ARK Survival Evolved Dev Tracker

SixIzRippin

Very much appreciated! Thanks! As a side note, hardcore has a unique problem where players that die on another server are not kicked from the tribe. Particularly if the tribe OWNER dies on a different server you cant change your tribe name. If there was a way to fix this that would be great, we had several tribe leaders (over the years) die from random deaths, such as randomly spawning on the sky barrier etc.

The servers don't really talk to each other so that's something that's pretty out of scope with the current implementation as unfortunate as it is.

Wanted to drop in and let you know I've seen the chatter on social about the xbox hardcore cluster. I will look into getting a server for your cluster this week.

jamerperson

Will this work on console (xbox or ps4?)

I don't believe it is live on console yet.

peelmelikeapotato

Mods. Console command "clearmybuffs".

Also "cheat clearcryosickness" should wake up a currently sleeping dino that is cryosick if you're looking at it on PC.

Luckboy28

That's a fair point -- other pirate games have less ships.

I think the big difference is that the Skeleton Ships in Sea of Thieves actually have skeletons that you can fight, and there's more than one way to sink them. That adds a whole lot more gameplay/immersion than just "I shoot cannons at an empty ship."

Think about it from a PvE perspective: There's currently no such thing as raiding/boarding ships in a pirate game. If you want to swashbuckle something, you have to go on land and dig up a chest. But even that combat is clunky and unsatisfying -- which is why ATLAS combat is pretty much just a sniping game: Slowly reload gun via mini-game > Shoot once > slowly reload gun via mini-game.

It would have been cool to see a really rich move-set to allow for more detailed combat. Things like rolling, grappling, execution animations, dodges, etc, could make melee combat more engaging, and make ground combat more viable.

PvE pirates with their own ships and island bases are coming and more: https://www.playatlas.com/index.php?/atlas-news/news/captains-log-34-wild-pirate-encampments-non-dedicated-mode-and-more-r171/

FormalPineapple

yeah but those act like normal bins/refrigerators right (also haven't use much of s+)? if so then the meat would spoil slower than being in your inventory whereas the spoilling bin from automated ark makes things spoil a lot faster and keeps things like spoiled meat last a lot longer

The thing about a mod like automated ark is that it's designed to let you make an entire automated pipeline.

Drop off your meat and narcoberries in storage and come back to find it automatically made into narcotic, that kind of thing.

Whereas S+ is designed to make some things more convenient and not so much automate them.

Luckboy28

I think they meant more verity, not literally more spawns everywhere.

Launching a pirate game with only like 3 pirate ships was... bold?

And I was massively disappointed when I realized that they don't even have crews. I wanted to throw a hook, swing over, and do swashbuckling battle with skeletons. But no, it's an empty shell that just magically shoots cannons without a crew.

I'm talking about more variety, not spawns. More variety means more unique meshes that cannot be batched together for drawing (performance) and cost more memory.

Also I think you are confusing ATLAS (4 ships + dinghy + raft) with Sea of Thieves (3 ships).

fatherteachergamer

And Grapeshot would have you believe that many of these Changes are not possible or will take many months to do.

On the contrary, these changes are along the lines of our own plans for balance and changes and (as mentioned briefly in the Roadmap Recap post) our changes will be coming to the Live Game during Phase One. And no, they don't take long to implement. In the past, our approach was waiting to do a full pass and programming changes to improve these aspects of balance but, again, as mentioned in the Roadmap Recap post, we're now going to bring some quick and simple changes in to improve player experience in Phase 1 then loop back to do a full pass in later phases of our Roadmap.

Myself, Jat and Erik watched all of Okasen's vids a few days ago, took notes on some great ideas and discussed alternatives where we felt his proposed value changes weren't quite where we'd want it. Okasen frequently sends us valuable feedback and theorycrafting.

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WorcestershireToast

What's the reason for not adding more pirates ships to your, you know, pirate game?

Currently, performance and memory.

usernametakennr57744

It is literally the same engine, you just added some more ue blueprint systems like the water.

You still haven't learned that lies suck .

The engines have a lot of custom source code and are quite a bit different, from each other and from stock UE4. Also if you think the ocean water system is ue blueprints I have a bridge to sell you.

TamatIRL

I think you're missing the point here, Jesse. Trust is like a currency and because of the actions in the past by WC and now Grapeshot, you're flat broke. You'll need to build some trust if you want to come in here, say shit that seems unlikely, and have people just take you at your word.

There is no reason it won't happen, and we demoed it on the stream live today (so I'm not just "saying" it). We designed the ATLAS engine for crossplay between all platforms. ARK engine is not.

Also there will be no Win10 version of ATLAS at launch, only Steam and Xbox playing together. So... There you have it!

BasharAlAspaci

Yeah it'll work just like Ark where if you want crossplay you have to purchase it on the Microsoft store. Atlas will not cross play via Steam.

You will not have to buy it again and Microsoft is fine with Steam cross play. It will just work. :)

Let me repeat that for you.

mangodurban

How about they make the game prioritize pirate fun shenanigans instead of grindy anti fun mechanics. There is a reason the trailer got so much hype, make all that stuff shown there easy to experience. There are ways to add some grind without it effecting every aspect of the game.

That was literally the entire point of the information in the live stream. :)

BasharAlAspaci

Yeah im interested to see how the cross platform works because steam doesn't cross games with Xbox because of Microsoft. Might have to buy the game again just to play cross platform.

You will not have to buy it again and Microsoft is fine with Steam cross play. It will just work. :)

If the hundreds of cable channels that are forced upon you are any indication, I think there is room for a few streaming services.

Gaucamelee! series should be high on this list. It's co-op Metroidvania with a funny and cute love story, great art style, and the puzzles and combat are completely approachable by players of all levels while not watering down the experience to compensate!

earthtm

Earlier this month YSS attacking BLDX on server 490. Zero punishments given out.

https://clips.twitch.tv/SoftRichGarlicCharlietheUnicorn

Ah understood, after asking QA about it it looks like this is on our Radar. I normally deal with a completely different category of bugs so I'm not always up to speed on these.

As for actions taken, that is beyond my capacity, so make sure if you see anyone using these exploits to grab any evidence you have and report it via:

https://support.survivetheark.com/hc/en-us/categories/202563177-Report-Abuse

so that the enforcement team can look at any instances of abuse and act accordingly

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earthtm

Good meme, tek buggys have been spotted suicide bombing into turret towers with zero punishment towards the offending tribe.

what? How? I thought they weren't even enabled in multiplayer.

Clearly, this is singleplayer footage since the Tek ATV doesn't work in MP.

;P

Engram points are calculated, as opposed to an accumulated score. I don't think the mod authors have the ability to change the way engram points are added, not without creating a new type of engram point system to layer over it.

That said, mod authors could add new ways to directly unlock individual engrams directly.