ARK Survival Evolved Dev Tracker

genie45

that explains stuff

Uh... Captn! Hide the evidence!

muddfct

Genie is awesome! Always gets back to me in under a week or so and gets shit done.

Yeah, we're working on ways to clone him. Results have been unsuccessful so far. You can see them lurking in the red zone in aberration.

SlumberGod

I'm curious what would be the best proof for character loss? Fortunately I haven't lost one but now I currently have a character with all Tek engrams. Do I need to periodically take screenshots of my implant just in case my character does get deleted? Or are you guys able to look that up

To be honest - I'm not sure what's the best way of providing proof but it's a great question that I'll try and surface the answer to.

Customer service agents have to use their best judgment to act in cases where there isn't sufficient proof. As you can imagine, there could be a lot of people trying to game the system and most of these cases aren't a black and white scenario. Can CS agents get it wrong sometimes, you bet. But, they are always acting in the best interest of the overall game and community. Also if you feel wronged, file a dispute (another ticket) with more information or clarification for the CS agent. I can't get into the details of your case specifically, just speaking in general.

SixIzRippin

So whats the status CED? You are correct in that nobody can just jump to the conclusion that this a fix with no potential game breaking issues of itself, but is the team considering working with these guys? Are more questions being asked? Is this a firm "no" because you already see issues from perhaps server performance issues? Thanks!

The first step is to identify if this is doing anything particularly different than what we're doing in-house. Second is to identify if the results are drastically different than what we're getting in-house. We can't just copy/paste code from one project to the other to solve this but yes we are investigating and have no problems working together to solve something the community, and we, want addressed. Solving meshing takes a marathon of data. I've recently tried to promote more people using this plugin, because more testing/data is what's going to strengthen it.

Edit: More clearly, I am in their Discord and paying attention

Edit 2: This is also a paid plugin (which I didnt realize) so it does mean collaboration takes on a different meaning as he'll try to protect his IP (within his right).

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El-shaddoll

It's great that you're acknowledging all these Mesh fixs but why do the ORP fixs not get any mention?

People have cried on for ages, top of the sub on many times to remove Pin codes from ORP structures (doors/gates) like you have removed them from vaults and turrets but it gets brushed a side. This is abused so much more than meshing on ORP servers. I've had over 20 tickets in the last month for a dev to remove ORP bases that tribes use to access with pin codes. It wastes devs time to remove these structures for them to get rebuild straight after.

We'll add this to the list of things to discuss and potentially tweak.

hiimzech

good luck if its genie45 tho

Genie is not a GM. He is an enforcer. He does not giveth, only taketh away.

Also, I put up a response to this video. I'm not trying to build some adversarial relationship with the community and I appreciate the work that's going into finding a solution by the modders and people with ideas. But people should ask questions, as I did, when they see videos labeled as such.

rororoxor

you tell me

I will

Monday

Wth is going on in here?

StuartJJones

Hey Ced, just wanted to say that I appreciate your engagement with the community. It's a refreshing change and makes me feel Ark has turned a corner!

Thanks man!

Gimli_Son-of-Cereal

I think Atlas went a step in the right direction with land claims; a game like ARK could use a similar feature, only instead of claiming an entire island you'd claim a radius with a tool sort of like the dino leash.

Yea it's an interesting approach and I've been keeping an eye. Some challenges with that will be what determines the amount of land you can claim or the radius you get. Tribe size? Or can you just place several claim 'flags' down to make a larger radius? This will likely solve pillar spam but doesn't really address the land claim issue imo. It just removes the visual element of it. If that's all you're trying to address, it might work fine.

There's no easy solution for this. Whenever you change the minimum requirements needed to establish land ownership people will just do that instead. So if it was 1 pillar before and we changed it to 4 foundations - people would just move to 4 foundations. Claiming land will be an interesting problem to solve for similar open world games with open building.

Le_Martian

Might be nice to have some sort of community forum in-game that we could get announcements and give feedback

Ya, I was thinking of a nice in-game way to poll players (nonobtrusive/opt-in). because the reality is that everyone that plays doesn't necessarily visit Reddit or Twitter.

BlackbeardARK

God, I hope you're lying.

He's not. But to clarify, there are no plans for console at the moment.

MoarTeaPls

Glad to see it's being looked at. Disregarding all of the "it's the answer!!11!!!" people, ofc this only qualifies as a proof-of-concept at this time. I mean, instakilling players is maybe a little extreme for an exploit blocker lol. It seems that the player's actions could simply be interrupted so they couldn't do anything, and after a time they could have a forced logoff so when they log back on they are transported outside the mesh.

But imo, it's a good concept and the mod does prove it has value. So I'm glad you all are checking it out.

Just please remember, "Perfect is the enemy of good". No software company has ever tested all possible use cases before release, right? And meshing is a big, major issue which is taking time and effort away from forward development. If this idea can be used to counter a large portion of mesh exploits, I'd call that a win.

Edit: also, this is a fantastic candidate for a public test server. You would be able to collect mass quantities of data on existing mesh points. Just saying :)

The mod has value, even for unofficial servers, and we're interested to see how these tests go. I'll be keeping an eye on its progress. In terms of a test server, the official network is a great one. I talked to the network/enforcement team and we have nearly 45 million mesh detection points. It just goes to show how much data is really needed to refine it.

Hearsay

ShenziSixaxis

Give it time to see how he'll actually perform. He hasn't had time to go through publicity messes or experience any burnouts. Frankly, this is his first few days on the job and they're in very good circumstances with everyone hyped with E3 going on and the new creature having been announced.

Hopefully it'll keep up.

Well said. But my first publicity mess was HOD and the meshing uproar. That's actually when I first stepped into the role. But to your point, only time will tell.

I'm impressed!

air401

Other than fucking hate having to track shit through twitter, fucking hate twitter. Sure i guess he's okay.

Agreed - I'll try and branch out :) What's your preferred method?