We wanted to share an update about a recent behind-the-scenes change we’ve made to improve your experience in Apex Legends.

As a long-term investment in the tech powering Apex, we’ve officially migrated our game servers to Amazon GameLift Servers. This partnership gives us more flexibility to identify and address issues across regions, ultimately helping us deliver a more consistent experience over time.

It’s worth noting that every player's connection is unique, and no single change will affect everyone the same way. But this move gives us stronger tools to dig into specific problem areas and, where possible, make improvements.

One early sign of progress: we've seen a noticeable drop in game server performance degradation, things like rubberbanding and hit registration issues. Post-migration, matches experiencing these issues have decreased. While this impacts a relatively small percentage of total matches, it's a meaningful step forward.

To celebrate the move and thank you for b...

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I also drew pictures.

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We're also posting updates like this more regularly on reddit now in case you don't want screenshots. Typically on our profile or in the main sub.

We just pushed an update to make some adjustments to weapons and Legends, including the following balance changes:

LEGENDS

  • Ash
    • Increased ultimate's max distance travel time to 2.5s (was 1.4s)
    • Increased ultimate's minimum distance travel time to 0.5s (was 0.3s)
  • Mirage: Increased the number of decoys created during Ult to 6 (was 5)
  • Conduit: Increased Tac health regen per tick to 4 (was 3)
  • Seer
    • Decreased the time for Tac to hit targets to 0.8s (was 1.4s)
    • Decreased the time for Tac to finish to 0.9s (was 1.0s)

WEAPONS

  • Hemlok
    • Increased headshot damage by 2
    • Increased mag sizes by +3 for the base, white, and blue mags
  • L-Star
    • Increased the vertical and horizontal movement in the recoil pattern
    • Reduced the projectile size
  • P2020: Decreased damage to 24 (was 25)
  • Volt: Normalized hipfire to match other SMGs
  • Increased all SMGs headshot damage by 1
  • Ult gained from knocks and assists with Accelerated Weapons reduced to 20% (was 30%)
  • Fixed an issue where assists with Accelerated W...
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We just pushed an update to address the following issues:

  • Pathfinder missing the correct Heirloom sprint animation
  • Clipping on weapons that was occurring when using the Birthright Valkyrie Skin
  • Parts of Voidsprinter Octane being visible when getting revived while cloaked
  • Audio from the Caustic Treatment POI being heard across the map
  • The game freezing when clicking "Exit to Desktop" or closing via Alt+F4

Armed & Dangerous. AKA Shotguns & Snipers. Wingman moved to using sniper ammo in S14, so would have been included in the available floor loot for any post-S14 play of A&D. It was BR LTM. Wingman wouldn't have been in the first edition of A&D in S5 when it was still a heavy, but it was in the S17 variant.