Posts by Steven_AoC

Glorious Testers,

With this week’s patch, we’ve officially kicked off the first phase of stat balancing and progression tuning in Alpha Two. This update brings foundational changes to character leveling, gear stat scaling, mana/health regeneration, enchanting, and TTK (time-to-kill). These systems will continue to receive frequent tuning passes over the coming weeks as we dial in the pacing and feel of progression. AKA Don’t lose your shit, instead help us refine the results! <3 - Steven

This is a multi-patch process, and your feedback will play a major role in shaping the outcome.

🧪 Help Us Test

To support this effort, we’ve created a Google Form you can use to submit focused feedback directly to the dev team: https://forms.gle/oVkyogDxTVEpNyiy8

👉 Gear & Stat Tuning Survey

The survey walks through the areas we’re most interested in:

  • How stat progression feels while leveling
  • Whether gear bonuses and enchantments feel meaningful
  • Regen pacing and combat survivability
  • PvE vs PvP ...
Read more

We will be iterating on the mechanics over the coming weeks. I’ve asked design to include a mechanic that allows stealth to ignore the proximity cast requirements when under the effect of smoke bomb.

Keep up the feedback! 💪

This is a known issue and something we will be focusing on soon, it has taken a bit of a backseat in favor of other higher prio bugs/feature deliverables.

Also brother, I feel your passion. Might I recommend remembering, that we are real people behind the reddit screen. It's ok to remember we are still developing, and shit is gonna be a little jank in certain areas. <3

We are solving some HLOD issues with the new zone that’s affecting large arch meshes and foliage from rendering in at a distance. Should be fixed within the next day or so