy armored walker legs to Hard armor type
  • Removed ability to self-destruct PVP tagged and already zeroed walkers
  • Removed large rig spot from Stiletto Tier 3 rig
  • Removed large rig spot from Toboggan Tier 3 rig
  • Increased proxy walker weight capacity from 2000 to 8000
  • Cleared travelled location for proxy walker after successfully claiming the tile
  • Made walker cap less restricting for larger cap tiles
    (6 cap: 200)
    (12 cap: 250)
    (25 cap: 400)
    (50 cap: 500)
  • Fixed going over walker cap not affecting some walkers
Maps
  • Fixed some incorrect loot spots in Ancient City
  • Added quests and auctions to volcanyon map
  • Fixed missing trader spawns in Ancient City
  • Removed some duplicate things spawned in Ancient City
  • Maps will now hide player numbers when inactive
  • Improved huge rock collisions and LOD’s on Cradle
  • Added insects and cotton to volcanyon map
  • Removed fog from Volcanyon map canyons
  • Removed ceramic from Canyon asteroids and replaced with clay.
  • Removed meteor cores from cradle asteroids
  • Reduced iron ore drop rate of Volcanyon asteroids
  • Added small amount of chitin to Volcanyon asteroids
Creatures
  • Added swamp papak to volcanyon map
  • Added spawn chance to Rupu gates in Ancient City to add some variability
  • Removed Rupu Gate armor type in Ancient City
  • Fixed clear any rupu camp quest
  • Added small chance to gain rigs from various rupu camps
  • Added better loot options to creatures (Nurr will sometimes drop fang in a bag)
  • Added schematics drops to nurr and other larger creatures
  • Show detailed tool info on dead creature bodies
  • Fixed loot harvesting on Koa and Papak
  • Fixed Okkam body sometimes being destroyed by stray guns + melee shots
Modkit
  • Exposed some more variables to blueprints for Modkit users.