Do you have any firewalls or antivir software installed? In that case, please disable both for testing.
Please have him contact [email protected] in regards to this matter. Maybe he has linked a SLG account? I'd need the SLG ID.
No, currently there unfortunately is no such way, but we have it on the list.

Interesting, i've yet to play on a socialism server, never seen one.

whatabiutifulsky

I don't know, probably somewhere in moderators views on the subreddit page.

The rules in the rules tab are set correctly and i do see them correctly on mobile as well: https://ibb.co/G5LnfVf

I believe someone once told me there is some ominous "old" version of reddit, if you use that, that might be the cause. We're not updating that anymore.

whatabiutifulsky

subreddit's about info in mobile version (small device screen) is different from sidebar rules displayed in version for big screens

Sorry, not too experienced with Reddit, how can i change this?

Still, it's one per cycle.

/give Ecoylent would be the obvious choice, but the hunger is a core game mechanic and cannot be disabled. It really shouldn't either.
If you are using a mount with "." you need the f, even if there wasn't one before.
No, only if you do it wrongly.
There is no further changes to the system requirements planned, but Eco is planned to be developed indefinately, hence when new technologies become available, Eco might make use of them.
Linux is supported for dedicated servers as of 9.0, but singleplayer follows in a later patch.
It's a steam related error.
JackBinimbul

cause you to experience the game in a very different, likely not good way

This is rather subjective, isn't it? My wife prefers the changes that were made. It's a good way to her.

I completely appreciate your point of view on this, as someone who is part of the Eco team, but there will always be people who enjoy some elements of your game and not others. Opening your game to mods and player-controlled adjustments allows for people to make those changes that they find more enjoyable. That changeability attracts a lot more players who would otherwise not have made the purchase (like my wife!).

I understand the reasoning behind this core mechanic and I know that a lot of careful consideration and work was done to utilize it effectively and I'm grateful for that work. I'm also grateful for the ability to adjust it to suit the multiple different kinds of games I have going.

Thank you for your input, all the same. I'm excited to watch the game develop as I play.

I have to give this recommendation. We had people that modded their games, didn't like it and subsequently went to Steam reviews to leave a negative review - stating stuff, that really isn't in the or caused by the game, but through modifications they made because they thought it was better like that.

We obiously don't want that, hence i'm warning you that this change makes Eco no longer being Eco. It's not what we designed and nothing we feel fits Eco. If your wife likes it like that, you can of course mod the game to your liking in any way you want, it's just that often what people feel they like will have countless side effects in as complex games as this and suddenly they don't like it anymore when they see what consequences these are. If we get the negative review for that, that makes us sad.

It's not far-fetched that there is a big possibility that you'll see a lot of items in the game simply no longer needed with this change, effectively removing them from the game, making it...

Read more
Greetings Eco citizens! Todd here to present this week's development blog on Eco 9, focusing on the new upgrade module system which will significantly boost your production.
Here's an overview of the Eco 9.0 blogs so far:
  1. New Government system: Constitution
  2. New Government system: Elections and Elected Titles
  3. New Government system: Demographics and Wages
  4. New Government system: Laws Part 1: Using the system
  5. New Government system: Laws Part 2: Taxes, Ownership, Property, and Wealth
  6. New Government system: Laws Part 3: Tour of different actions, and Executive Actions
  7. New Government system: Districts
  8. New Crafting: Work Parties
  9. New Crafting: Labor System
  10. New Crafting: Modules and Efficiency Redesign (This blog)
  11. New Crafting: New Tech Tree
  12. New Building System: Hammer and new Building Styles
  13. New Mining System: Mineral Dispersion and Drill Usage
  14. New Mining System: New Processing Path and Pollution Info
  15. New Animal System: Attacking Animals
  16. New Ecopedia System
  17. New UI
  18. New Audio
  19. New Hosted Worlds System
When designing u... Read more
JackBinimbul

I mean . . . the meteor is there for a reason, too, and I can turn that off. As I said, this is just a laid back LAN game I play with my wife. Whether her preferred play style is "recommended" is kind of irrelevant.

If it's impractical, it's impractical. But it was worth looking into! Thanks for the info.

It is very relevant as doing this change would likely cause you to experience the game in a very different, likely not good way, as this behaviour is one of the core design systems. It's obviously your decision what you want to do, but i still felt the need to tell you, as it seems very relevant to me.

The meteor can be disabled intendedly, the game was made with disabled meteor in mind.

You could mod all the items that have requirements, but to to be honest, those are there for a reason, if you could just place anything everywhere there would be zero requirement to build houses at all, which would lead to zero of the materials being required which would lead to ... i assume you got it.

Or in short: There is no official way to do it and we neither recommend doing it unofficially.