Ashes of Creation Dev Tracker

This article has been updated, to add: for those who prefer a clean slate, a fresh start Realm will be available on May 1st, offering a completely untouched experience from day one.

The fresh start may be an East Coast NA server, or we may do one for EU. We will have more details to share about this next week

🗺️ Alpha Two Phase II is extended to August 4 as we finalize dynamic gridding, server optimizations, and the move to UE5.5!

✨May 1 - Server merges, fresh start realm, and Third Wave Bundle holders gain access 

✨Aug 4 - 24/7 testing starts!

📖Read the full update: https://ashesofcreation.com/news/alpha-two-phase-iii-testing-schedule

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Glorious Ashes of Creation Community!

Our next Development Update Livestream will be Wednesday, April 30, 2025 at 11am Pacific! (Click here to convert this to your local time). We'll be streaming over at www.twitch.tv/ashesofcreation. Join us as we showcase new zones, pocket dungeons, and more!

Stay up-to-date with the development of Ashes of Creation by tuning into this month’s Development Update Livestream!

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Merged the conversations. Thank you, @REHOC !

Glorious Testers,

With this week’s patch, we’ve officially kicked off the first phase of stat balancing and progression tuning in Alpha Two. This update brings foundational changes to character leveling, gear stat scaling, mana/health regeneration, enchanting, and TTK (time-to-kill). These systems will continue to receive frequent tuning passes over the coming weeks as we dial in the pacing and feel of progression. AKA Don’t lose your shit, instead help us refine the results! <3 - Steven

This is a multi-patch process, and your feedback will play a major role in shaping the outcome.

🧪 Help Us Test

To support this effort, we’ve created a Google Form you can use to submit focused feedback directly to the dev team: https://forms.gle/oVkyogDxTVEpNyiy8

👉 Gear & Stat Tuning Survey

The survey walks through the areas we’re most interested in:

  • How stat progression feels while leveling
  • Whether gear bonuses and enchantments feel meaningful
  • Regen pacing and combat survivability
  • PvE vs PvP ...
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We extended Alpha Two testing this week

This current Alpha Two testing period has been extended to go through Monday, April 7, 2025 at 10:00 PM pacific time. Here's the message in the Ashes of Creation Discord where this was announced, and it will localize this to your local time

Please DM me on Discord.

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Azherae;c-500793
@Vaknar is this thread supposed to also gather the impressions of those who only watched footage of the siege? I ask because it's a Dev Discussion in the General and not, like, a Feedback Request in the A2 forums, so it's a little ambiguous on that given the secondary, specific prompts. I can see how the 'main prompts' could be engaged with from just videos tho, so...
Everyone is free to participate in this thread! Whether you played in the Node Siege events or watched them :)
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Dev Discussions are an opportunity to join in on player discussions about topics that Intrepid Studios want to hear your thoughts on. This is less about asking us questions, and more about us asking YOU the questions! If you do have questions about Ashes of Creation, keep an eye our social media channels for our monthly livestreams, check out the Ashes of Creation community wiki, or try the #questions channel in Discord! In this thread, we’ll be discussing: Dev Discussion - Node Siege System The Development Team wants your thoughts on the new Node Siege System! What are your first impressions of Node Sieges? Do you have any thoughts or concerns regarding Node Sieges? What are your favorite and least favorite aspects of Node Sieges so far? More specifically, we're looking for feedback on the following:
  • Control Point Respawns - What did you think about the location of the control point respawns? Did you have any thoughts regarding wave respawns?
  • Final Objective Location - What did...
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We will be iterating on the mechanics over the coming weeks. I’ve asked design to include a mechanic that allows stealth to ignore the proximity cast requirements when under the effect of smoke bomb.

Keep up the feedback! 💪

This is a known issue and something we will be focusing on soon, it has taken a bit of a backseat in favor of other higher prio bugs/feature deliverables.

Also brother, I feel your passion. Might I recommend remembering, that we are real people behind the reddit screen. It's ok to remember we are still developing, and shit is gonna be a little jank in certain areas. <3

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Hey all! I edited the OP with additional questions that the team would like targeted feedback on. Please spread the word to your Rogue-playing friends! (As you share feedback, please note what level your Rogue is at!)
  • General Rogue Feedback - What feels fun, and what doesn’t? Which abilities do you like best, and which abilities do you feel need the most improvement?
  • Visual Effects
  • (VFX) and Sound Effects (SFX) - How do you feel about current VFX and SFX for the Rogue archetype? While these are a work in progress, we want to know what you like, and what you don’t.
  • Rogue Class Mechanic “Advantage” - How does it feel to generate this resource and spend it to empower abilities?
  • Rogue Stealth - How does this feel to use in PvE? How does this feel to use in PvP?
  • Dagger Weapon Combos - What do you like about Dagger weapon combos, and what do you feel needs improvement?
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📢 🎬✨ The March Development Update is here! From the stealthy Rogue to the high seas of naval combat, Alpha Two just got even better! 🗡️⛵
https://youtu.be/mHzgod6sSt0

Which new feature are you most eager to test? Let us know! 👀

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⛵ ⚔️ Set sail for battle! Ships have arrived, bringing epic ship vs. ship combat to Alpha Two! Watch the action unfold: https://youtu.be/mz5hL69UzaU

🔧 What features would you love to see added next? Let us know! ⚓ 🔥

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https://www.twitch.tv/videos/2417907007