Can you maybe tell an estimated time of arrival or is this not possible to say right now?
Tuesday is the plan for the next patch barring anything that would delay it.
Can you maybe tell an estimated time of arrival or is this not possible to say right now?
Tuesday is the plan for the next patch barring anything that would delay it.
I don't really wanna push or throw any shit over this, but could you give us an aproximate ETA of when this feature will be added?
Also, I know its probably out of question, but any plan on supporting linux players with vanguard? Currently wine does not support most of the kernel driver features, so probably will need some kind of reimplementation or native support for linux in any way, I know linux players would probably represent 1% or less of your player base, but we do still exist...
I can't give a timeline as we are still in QA but my hope is that we will have something in days, not weeks. The experience might look a little rough at first but we will improve it over time.
No plans for Linux or wine support at this time but it is an ongoing discussion.
He is not the only one on bind. Many of my friends and me experiencing the same issue on intel and amd!!!!
After last patch same goes for split defenders base .. 60 fps instead of 300!
Split is still in a beta state (shipped early to increase map pool for players). We have updates in the next patch that should improve perf for that map.
We have seen that Bind is lower performance than Haven. The maps will never be exactly equal in perf but we're keeping an eye on Bind to see if adjustments need to be made.
The patch did have an overall perf decrease of about 10% on average (varies from person to person). We've already identified the root cause and the next patch will return that perf to players.
We believe we're seeing recovery after a network re-route with one of our providers.
The issue reappeared, we're moving routes away from the problematic exchange. Should hopefully resolve recurring issues.
Is it a bug or is it meant to be like that. That's why I posted it here not bugs.
It's not exactly a bug; more of a limitation. We want to address this but it's a non-trivial task and it's competing with a lot of other high priority stuff. We'll get to it at some point, but unlikely to happen soon.
Hope that clarifies, at least.
We believe we're seeing recovery after a network re-route with one of our providers. Anyone continuing to see the same errors on login?
Well, it did recover for about 30 minutes, seeing something similar crop back up
We believe we're seeing recovery after a network re-route with one of our providers.
We believe we're seeing recovery after a network re-route with one of our providers. Anyone continuing to see the same errors on login?
I have a question, do you know how i got false banned? I submitted a ticket and they told me that i wrote scripts and that is why i got banned. Now i don't know how to write scripts and what scripts. So it must've been something else. Maybe it's vanguard being oversensitive? Or maybe there is some sort of virus on my pc.
I can't tell you for your specific case but sometimes a detection method has false positives. The most common source of false positives are cheats from other games (which we generally don't want to ban for) but sometimes we make mistakes.
Usually if we make mistakes or deploy a too aggressive detection we try to fix accounts immediately without waiting for the player to submit a ticket but there's a chance that something goes wrong with that process.
If you think you've been banned falsely I recommend another support ticket, usually a second support ticket isn't helpful but during this beta when we're still figuring out our processes and procedures sometimes tickets get answered incorrectly.
Read moreI recommend talking to Player Support they might be able to help you out!
Says shortly after .49 in the notes. With the most recent being .47 and the release of this article, I'd say 2 weeks is a safe estimate?
Our numbering's a little weird with this one. 0.49 is next week. We did a double patch in the .47 version due to needing extra testing time on what was going to be our .48 version. We decided to hold it as there are several backend changes that we wanted to make sure didn't have negative impact cross game.
I've already answered a few times in this thread and many others. We're actively looking into AMD optimizations, we know that it's slower than Intel.
Sorry I wasn't able to find anything exactly related to the AMD optimization only posts in wich people talked about the issue. I'm new to reddit but i see the devs are pretty active in here, I appriciate it. Thanks for this cool game and keep up the good work.
Thanks! Sorry if I was short. It's been really stressful lately. Thanks for your kind words :-)
Can I run at 30fps?
CPU: Intel Celeron B815 2.4ghz
GPU Intel HD Graphics 4000
RAM: 4gb
OS: Windows 7 Home
Maybe? It will be a bit rough.
do you think the problem will be fixed soon ?
Hoping so, we're in contact with one of our third-party providers to understand the errors we're seeing in the service.
We're seeing issues crop up around Germany. We're still investigating if it's on our side or more generalized ISP or routing issues).
Issues appear to be localized to Germany. Still gathering details, but getting reports from some users from there on League as well.
Almost exact same as /u/ownersen :
different error codes, could log in after double digit amount of times, EU Germany - Bavaria
We suspect there might be some ISP or transit issues, as our alerts on internal systems are eerily quiet.
on EU - Germany - State: Rhineland Palatinate
"there was an error connection to the plattform. please restart your game client." "errorcode 40" and sometimes "errorcode 28" and "errorcode 7".
could login after 20 attempts. but now match history wont load, store wont load. and cant find a game. same problems like the last 3 days.
Looking into this