Destiny 2 Dev Tracker

DeerTrivia

Thank you! :)

EDIT: In case it wasn't clear, I mean whether or not the change to Resilience was intended. I know leaving them off the patch notes would never be intended, I just remember a few times when stuff was missed and you guys edited it into the notes as soon as you found it.

Spoke with the team and it looks like this was a side effect of the changes to make resilence affect class ability cool downs and resulted in a .5% difference in vitality for tiers 4-9.

I am told that Thorn should have always required 6 resilience to survive 2 headshots and 1 body shot. We currently don't have plans to change resilence back to how it was before. If you have any feedback, feel free to share and I will pass it on to the team. Thanks!

domster83

With all due respect, there’s tons of stuff that changes that never makes the patch notes. The director showing how many fire team members you can take at each destination for one recent example. Don’t recall ever seeing this in the patch notes.

Yes. Some changes get missed. Some aren't included if they aren't super impactful like minor icon or localization changes.

If it's something with matchmaking or sandbox we will always call out changes.

DeerTrivia

Paging /u/Cozmo23 and /u/dmg04. I know sometimes stuff gets left off the patch notes by mistake. Can you guys confirm if this was intended?

I'll check. We definitely never leave patch notes out on purpose.

Reevoo12

There's a lot of confirmation bias in this idea that bungie fixes player benefiting bugs and not player hurting bugs. They fix both, just read all the patch notes and you'll see that.

Part of the issue is the game breaking bugs that let you do insane damage completely ruin the player experience in certain activities. That's not really true of one ability on one subclass tree not working sometimes. So the former rightly gets higher priority.

Some bugs can share the same priority levels, but one bug with a larger amount of conversation takes longer to fix due to the complexity of the issue. Other times, bugs with a loud conversation can go on without a fix for lengthy amounts of time, as the cost to address it could override the actual benefit.

In terms of player beneficial bugs, I'd like to give an example of an issue that was just discovered that may be fixed in a shorter amount of time than expected. Players can currently hide their weapons/arms, which is leading to some pretty cool content creation. While this bug is benefiting players, it's actually causing issues with memory in the game. The team is investigating the full impact, but things like this could lead to nasty issues the more that players use the bug in public areas. Think error codes, crashes, or other. I admit from a personal side, I'm sad to see the bug needs to be fixed, but a cursory look at the issue indicated a fairly low wake fix (low time to imple...

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Thanks for the post. We've been seeing a few similar threads about difficulty, or the lack thereof, for players deep in to the endgame. Will continue to pass it along!

I am still hunting mine.

Hash tag streamer loot

gleepot

There was also conflicting information of people with screenshots of bungie accounts saying it was intentional, hence some confusion. I think we all figured it was broken though.

Can you send me these screenshots?

HiddnAce

Glad you got it, sorry it took so long.

We have been working on a change to make getting the rare bounties less of a pain. Currently planned for an upcoming update later this month.

Come on, man! What about those still hunting Y1 raid catalysts, raid weapons, and cosmetics like the sparrow, emote, and ghost shell??? I'm 106 sparrow chests deep. :(

I'll pass along your feedback that you would like drop rates increased for y1 raid catalysts, raid weapons, and raid cosmetics. Thanks.

gleepot

u/dmg04 any update on wishender? I'm still confused if this is broken or intentional, and if not is a fix high on the priority list?

This will be fixed in next weeks update.

I fully understand this will bring some negative feelings to players, as they enjoyed the unintentional increase to damage. We've brought this feedback to the team, which could be considered for future updates when looking at Bows overall.

Again, not a promise, but wanted to give more info.

Edg4rAllanBro

I think they should really consider sending a popup message to players if someone they reported has been banned. Right now, people don't have a whole lot of faith in the anti-cheat, so letting them know it's working will massively improve morale and get people to actually report cheaters.

This is something we're discussing internally. We sent out some "a player you have reported has been removed" messages in the past. May happen again in the future, if we can!

ZekromZZ

EDZ obelisk will finally be not broken and eververse will stop winking at me creepily every-time I visit the tower! Now I can only hope they will fix armor mod menu lag.

Team is investigating perf issues. We'll check with them on the menu load times.

sstpierre88

You guys announcing something Monday?

Nope. Monday's the day after a weekend, when we get back in the office.

gustygardens

Welcome back! Any chance we could get some thoughts from the Crucible team in the next TWAB? It doesn't have to be anything too juicy, just some acknowledgement from them would be cool. Even if we don't get that specifically, it'd still be nice to hear from them and what their plans are for it.

I think a lot of us would really appreciate a more open line of communication between that part of the team and the community.

Also, Bones of Eao when?

What specifically would you like to see?

Now, before we get ahead of ourselves, this isn't a promise for a Crucible section next TWAB. This is another way of me asking for your feedback.

We've got points on matchmaking and rewards. Today we spoke to Game Security, which will help to remove more players who are cheating. What else would do you feel needs priority?

j_dirty

Hey /u/dmg04 any word on the glitched Green With Envy quest where the enemies % just doesn't increase?

Still working on that one. Didn't make it in this hotfix but should be in the next update later this month.

brianxbang

Hold up. Is this the first TWAB that doesn't start with "This Week At Bungie??

That's what I said.

brianxbang

Hold up. Is this the first TWAB that doesn't start with "This Week At Bungie??

Editing snafu. Fixing shortly.

SoulReaver717

I'll let the team know your feedback that you would like the color to be able to be changed.

DefinitelyNotThatJoe

I occasionally run into players who macro either in crucible, usually rumble, and in strikes.

I don't see how y'all can fix that other than having something like "If player doesn't kill an enemy in five minutes then they get booted" or having a vote to kick option.

I do know after some changes in the Shadowkeep timeframe, Idling in Crucible/Strikes was reduced as players weren't getting rewards.

We'll check with the team to dig a bit deeper and see if more can be done.

Kidsnextdorks

Got my first ever sum of all tears from using it. I was shocked, since I'm not that great. The gun is great.

Pics or it didn't happen!

MizterF

The problem (not mentioned by Cozmo) is the very real threat of AFK/idle players farming XP in playlists (if it becomes a profitable source) and ruining the experience for everyone they are match made with. Sure, this wouldn't affect the raid, but it would for strikes, crucible, gambit, menagerie, sundial, etc...

I know we have done some work to combat idling and will continue to work to prevent it. Are you still seeing a lot of players AFK/idling and claiming it's profitable?