Last Epoch Dev Tracker

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We are excited to share that content creator and community member Zizaran will be hosting an event during the launch of Season 2 - Tombs of the Erased. The objective is to terminate Uber Aberroth with a Seasonal Online Hardcore Solo Challenge character. See Zizaran’s announcement of the event and the full details and rules of the event below:

Event Details and Rules

Zizaran has teamed up with Shopify Rebellion to create a pool of $10,000 to be shared among the first five to defeat Uber Aberroth. In addition to these cash prizes, we are providing five Woven Legend supporter packs for each of the top five.

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Eligibility

To be eligible to claim prizes from this event, you must defeat Uber Aberroth with a character that needs to be:

  • Seasonal
  • Online
  • Hardcore
  • Solo Challenge enabled (Solo Account Found and Solo Character Found are both eligible)

Additional notes

As our Patch Notes revealed, we have added a Seasonal Announcements System. The first ...

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Yea we’re updating lots of areas around the game over time. Replacing old enemies and VFX, updating sounds, improving lighting (you can see what we’re capable of now with the mono hub video you’re referring to https://youtu.be/9WruTK_UUu8), huge character animation update underway as well. You can be confident that over time the game is going to look and sound better and better as we never stop working and updating in that regard.

We used to have a lot more of these but we have been phasing them out because of the positioning issues it causes. We are working on those issues for future content updates.

Poison isn't as good as it was when it was completely busted overpowered.

You can scale poison damage by getting increases to appropriate damage. Generic, DoT and poison.

Sadly didn't get all the way to unity 6 with the update haha. But it should be easier to do more updates in the future.

Haha, apologies for all the butts. We haven't seen anything like this in our testing internally, at least for many months, so I suspect this is fixed with the upcoming release.

We do appreciate the bug report though!

This is possible. You just don't get a 6th ability on your bar.

Click the small footsteps icon on your left click slot, pick ability, pick which ability you want to assign.

Yep :slight_smile:

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it uses steam's auto conversion

Energy was received and patch notes completed! Redistributing remaining energy つ ◕_◕ ༽つ

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New Features

The Woven

Please see our Woven Faction & Monolith Updates blog post for an overview of these new systems and Endgame Faction.

Introduction

As we’ve been discussing in our blog posts, in Season 2, Travelers will have the chance to join the Endgame Faction known as The Woven - a group of worshipers devoted to the Weaver, a powerful Titan tirelessly working to create a perfect new world. Her influence has spread far and wide throughout the Monolith of Fate and its many Timelines, spawning new challenges - and new opportunities to gain power.

Tombs & Cemeteries of the Erased

cemeteries

Tombs of the Erased

  • Monolith of Fate Echoes have a chance to spawn a Tomb of the Erased, new procedurally generated side zones filled with new Woven enemies, new rewards, and their own unique boss.
    • Developer Note: This is our first deployment of our brand new procedural content generation system. We’re excited about this development milestone, as procedural generation will enable us to produce more va...
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Champions

  • Added a new class of enemy, “Champion”, to the game. Champions are a subset of Rare enemies, with unique names and more powerful abilities. 20 Champion enemies have been added for Season 2 across the game.
  • Champions will be larger than other enemies and have an orange highlight to distinguish themselves as a Champion enemy.
  • Champions are based on existing enemies but have added and altered abilities.
  • Each Champion has three random mods, a prefix and suffix like other rare enemies, and a new Champion mod that grants it an extra ability.
  • Champions can spawn in the Campaign, in Dungeons, and the Monolith, but they only spawn in areas of level 6 and above.
  • Champions also always drop an item with a sealed Champion affix that depends on the Champion’s mod. For example, a Volcano Champion will always drop a belt with the “Volcano Champion’s” affix.
    • Champion affixes are a subtype of personal affixes and, as such, cannot exist as shards.
    • Items with Champion affixes are always Rare...
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Sentinel

The Sentinel class has been updated significantly with an aim of making the class more fun through many skill changes, and more powerful and varied through new and updated passives, skill trees, a rework of Time Rot, and more.

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Passives

Sentinel Passive Tree

  • Fearless grants 5% Increased Health Regeneration per point (from 10%).

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Forgeguard Passive Tree

  • Added a new Forgeguard node, “Forgemaster’s Might”, that allows you to equip a shield alongside a 2h sword, axe, mace, or spear. While you have a two handed weapon and a shield equipped, you and your minions deal 20% less Damage and have 10% less Attack and Cast Speed, and Haste instead grants +10% Block Chance. Requires 45 points in the Forge Guard Passive.

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Paladin Passive Tree

  • The first mastery bonus grants 1.5% More Damage per 10% remaining Health (from granting Increased Fire, Lightning and Physical Damage equal to your remaining Health).
  • Defiance now has a 5 point thr...
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Skills

Volatile Reversal

  • Volatile Reversal’s base functionality has been reworked. It is now a combo ability where the first cast jumps you forward in time to your target location and attacks in an area around you. You can recast within 3 seconds to jump backwards in time to your original location and attack on arrival. The skill has a mana cost of 12, and a 6 second cooldown which continues recovering while the recast is available. Added damage applies to the attack at 200% effectiveness. The skill’s tags are void, melee, area, movement, traversal, strength, vitality. It gains 4% increased melee damage per strength, and +2 spell void damage per vitality.
  • Volatile Reversal’s tree has been reworked:
    • Immutable Past: Volatile Reversal’s second part of the combo is removed, but deals 10% more melee damage and has 20% increased melee area.
    • Termination: 8% more damage per point.
    • Future Focus: The second combo ability now jumps forward in time to your target location, instead of backwards....
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Smelter’s Wrath

  • Now has 600% damage effectiveness (from 450%).
  • The baseline effect now grants more damage based on charge, up to 100% more damage at maximum charge (from 50% more hit damage per second spent charging). This means that reducing your charge time will no longer reduce the benefit received from this effect. Effects in the tree which are “for each second chanelled” remain unchanged.
  • Mana cost reduced to 30 (from 35).
  • Liquefy grants Furnace 100% chance to shred armor per second per point (from 40%).
  • Tempered Blow grants 15% more damage per second spent channelling per point (from 12%).
  • Stinging Steel’s grants +5% critical strike chance per second per point (from +1% listed, +6% actual) and now also grants +5% critical strike multiplier per second per point. The description and statlines have been clarified to state they grant additional critical strike chance and critical strike multiplier.
  • Vulcanic Mastery now grants doubled critical strike chance when fully charged (from ...
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Mage

Passives

Runemaster Passive Tree

  • Fixed a bug where Order’s Imposition’s threshold bonus was granting Brand of Deception either 5% or 6% more damage per 1% global shock chance based on points allocated, despite stating it grants 1% more damage per 1% global shock chance. It now grants Brand of Deception 6% more damage per 1% global shock chance.

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Sorcerer Passive Tree

  • Lost Knowledge grants 1 ward per point per 30 current mana (from 15 current mana).
  • Arcane Current’s threshold bonus grants Static Orb +100% chance to inflict Spark Charge on hit (from granting +100% Spark Charge chance to any skill which costs at least 40 mana).
  • Fixed a bug where Arcane Current’s threshold bonus was applying at 3 points invested, instead of at 4 as displayed.

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Skills

Arcane Ascendance

  • Arcane Ascendance now ends whenever you use a movement ability.
  • Fixed a bug where Arcane Absorption incorrectly counted self-inflicted ailments as hits.

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Black Ho...

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