Happy Friday, hunters! We've released a new build—read the notes on it here! https://www.playcrucible.com/en-us/news/articles/release-notes-may-29-2020

Technology & Performance

Bug fixes:

  • Fixed a bug related that caused some customers to fail the minimum system requirements check if they had more than one graphics card.
  • Made a speculative fix to address one of the causes of players getting stuck on a screen with the Crucible logo while attempting to connect to a match.
  • Fixed a bug that could occasionally cause server performance to degrade.
  • Fixed some rare server crashes.
  • Fixed a rare client crash.

Hunters & Balance

General

Bug fixes:

  • Fixed a bug that allowed hunters to move at normal speeds while crouched or healing.

Ajonah

Changes:

  • Ajonah's reticle will now indicate whether or not you are in Grappling Hook [Left Shift] range.

Captain Mendoza

Bug fixes:

  • Reduced the frequency of Captain Mendoza's Flash Grenade [E] voice lines.

Rahi & Brother

Bug fixes:

  • Increased the audio on Reload [R].
  • Modified the motion of the Concussive Punch [level 1 upgrade] projectile to make targeting more consistent while in the a...
Read more
Technology & performance Bug fixes:
  • Fixed a bug related that caused some customers to fail the minimum system requirements check if they had more than one graphics card.
  • Made a speculative fix to address one of the causes of players getting stuck on a screen with the Crucible logo while attempting to connect to a match.
  • Fixed a bug that could occasionally cause server performance to degrade
  • Fixed some rare server crashes.
  • Fixed a rare client crash.

Hunters & balance General Bug fixes:
  • Fixed a bug that allowed hunters to move at normal speeds while crouched or healing.
Ajonah Changes:
  • Ajonah's reticle will now indicate whether or not you are in Grappling Hook [Left Shift] range.
Captain Mendoza Bug fixes:
  • Reduced the frequency of Captain Mendoza's Flash Grenade [E] voice lines.
Rahi & Brother Bug fixes:
  • Increased the audio on Reload [R].
  • Modified the motion of the Concussive Punch [level 1 upgrade] projectile to make targeting more consistent while in the air.
Shakirri Bug fixes... Read more

Thanks for the feedback! For now, as VADORANT said, it's on the wiki, but we hear your feedback :)

This was a tale of heartbreak

RT @KaloTheBirb: The next part of my "Mastering Crucible" series is up! This one is about team fighting and making opportunities 🤠 https://…
@FrozenHiro Thanks for reaching out! We do currently have skill (match-making rating) as part of our equation in match-making, but we're currently prioritizing fast queue times for players.
RT @RythmActual: This game is just so satisfying man. @PlayCrucible http://pbs.twimg.com/ext_tw_video_thumb/1266454497032843265/pu/img/lB2iUpJ_6uXBpnau.jpg

Hits a little close to home

Thanks for the report! We are currently tracking this issue and will be working on a fix :)
Thanks for the feedback, completely understand your concern.
CrazyQuant

Thank you for your work)

You’re welcome! Thanks for playing Crucible.

Hi. Battle pass designer here. I’m keeping a close eye on challenges like this one to make sure people can complete them and enjoy them. If people aren’t completing them I’ll lower the goal before the end of the pass, and if people aren’t enjoying them you won’t see it again in future passes.

@obi_weeb ...well that's not ominous.
  • Fixed a client crash.
We've released a new build tonight with a fix for a client crash. https://www.playcrucible.com/en-us/news/articles/update-may-20-2020

Thanks for sharing the clip. We've passed this along to our QA team to take a look.

Hello, hunters!
We’re back with another update. Earlier this week we put out a video where we mentioned that we’re shifting our attention towards delivering bigger builds that take a bit more time to prepare. We’re working to deliver the first of those builds tomorrow, but we have one more high-priority fix to make first. If we can’t resolve it before tomorrow, we’ll keep pushing to get the build out as quickly as we can, even if it means shipping it over the weekend.
What’s in the build?
We’re focusing our efforts on the areas where we’re seeing the most unified feedback from our players. For example, this build will include a change to make the scoreboard viewable during matches, an update to Ajonah’s reticle to indicate whether something is in range of her Grappling Hook, and some improvements to the way the ping system operates: showing the ping at the location of the first button-press, updating the way ping options are displayed in the contextual ping wheel so it’s more intuitive... Read more

Hello! For the 48hr deals, we don't have a set time that each one will return to the store, but we will be rotating past items back through that section! It will likely be at least a few weeks before it is made available again.

As we add more items to the store , there will be more cosmetics so it will reduce the likelihood of it popping up, but we will continue to rotate skins from previous seasons through the deals.

HomieeAdrian
Hello Essence hunters! Here's an update from the development team: https://t.co/RHuRTE2J98 #PlayCrucible
@HomieeAdrian Hi there! We addressed the need for team chat in an update earlier this week: https://twitter.com/PlayCrucible/status/1265357972210716672 TLDR is we're getting it in as quickly as we can.