

Tier 2: 3
Tier 3: 2
Tier 4: 1
Tier 5: 1In the shopping phase, each of the three slots in the shop is populated from this combined item deck, so roughly half of the items available at any time will be from the deck you constructed, up from a third in the original shop. As mentioned, when you purchase an item it is immediately replaced with a new item drawn from the deck.The items in the shop are drawn from the cards remaining in the combined item deck whose tier is at or below the shop level. If you’ve already bought all those cards, you will see a random Tier 1 card instead. Item Reworks You may have noticed how the rarity icons look different. These icons represent the general order that cards can be unlocked instead of traditional card rarity. Players start with the first group unlocked (cards with a grey icon) and some of the second group (the green icon). Cards in higher tiers aren't necessarily more powerful, but tend to use more advanced game concepts and require more finesse to be used at their full potential.Let’s take a look at some of the changes to items.

- These boots are still a strong option for forcing or dodging match-ups in a lane.
- The switch from swapping with an ally to swapping with any slot gives more options.

- The old version of this card had the most requests for change since it could feel so suffocating.
- The new version is mostly good for use against heavy card draw strategies.

- This item clearly follows the old adage that the best defense is a good offense.
- Equipping this item makes a hero a huge target. Make sure to bait out your opponent's counters before equipping it.
Hero Reworks It doesn't seem fair to cover the same topic twice, so we wanted to share a few hero reworks as well!




- When Prellex enters the lane, she converts one of the Melee Creeps to a Mega Creep for an instant hit of extra power on the board.
- Deploying creeps on the right gives you a few tactical options when deploying. Outside of round 1 you can easily get a strong blocker in the 4th or 5th slot.
- Barracks helps empower many of the weak creeps blue tends to rely on by keeping them healthy and able to use their powerful effects more often.



- While Axe is no longer the stat juggernaut he once was, he's still extremely durable with great deployment options.
- With some setup, and the fact that it's repeatable, Culling Blade lets you lop the heads off several heroes in one round (repeatable cards are added back to your hand when cast, but are discarded at the end of the round). It's also fun to bluff holding so you can bait reactions from your opponent.
- Berserker's Call is still a beast and makes itemization for Axe extra powerful. It's a good idea to control initiative when Axe enters the board with it off cooldown.



- Ogre has become a popular hero to build around, just make sure you have enough Mana to cast both copies of your spell this round or you've wasted the cooldown.
- Repeatable cards are discarded at the end of the round, so you can't build card advantage the way you could with Multicast in the original version of Artifact. The increased level of predictability makes this version easier to use though.
- The Multicast ability doesn't modify the base card. Unlike cards which are innately repeatable, Multicast only returns the card to your hand one time. Normally repeatable cards can be cast until you run out of Mana or valid targets.
- While two armor makes Ogre a good option for offlane deployment, you may want to keep him in the safe lane instead to trigger Multicast frequently.
- Due to lower unit stats, Ignite is a great way to clear out small units from a lane.
We are looking forward to your feedback.