Although we made Artifact Classic and Artifact Foundry free alongside our announcements about those games last week and put them both on the same store page, the button to install or play Artifact Foundry didn't work (it incorrectly installed or launched Classic).This has been remedied and now anyone should be able to install either or both versions, and a final patch for Artifact Foundry has been released.
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Artifact Classic and Artifact Foundry are two versions of the digital card game originally named Artifact, developed through a collaboration between Valve and renowned designer Richard Garfield. Artifact was designed as a deeply strategic card game, but without the limits of a conventional physical board. After a highly polarizing and ultimately disappointing initial release in November, 2018, a small team at Valve reworked the game into what would become Artifact Foundry, and the original game was renamed to Artifact Classic. Artifact Foundry was designed to address as many complaints about the original game as possible, while maintaining its strategic depth. Economy Artifact Classic and Artifact Foundry are both free, and every player has access to every card in both games. Neither game features in-app purchases.When Artifact Classic was released, cards were sold in card packs and could be exchanged between players on the Steam marketplace. When the game was made free and every playe...
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Artifact, the Dota 2 card game, shipped in November of 2018. Despite good initial sales, our player count fell off pretty dramatically. This warranted a shift from the service/update development model we'd planned to a full reevaluation of the game's mechanics and economy.It's now been about a year and a half since the current Artifact team began work on a reboot in earnest. While we're reasonably satisfied we accomplished most of our game-side goals, we haven't managed to get the active player numbers to a level that justifies further development at this time. As such, we've made the tough decision to stop development on the Artifact 2.0 Beta.However, we recognize that both versions of Artifact still have players and still have value to the community. For this reason, we're opening both games up to make them available for free to everyone. Final releases of both Artifact Classic and Artifact 2.0 Beta (renamed Artifact Foundry) are now available. Technically Artifact Foundry remains an...
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This patch is a part of a larger update to both Artifact Classic and Artifact Foundry (formerly Artifact Beta 2.0). See the full announcement here and an explanation of Artifact Classic vs Artifact Foundry here.Economy
- All players now have access to all cards without the need to collect them.
- Cards that players have already collected have been converted into gold Collector's Edition cards.
- Card packs and tickets are no longer for sale.
- Prized with entry fees events have been removed.
- Players who were registered in prized events have received Collector's Edition packs equal to the first place payout.
- Players with unused tickets have received 1 Collector's Edition pack for each unused ticket.
- If you recycle excess Collector's Edition cards, you now receive 1 Collector's Edition pack rather than a ticket.
- Packs and tickets have been removed from the reward track for new players. New players do not receive or earn any Collector's Edition cards.
- Existing players who had not yet completed th...


- Test boring stuff
- Trickle out invites, starting with players of the original release <- We are here
- Work on the Beta, eventually transitioning to an open beta
- Leave Beta
Gameplay, Balance, H... Read more



- All heroes should have at least one ability.
- You should be excited to draw a hero’s signature cards.
- Signature cards should avoid being situational.
- Signature cards should generally be at their best when their corresponding hero uses them.
- Bonus if a hero has a small self-synergy.
- It’s fine to have two abilities on a hero if at least one of them is a passive.
- It’s fine to have strong active and passive abilities on the board. They create interesting threats to play around.
Let’s take a look at the basic heroes and see how they’ve changed.




The initiative rules haven't changed much, but the implications are different due to the round being shared across lanes. Players still take turns performing actions until both players pass in a row, and then you go to combat. This sequence continues across rounds, so while you can't control initiative across lanes you can still do so across rounds. There are more rounds per game, although each round is shorter. And "Get Initiative" spells still exist, although they have been renamed to "Quick."Mana
There is now a single Mana pool that starts at 3 and increases by 1 per turn. Some cards and abilities are crosslane, but in general cards only affect the lane that they’re being cast from and you need a hero in lane to cast a card of their color.Mana costs have been reduced for low-end and mid-tier cards, but high-end cards remain ex... Read more

The board still has 3 lanes, but each lane is exactly 5 slots. The slots also have a fixed position, so adding units on either end of the lane doesn’t shift the positions of any units. There are some rules for deploying on top of units if the lane gets too full or if there’s just something in your ... Read more


- Test boring stuff <- We are here
- Trickle out invites, starting with players of the original release (ramping up similar to Dota 2)
- Work on the Beta, ...


Item Card Changes:
Private Lobby & Tournament Changes:
- Blade of the Vigil: Cleave increased from +2 to +4
- Keenfolk Plate: Added "Equipped hero's attackers have -1 Armor"
- Stonehall Pike cost reduced from 6 gold to 5 gold
- Stonehall Plate cost reduced from 6 gold to 5 gold
- Barbed Mail cost reduced from 6 gold to 5 gold
- Assassin's Veil cost reduced from 6 gold to 4 gold
- Phase Boots cost reduced from 6 gold to 5 gold
- Broadsword cost reduced from 7 gold to 6 gold
- Keenfolk Musket cost reduced from 7 gold to 6 gold
- Chainmail cost reduced from 7 gold to 6 gold
- Fur-lined Mantle cost reduced from 7 gold to 6 gold
- Red Mist Maul cost reduced from 10 gold to 9 gold
- Obliterating Orb cost reduced from 10 gold to 9 gold
- Ring of Tarrasque cost reduced from 12 gold to 10 gold
- Cloak of Endless Carnage cost reduced from 13 gold to 10 gold
- Claymore cost reduced from 15 gold to 14 gold
- Platemail cost reduced from 15 gold to 12 gold
- Hero's Cape cost reduced from 15 gold to 12 gold
Private Lobby & Tournament Changes:
- Added Random Two Color de...
- Fixed the game engine pausing when bringing up the Steam Overlay.
- Added buttons to the HUD for viewing decklists.
- Fixed not being able to inspect heroes in Minimap.
- Fixed Marrowfell Brawler dialog not working.
- Fixed being able to get the Fought Well bonus in tied games.
- Visual improvements for Keenfolk Musket, Sow Venom, Fury Swipes, Corrosive Skin, and Hellbear Crippler.
- Fixed visual bugs with heroes sometimes overlapping during deployment.
- Thundergod's Wrath now shows its played card after the animation.
- Various stability improvements.
Reduced length of various animations and effects:
- Card draw
- Entering and exiting shopping
- When opponent plays an Improvement the camera no longer scrolls to the target lane
- Dimensional Portal, Defensive Bloom, Sow Venom
- Eclipse, Thundergod's Wrath, Poof
- Fix Mac clients not being able to connect to Artifact network.
- Removed 60 seconds to surrender notification.
- Fixed AI taking a few extra seconds to play when you pass.
- Removed 60 seconds to surrender notification.
- Fixed AI taking a few extra seconds to play when you pass.
- Added a bindable key for typing a custom message on your tower in the active lane.
- Increased maximum custom message length.
- Increased visibility of chat wheel mute button.
- Replaced "Chat with Opponent" button on the end game screen with an "Add Friend" button if you are not friends with your opponent.
- Last action is shown as a mini card on the HUD.
- Fixed many cases of last action details not listing the targeted cards.
- Fixed glossary keywords not working when inspecting active ability actions.
- Fixed some cases where the last used AI deck was not saved.
- Added the ability to send and receive friend requests on the end game screen or using the steam icon in-game.
- Fixed various Call to Arms leaderboard UI bugs.
Game clock:
- After you receive the coin, the game clock now waits an additional 5 seconds before it begins ticking.
- The tournament timer now grants 30 seconds per round, down from 1 minute, and starts at 2:30, down from 3:00.
- The standard timer now grants 1 minute per round, down f...

This update introduces independent skill ratings for constructed and draft games. It also includes an account leveling system that tracks your overall experience with the game and allows you to unlock level icons and a set number of tickets and packs. More information on both systems is available on the update page and the patch notes below. Card Balance
A common pattern in physical card games is to design around the goal of never changing cards, and to only make card changes or bans in extremely rare cases. Our initial approach to the game was to follow this type of methodology and keep balancing changes as a last resort, in large part because we thought players valued immutability very highly.Since the release of Artifact, there have been a lot of discussions surrounding this topic. Input came in many forms, some from online discussions, some from direct fee... Read more