
The board still has 3 lanes, but each lane is exactly 5 slots. The slots also have a fixed position, so adding units on either end of the lane doesn’t shift the positions of any units. There are some rules for deploying on top of units if the lane gets too full or if there’s just something in your way, which you’ll find at the end of this post.

Before each round, a melee creep is deployed into the leftmost empty space in each lane.

Heroes are deployed in three stages in the first round.








You still get an additional hero to deploy in the 2nd and 3rd rounds plus any hero that returns from the fountain. Later deployments have no restrictions on where heroes can be deployed.Additional placement rules
- Deploying a hero on top of another hero will bounce the old hero to deploy next turn.
- Deploying a hero on top of a creep will destroy the creep.
- When you play a creep card you can choose the exact slot in the lane to deploy it into.
- Playing a creep on top of a unit will destroy that unit.
- Armor works differently from the base game.
- Tower health is dependent upon the game mode.
Let us know what you think!