ARK Survival Evolved Dev Tracker

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hiimzech

you know what? they also need to fix the audio on cyropods

when you're keeping your dinos at the end of the sound trail it creates a sharp noise.

its ear piercing!

the same goes with greenhouse stuff

u/wildcardced please help look into it ok?

I talked to the audio director and I'm pretty sure he just recently tweaked this. I will try and confirm.

[deleted]

Lol you should see the creatures on official with 2k mutations

Yes. Only 2k. nervous laughter

Khardac

It seems the latest patch just added auto demolish - "Structure Decay auto-destruction has been enabled on all servers. Was previously only enabled on Freeports, Golden Age, and PvE servers" - i assume that means all structure that is demolisable - will auto demoish? or am i understanding that wrong?

Yup, that's the case. So anything that has ticked down to 0 on the inactivity timer will automatically demolish.

Frostbite023

Just wanted to say thank you for fixing that update! The hidden pillars are no more! Great work to you and the team.

No problem. Glad that we were able to take care of it promptly.

We are investigating this at the moment and plan to get in a fix for it ASAP.

El-shaddoll

This also effects Offline Raid Protection too. When ORP is active people can still blow your dinos away. As if abusing Pincodes on ORP wasn't enough.

Thank you!

The gasbags fix for ORP fix won't make it with the Valguero patch, but it will not be too far behind.

Hello! We are investigating this.

DatPVMGuy

To those wondering. This is a exploit cstg and them are using. In order to to this bug.

Have a group of people each holding a sail. Do a countdown and have each person place a sail at the same spot. If done right you can have 2 sails in the spot of one glitched without the ship sail unit points. I figured its better to post how to do it instead of reporting it because devs reads reddit more than their support tickets.

This is broken when done on schrooners...you can go 35+ knots. Obviously we did it just to test we are not using the exploit ourself but it is broken.

Thanks for the repro steps, we're looking into this at the moment. (I don't read Reddit more than other things. This was called to my attention yesterday via Discord but those reporting it weren't sure of the repro so it has taken a little time to investigate. ;) )

Capokid

Yeah, the only time I've seen devs actually care about an exploit is right after its been described in detail in public.

The majority of exploits we've fixed go under the radar in terms of the general playerbase and are called to our attention due to players reaching out myself or Jat via DM.

Frostbite023

Confirmed that the update did not retroactively remove items that were already able to be demolished.

https://imgur.com/Kxg94IX

Aye, we're taking a look at it atm.

madrussian258v3

Here you go: https://www.playatlas.com/index.php?/support-tickets/support/enemy-pillars-that-are-under-mesh-and-cannot-be-destroyed-part-2-r14745/

The issue is that we cannot find the pillars to pin point their location with "ccc" command. That's because we cannot see them under the mesh. Spent hours swimming down there in suits/subs, we tried mapping the border to find the center and to K mode in it, but still no luck. The only solution I can see is to either add an automatic demo timer which would help everyone, or go into noclip to fly through the rocks/under mesh.

Aye for sure, something like an auto-decay/demo would help but will check this out.

madrussian258v3

Have the same issue at our island, it's been over 40 days since we took that island now. After 3 tickets this is the official response we got:

"Changed Status to Closed

At this time we are unable to provide assistance for this issue. We apologize for any inconvenience this may have caused you. We will be utilizing the information you have provided to assist us in resolving this problem via technical/development resources."

Hopefully they add a decay timer to structures to auto demolish.

Mind sending me a link to the ticket that wasn't answered? I took a look at the previous ones you had submitted and it looks like those pillars were taken care of.

We've got a bug on this that we plan to resolve, which hopefully will be retroactive too. In the meantime, you can submit a player support request and our GMs will take a look: https://www.playatlas.com/index.php?/support-tickets/

I posted this via other avenues (Twitter, SurviveTheArk.com), so I'm posting it here as well. Most people want new servers, and even new game modes but in order for those things to happen we have to make space for them. Think of our current network as 100%. Legacy servers take up a large bulk of those and previously we would remove the low population ones whenever we needed to repurpose them.

So two questions:

If we were to introduce new servers, what types of servers interest you? Maybe they are just the vanilla experience, or maybe they have a twist.

For those that are playing on legacy, what is keeping you there? Is it the community?

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Luckboy28

But let's be honest, though, Ced -- Reddit is a pretty good cross-section of the gaming community. If everyone on reddit is livid, there's probably something wrong with the game.

And the OP wasn't talking about tweaking settings or coming up with new "game modes" like limiting the tribes to 6 players (which does nothing at all to stop mega tribes).

OP's point was valid: The core structure of how the game works needs to change. Somebody shouldn't be able to lose months of work just because they had the audacity to sleep for 8 hours, etc.

I don't necessarily disagree. These are big design changes and potentially bigger development investment. Not to say it isn't worth doing but it is to say that these aren't really snap decisions or decisions that have an easy design solution to. I don't think the original intent with the game is to make sure people can't sleep. As with many projects, you start adding in new gameplay/functionality without realizing how that might impact things. There are a lot of discussion and tests that happen in-house about these design philosophies. Ultimately - it isn't my decision although I have influence.

But the bigger thing I was trying to drill into is the preference for people to use phrasing like "most" or "the vast majority" and not "everyone". To your point " Somebody shouldn't be able to lose months of work just because they had the audacity to sleep for 8 hours, etc ", I just read a thread on STA where someone disagreed. Now I get that isn't a realistic representation, just going ...

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Flobarooner

some people still enjoy and are not as frustrated or impacted by these issues as you are

I'm sure that's true of literally any issue with any game ever. That's not the point.

It's impossible for me to recommend this game to anyone. I would literally feel guilty if they bought it because of me, because I know they will likely quit within a week because it's so bad as a new player. Even the menus are awful to use and completely unintuitive. If you join a new server through a player invitation, it isn't favourited and you have to remember to do that manually. The chat covers the bottom of the skills list. The inventory is laggy and delayed, most menus are difficult to navigate with a controller - trying to get to the right box in say, the options menu or the skills list is a pain. You can't even filter sessions by settings, or put multiple filters on at once. Say I want to find a server with <300 ping, 20-40 players, >300 days uptime and 10-20x taming or harvesting, how do I do that? I don't. I trawl through hundreds till I find a decent one, or find a player-run website providing that service for me, free of charge. There's tons of QoL issues that make it a janky experience for someone new, and gives the impression of a buggy, unfinished game. Which it is, let's face it. Rubberbanding still happens every minute, draw distances are awful, AI pathing+targeting is worse, collision boxes are worse still. It's by far the jankiest game I've ever played, and probably has the most toxic playerbase in game bar maybe GTAV Online.

Is there any reason for me to hold out hope? There hasn't been an update in an extremely long time and these issues have literally never been addressed in the four year span of the game. I've not seen any indication of an intention to fix the game's fundamental bugs besides meshing, and even that took the HOD scandal which was frankly fucking embarrassing for Wildcard. You say stay tuned but really, why should I? We've been told to be patient and that better days lie ahead for years but I still don't see anything on the horizon.

At this point I'm pretty much hoping the game is remade to its full potential in 10 years time by a better company. Or at the very least, rebuilt from the ground up like Rust.

This is fair for you to feel this way and rightfully so. I can't argue with how someone feels. In fact I don't think I've really argued any of your points about the actual game. It's hard for me to respond with anything other than you raise valid points and it's unfortunate that you can't recommend ARK. If you're looking for me to give you a bulleted list of things we're going to do to address some of those things - I can't give it to you. But I can tell you that the team isn't going anywhere and we're committed to ARK. Which includes listening to tough feedback and acting on it. I've said several times there's more work to do and there are areas we need to take a look at.

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Flobarooner

Yes, but how do any of my suggestions effect them? I'm not talking about unofficial or private servers. I would play them if it were practical but it isn't; they could go down at any second, you're at the behest of its admins and they might have wacky rates. I want to play the normal game on proper dedicated servers, I just don't want it to be cancer. Which it is, and I think everyone is more or less unanimous on that.

That's fair. My first point was more of a general one. Frequently I hear (everyone wants x), and seeing thousands of comments daily, that isn't the case. My second point was more directed in saying yes, some of these things we need to take a look at and there may be some things the designers will philosophically disagree on (flyer speed).

Edit: If I wasn't clear, your point exists that there are still some long-standing issues with the game. But some people still enjoy and are not as frustrated or impacted by these issues as you are. People are entitled to feel how they like.

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Flobarooner

Yes, I understand that, but the 4 posts I linked are some of the top of all time here. There is only one on the other side of the aisle, which is praising the interaction between the devs and the players, 3 years ago. That post has fallen by the wayside and is no longer relevant. The other posts are still relevant and the issues they concern are still present in the game after nearly 4 years. Even in this thread, the other comments are basically "just don't play official", which is not the answer.

Even if you want to say Reddit isn't representative - what is? The official server chat that's constantly full of people calling each other pussy bitches and racist slurs?

"doesn't represent the entire player base". You realize how many ARK players I meet in real life that just play with their kids on their home private server and didn't even know we had a Reddit? My only point was that Reddit doesn't represent the entire player base of ARK. Maybe other people want to focus on some of the positive things while still knowing there's work to do (which I agree)?

Realize that your interests - or Reddit's interest for that matter - doesn't represent the entire player base. Lots of people experience ARK in different ways and aren't affected by these things. It's easy to look at the most popular Reddit threads and think that is everyone's sentiment. It's not. Reddit's opinions are valuable, just as everyone else who may not interact with Reddit. With that said - you raise valid points. I've been reading lots of feedback on official servers and new types of servers to try. Expect a post to go out soon looking for feedback on ways we can spice it up.

If people want to be excited about a new map, let them :) Just as you're entitled to be frustrated and mad, they're entitled to be satisfied and happy.

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