https://clips.twitch.tv/EnjoyablePrettyScorpionRitzMitz <-- here you can see how you can't survive a 2 crit 1 body against Thorn with tier 5 res anymore.
Apparently Bungie has changed some of the levels of res without mentioning it in the patch notes, effectively making me waste seven ascendant shards in my pvp gear because I wanted to reach 50 res as well as 100 recovery. Now, after grinding 980 nightfalls and grabbing gear for a very long time, the one weapon I wanted to counter still kills me all the same. Sigh.
Here: https://youtu.be/RGN5E4pMwMQ?t=225 (dating from november) you can see that res at tier 5 gave a 6% shield hp increase, whereas now it gives a 5% increase. Here: https://ibb.co/7RPdb6X you can see an image of my character loadout screen and it clearly shows that at tier 5 now you get a 5% increase.
Bungie, before shifting the whole PvP meta without a word or explanation you could've told us first so we could plan our loadouts first with a bit of a margin. Armor 2.0 is extremely grindy and farming gear and shards for just one type of loadout (pulse + shotgun) took me an insane amount of time, and now it's all for nothing. Also: if this was intentional, why nerf res? It should give more benefits per level to be more appealing. If you nerf the level that had importance in the meta (countering Thorn) to tier 6 instead, you're making it so even less people bother to get res to that level as it demands gear with unrealistically high stats!