Posts by EHG_Kain

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This patch requires a client update. If you do not see the update right away, please fully close and re-open Steam.

Bug Fixes

  • Fixed a bug where Lizards could be spawned multiple times in Vault of the Barnacle
  • Fixed a bug where Evade didn’t have priority over other skills in Online play (bug fix still pending for Offline)
  • Fixed an issue where Loot Filters with a large number of rules would cause a frame hitch when opened
  • Fixed a bug where Smite MTX was removing the visuals for Fissure
  • Fixed an issue where Tombs minimaps could fail to load
  • Fixed an issue where Primal Wolves did not transition properly resulting in too many wolves (even if you can never have too many wolves)
  • Fixed an issue where projectiles could linger in online play
  • Fixed an issue where the level Ladder was displaying users in the wrong order after level 100
    • This automatically fixes new level 100 entries. Existing level 100 entries will be fixed manually over the next day.
  • Fixed a rare issue where a player character...
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The first Travelers have reached level 100 in Eterra! Uber Aberroth is continuing to hold strong however, and is still awaiting his first real challenger.

We’d like to congratulate the following players for hitting level 100 first in Standard, and Hardcore:

ToTE_First100_Hardcore_Roady ToTE_First100_Hardcore_Roady1080×1080 120 KB ToTE_First100_Softcore_OutsideDaBox (2) ToTE_First100_Softcore_OutsideDaBox (2)1080×1080 129 KB

We hope everyone is enjoying Season 2 and thank you for your great feedback, as well as submitting bug reports whenever you come across an issue. We’re hard at work on all the reports, and are preparing a patch for next week with approximately 100 fixes and improvements.

We’re watching closely to see who takes Uber Aberroth first, and wish all participants the greatest of luck!

Have a great weekend Travelers, and may Eterra watch over you

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This hotfix requires a client update. If you do not see the update immediately, please try fully closing and reopening Steam.

Bug Fixes

  • Fixed performance issues related to loot filters and related UI elements
  • Fixed echoes not counting as failed in some cases
  • Fixed keys from cycle stashes not merging into legacy stashes
  • Fixed echoes not reducing rewards and enemy density and adjusting shrines on repeat attempts
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Travelers,

In less than 48 hours, Last Epoch, Season 2 - Tombs of the Erased will be live!

Here is a quick recap of what is coming in Season 2, all the official announcements, and what to expect on Launch Day. Let’s jump into it!

April 16th - 11 am CDT (GMT-5): 24 hours of downtime will commence while we deploy all of the changes coming in season 2. At this time, the online services will be unavailable. You will still have access to play Offline, and all of your Online progress will be preserved.

April 17th - 11 am CDT (GMT-5): Servers will go live. At that time, the supporter packs will unlock, and you will be able to purchase them from the Steam Store or your favorite creator’s store (if they have them enabled). Twitch drops will go live for creators to begin streaming and their communities earning cosmetic rewards 2025-04-18T00:00:00Z. However, those cosmetics will not be active in Last Epoch until Season 2 launches.

While we are v...

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Energy was received and patch notes completed! Redistributing remaining energy つ ◕_◕ ༽つ

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Bug Fixes

Bug Fixes - Performance

  • Reduced FPS hitches related to enemies, including when spawning enemies in Echoes and when spawning in loot lizards.
  • Cleaned up and optimized the models for 30+ bosses, mini-bosses, and enemies throughout the game to improve performance.
  • Improved performance of passive tree panel.
  • Improved performance when opening inventory, stash, and forge panels.
  • Improved performance around creating new stash tabs with large/full stashes.
  • Improved performance when opening the skills panel.
  • Improved performance when opening the materials panel.
  • Reduced stuttering due to enemies loading into scenes, particularly in Offline mode.
  • Improved loading of enemy assets, minimizing frame drops when enemies spawn.
  • Slightly improved performance of switching tabs in the stash.
  • Improved instances of lag related to opening tooltips of items on the ground.
  • Fixed a hitch that could occur after having the game paused for a long time.
  • Reduced game lag when talking to NPCs.
  • Improved g...
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Visual and Sound Updates

Skills

  • We began a long-term overhaul of all the player combat sounds, starting with the Acolyte. The primary goal is to enhance the weight and visceral feel of combat, most notably with the skills:
    • Rip Blood.
    • Marrow Shards.
    • Hungering Souls.
  • Updated SFX for the following skills and variants:
    • Fireball, Channeled Fireball, Infernal Shade, Lightning Blast, Channeled Lightning Blast, Gathering Storm, Hungering Souls, Marrow Shards, Rip Blood, Rive, Vengeance, Tempest Strike, Swipe, Gathering Storms, Harvest, Melee Flurry, Melee Puncture, Dancing Strikes, Melee Cinder Strikes, Shadow Cascade, Shatter Strike, Reap, Serpent Strike, Shatter Strike, Cinder Strikes, Mana Strike, Multistrike, Synchronised Strike, Earthquake, Enchant Weapon, Symbols of Hope, and Volatile Reversal.
  • The following skills have had their VFX or general visuals adjusted:
    • Avalanche, Blackhole, Drain Life, Devouring Orb, Enchanted Weapon, Fireball, Shield Throw, Lava Burst, Volatile Revers...
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Gamepad Updates

General Improvements - Gamepad

  • Improved gamepad navigation for the passive tree UI.
  • Improved gamepad navigation for the loot filters.
  • Improved gamepad navigation for the MTX shop.
  • Improved gamepad navigation in the inventory.
    • Added hotkey to transfer materials from inventory.
    • Added acceleration and raised the overall speed of selection for inventory and stash.
    • Changed the inventory highlight to start at the last active location when opening the inventory.
    • Added OnHold actions to inventory to improve material transfer and sorting QoL.
  • Added gamepad support for the Ladder panel.
  • Added ability to see tooltips while hovering over map icons.
  • Made the continue panel for Arena navigable on gamepad.
  • You can now navigate the URLs on the bug report panel using a gamepad.
  • Changed panel navigation prompts to only be on the panel you are navigating toward.
  • Added the LT prompts to the Forge UI panel and the Nemesis Egg Selection panel.

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Gamepad Targeting

Gamepa...

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Unique & Set Items

New Unique Items

We’re releasing a total of 28 new Uniques for Season 2, including:

  • 4 Backer Custom Uniques
  • 8 Uniques with Weaver’s Will:
  • 16 additional Uniques:

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Unique Item Changes

General

  • Added minimum base Weaver’s Will scaling to prevent very low Weaver’s Will values at higher levels.

Anchor of Oblivion

  • Anchor of Oblivion’s Wave of Void now has a 2 Second Cooldown (from 4).
  • The Oblivion Wave ability cast by Anchor of Oblivion now scales with Increased Area.

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Aurelis

  • Now grants 34-64% Lightning Penetration with Electrify (from 44-84%).

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Battlemage’s Endeavour

  • Battlemage’s Endeavour now grants a 45%-75% Chance to Cast Lightning Blast when you use a Melee Attack and Hit at least one enemy (from 36%-48%).

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Bhuldar’s Wrath

  • Bhuldar’s Wrath can now trigger Earthquakes up to 2 times every 5 Seconds (from once every 5 Seconds).

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Blood Roost

  • Blood Roost grants 50-100% of you...
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Mage

Passives

Runemaster Passive Tree

  • Fixed a bug where Order’s Imposition’s threshold bonus was granting Brand of Deception either 5% or 6% more damage per 1% global shock chance based on points allocated, despite stating it grants 1% more damage per 1% global shock chance. It now grants Brand of Deception 6% more damage per 1% global shock chance.

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Sorcerer Passive Tree

  • Lost Knowledge grants 1 ward per point per 30 current mana (from 15 current mana).
  • Arcane Current’s threshold bonus grants Static Orb +100% chance to inflict Spark Charge on hit (from granting +100% Spark Charge chance to any skill which costs at least 40 mana).
  • Fixed a bug where Arcane Current’s threshold bonus was applying at 3 points invested, instead of at 4 as displayed.

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Skills

Arcane Ascendance

  • Arcane Ascendance now ends whenever you use a movement ability.
  • Fixed a bug where Arcane Absorption incorrectly counted self-inflicted ailments as hits.

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Black Ho...

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Smelter’s Wrath

  • Now has 600% damage effectiveness (from 450%).
  • The baseline effect now grants more damage based on charge, up to 100% more damage at maximum charge (from 50% more hit damage per second spent charging). This means that reducing your charge time will no longer reduce the benefit received from this effect. Effects in the tree which are “for each second chanelled” remain unchanged.
  • Mana cost reduced to 30 (from 35).
  • Liquefy grants Furnace 100% chance to shred armor per second per point (from 40%).
  • Tempered Blow grants 15% more damage per second spent channelling per point (from 12%).
  • Stinging Steel’s grants +5% critical strike chance per second per point (from +1% listed, +6% actual) and now also grants +5% critical strike multiplier per second per point. The description and statlines have been clarified to state they grant additional critical strike chance and critical strike multiplier.
  • Vulcanic Mastery now grants doubled critical strike chance when fully charged (from ...
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Skills

Volatile Reversal

  • Volatile Reversal’s base functionality has been reworked. It is now a combo ability where the first cast jumps you forward in time to your target location and attacks in an area around you. You can recast within 3 seconds to jump backwards in time to your original location and attack on arrival. The skill has a mana cost of 12, and a 6 second cooldown which continues recovering while the recast is available. Added damage applies to the attack at 200% effectiveness. The skill’s tags are void, melee, area, movement, traversal, strength, vitality. It gains 4% increased melee damage per strength, and +2 spell void damage per vitality.
  • Volatile Reversal’s tree has been reworked:
    • Immutable Past: Volatile Reversal’s second part of the combo is removed, but deals 10% more melee damage and has 20% increased melee area.
    • Termination: 8% more damage per point.
    • Future Focus: The second combo ability now jumps forward in time to your target location, instead of backwards....
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Sentinel

The Sentinel class has been updated significantly with an aim of making the class more fun through many skill changes, and more powerful and varied through new and updated passives, skill trees, a rework of Time Rot, and more.

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Passives

Sentinel Passive Tree

  • Fearless grants 5% Increased Health Regeneration per point (from 10%).

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Forgeguard Passive Tree

  • Added a new Forgeguard node, “Forgemaster’s Might”, that allows you to equip a shield alongside a 2h sword, axe, mace, or spear. While you have a two handed weapon and a shield equipped, you and your minions deal 20% less Damage and have 10% less Attack and Cast Speed, and Haste instead grants +10% Block Chance. Requires 45 points in the Forge Guard Passive.

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Paladin Passive Tree

  • The first mastery bonus grants 1.5% More Damage per 10% remaining Health (from granting Increased Fire, Lightning and Physical Damage equal to your remaining Health).
  • Defiance now has a 5 point thr...
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Champions

  • Added a new class of enemy, “Champion”, to the game. Champions are a subset of Rare enemies, with unique names and more powerful abilities. 20 Champion enemies have been added for Season 2 across the game.
  • Champions will be larger than other enemies and have an orange highlight to distinguish themselves as a Champion enemy.
  • Champions are based on existing enemies but have added and altered abilities.
  • Each Champion has three random mods, a prefix and suffix like other rare enemies, and a new Champion mod that grants it an extra ability.
  • Champions can spawn in the Campaign, in Dungeons, and the Monolith, but they only spawn in areas of level 6 and above.
  • Champions also always drop an item with a sealed Champion affix that depends on the Champion’s mod. For example, a Volcano Champion will always drop a belt with the “Volcano Champion’s” affix.
    • Champion affixes are a subtype of personal affixes and, as such, cannot exist as shards.
    • Items with Champion affixes are always Rare...
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New Features

The Woven

Please see our Woven Faction & Monolith Updates blog post for an overview of these new systems and Endgame Faction.

Introduction

As we’ve been discussing in our blog posts, in Season 2, Travelers will have the chance to join the Endgame Faction known as The Woven - a group of worshipers devoted to the Weaver, a powerful Titan tirelessly working to create a perfect new world. Her influence has spread far and wide throughout the Monolith of Fate and its many Timelines, spawning new challenges - and new opportunities to gain power.

Tombs & Cemeteries of the Erased

cemeteries

Tombs of the Erased

  • Monolith of Fate Echoes have a chance to spawn a Tomb of the Erased, new procedurally generated side zones filled with new Woven enemies, new rewards, and their own unique boss.
    • Developer Note: This is our first deployment of our brand new procedural content generation system. We’re excited about this development milestone, as procedural generation will enable us to produce more va...
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Season 2: Tombs of the Erased launches 2025-04-17T16:00:00Z!

Greetings, Travelers. Today is Season 2, Tombs of the Erased Patch Notes Day!

Once again, we bring you a patch notes day that has surpassed all others. Season 2 represents over 100 pages internally of patch notes and is officially our largest patch to date. We have showcased a LOT of information over the last few weeks, and we are very excited to bring you the full patch notes for Season 2.

We are also proud to bring you an especially huge Patch Overview video featuring our incredible Game Director, Judd! Be sure to grab a snack, tell your friends, and get a watch party going because this video is massive, clocking in at over 20 minutes.

Last Epoch Season 2 Overview by Game Director, Judd Cobler

What can you expect over the next few days before the launch? I’m glad you asked:

  • Later today at 2025-04-11T20:00:00Z you can catch Judd, Ross, Mike, an...
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