This tweet (https://twitter.com/A_dmg04/status/1253030589818527744) makes me think that they may. It seems to imply that farming can lead to victory, which isn't the case if only the medals matter.
(I wonder if Titans just realized that Insurmountable Skullfort is a thing and they can punch their way to victory.
Or Ashen Wake + Grenades.
There seem to be a lot of exotics that classes can leverage to get some ability energy back...
/u/Cozmo23 or /u/dmg04 should really clarify how progress is made.
This is more commentary on players saying it’s easier for Hunters to earn medals because of their abilities, or other.
Every class has multiple builds for farming laurels.
Hunters, Titans, and that floaty class are facing off against each other in a friendly competition. We kicked off the event with a dev insight showing some of us at Bungie sharing our thoughts on who is going to win.
Sure, there’s some light-hearted ribbing going on, but at the end of the day we’re all Guardians. Still though, the winners get to flex their class item in everyone’s faces, so get out there and represent your team.
Hunters won the first day, but Titans rose to the occasion to claim day two. It’s still far from over. One thing we haven’t told you yet is that during the final week of the event, every day’s victory will count for double points. So if any class is holding a fairly significant lead and thinks they can sit back and relax, they better keep on pushing or another class could pull off a comeback.
Before we move on to the rest of the TWAB, Production Director Justin Truman would lik... Read more
We're sick of talking. You've been taking for years now. We need changes, not talks. Stat.
Totally fair. Actions do speak louder than words. But change to the game do take time and I'd rather us not go quiet until they are released.
incentivize quitting out of matches early.
Rofl, way to take the wrong message here.
Sorry, the main point I took was the whole thing was a poor experience. Was there anything else I should bring up on this topic?
The game is designed to craft unique/strong builds. Have “bounties” be a place for players to utilize them. How about complete X strike in under X time. Or defeat a gambit boss in less then X time. Right now players aren’t motivated to win at gambit. Just to complete whatever bounty requires them to play gambit. Same with strikes. They run them only to get X kills in X way during a strike. Give players a reason to build strong unique builds.
Or defeat a gambit boss in less then X time
This is an interesting idea. There is already a lot of team social friction in Gambit, do you think this would add more to that if a blueberry wasn't dpsing the boss properly in time on top of taking 15 motes through the invasion portal?
do our jobs for us
I really hope you didn't take that one comment on that thread seriously. There was a reason it was nuked and downvoted into oblivion.
I've seen it made a few times and just wanted to assure everyone that is not our intention. :)
Thanks for the feedback. I'll let the team know that super kills in Rumble make for a poor experience and can incentivize quitting out of matches early.